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Searched defs:hard (Results 51 – 75 of 1939) sorted by relevance

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/dports/games/libretro-nestopia/nestopia-2b0315c/source/core/board/
H A DNstBoardSunsoftFme7.cpp47 void Fme7::Irq::Reset(const bool hard) in Reset()
56 void Fme7::SubReset(const bool hard) in SubReset()
H A DNstBoardBtlSmb3.cpp44 void Smb3::Irq::Reset(const bool hard) in Reset()
53 void Smb3::SubReset(const bool hard) in SubReset()
H A DNstBoardNtdec.cpp40 void Asder::SubReset(const bool hard) in SubReset()
155 void FightingHero::SubReset(const bool hard) in SubReset()
H A DNstBoardSunsoft3.cpp46 void S3::Irq::Reset(const bool hard) in Reset()
56 void S3::SubReset(const bool hard) in SubReset()
H A DNstBoardFfe.cpp62 void Ffe::Irq::Reset(const bool hard) in Reset()
71 void Ffe::SubReset(const bool hard) in SubReset()
H A DNstBoardBandaiLz93d50.cpp49 void Lz93d50::Irq::Reset(const bool hard) in Reset()
58 void Lz93d50::SubReset(const bool hard) in SubReset()
H A DNstBoardBtlMarioBaby.cpp44 void MarioBaby::Irq::Reset(const bool hard) in Reset()
50 void MarioBaby::SubReset(const bool hard) in SubReset()
H A DNstBoardKonamiVrc3.cpp44 void Vrc3::Irq::Reset(const bool hard) in Reset()
53 void Vrc3::SubReset(const bool hard) in SubReset()
H A DNstBoardBtlShuiGuanPipe.cpp44 void ShuiGuanPipe::Irq::Reset(const bool hard) in Reset()
54 void ShuiGuanPipe::SubReset(const bool hard) in SubReset()
/dports/devel/argtable/argtable2-13/example/
H A Duname.c28 int mymain(int kname, int nname, int krel, int kver, int mach, int proc, int hard, int opsys) in mymain()
53 struct arg_lit *hard = arg_lit0("i", "hardware-platform","print the hardware platform"); in main() local
/dports/emulators/nestopia/nestopia-1.51.1/source/core/board/
H A DNstBoardNtdec.cpp40 void Asder::SubReset(const bool hard) in SubReset()
155 void FightingHero::SubReset(const bool hard) in SubReset()
H A DNstBoardSunsoft3.cpp46 void S3::Irq::Reset(const bool hard) in Reset()
56 void S3::SubReset(const bool hard) in SubReset()
H A DNstBoardFfe.cpp62 void Ffe::Irq::Reset(const bool hard) in Reset()
71 void Ffe::SubReset(const bool hard) in SubReset()
H A DNstBoardBandaiLz93d50.cpp49 void Lz93d50::Irq::Reset(const bool hard) in Reset()
58 void Lz93d50::SubReset(const bool hard) in SubReset()
H A DNstBoardBtlMarioBaby.cpp44 void MarioBaby::Irq::Reset(const bool hard) in Reset()
50 void MarioBaby::SubReset(const bool hard) in SubReset()
H A DNstBoardKonamiVrc3.cpp44 void Vrc3::Irq::Reset(const bool hard) in Reset()
53 void Vrc3::SubReset(const bool hard) in SubReset()
H A DNstBoardBtlShuiGuanPipe.cpp44 void ShuiGuanPipe::Irq::Reset(const bool hard) in Reset()
54 void ShuiGuanPipe::SubReset(const bool hard) in SubReset()
H A DNstBoardMmc4.cpp38 void Mmc4::SubReset(const bool hard) in SubReset()
H A DNstBoardVsSystem.cpp38 void VsSystem::SubReset(const bool hard) in SubReset()
H A DNstBoardBxRom.cpp38 void BxRom::SubReset(const bool hard) in SubReset()
H A DNstBoardGxRom.cpp34 void GxRom::SubReset(const bool hard) in SubReset()
H A DNstBoardAxRom.cpp38 void AxRom::SubReset(const bool hard) in SubReset()
/dports/lang/cython/Cython-0.29.24/docs/examples/userguide/language_basics/
H A Dstruct_union_enum.pyx14 hard = 1 variable
/dports/lang/cython-devel/cython-2b1e743/docs/examples/userguide/language_basics/
H A Dstruct_union_enum.pyx14 hard = 1 variable
/dports/games/pachi/Pachi/src/
H A Dsetgame.c3 #define hard 3 macro

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