/dports/games/libretro-nestopia/nestopia-2b0315c/source/core/board/ |
H A D | NstBoardSunsoftFme7.cpp | 47 void Fme7::Irq::Reset(const bool hard) in Reset() 56 void Fme7::SubReset(const bool hard) in SubReset()
|
H A D | NstBoardBtlSmb3.cpp | 44 void Smb3::Irq::Reset(const bool hard) in Reset() 53 void Smb3::SubReset(const bool hard) in SubReset()
|
H A D | NstBoardNtdec.cpp | 40 void Asder::SubReset(const bool hard) in SubReset() 155 void FightingHero::SubReset(const bool hard) in SubReset()
|
H A D | NstBoardSunsoft3.cpp | 46 void S3::Irq::Reset(const bool hard) in Reset() 56 void S3::SubReset(const bool hard) in SubReset()
|
H A D | NstBoardFfe.cpp | 62 void Ffe::Irq::Reset(const bool hard) in Reset() 71 void Ffe::SubReset(const bool hard) in SubReset()
|
H A D | NstBoardBandaiLz93d50.cpp | 49 void Lz93d50::Irq::Reset(const bool hard) in Reset() 58 void Lz93d50::SubReset(const bool hard) in SubReset()
|
H A D | NstBoardBtlMarioBaby.cpp | 44 void MarioBaby::Irq::Reset(const bool hard) in Reset() 50 void MarioBaby::SubReset(const bool hard) in SubReset()
|
H A D | NstBoardKonamiVrc3.cpp | 44 void Vrc3::Irq::Reset(const bool hard) in Reset() 53 void Vrc3::SubReset(const bool hard) in SubReset()
|
H A D | NstBoardBtlShuiGuanPipe.cpp | 44 void ShuiGuanPipe::Irq::Reset(const bool hard) in Reset() 54 void ShuiGuanPipe::SubReset(const bool hard) in SubReset()
|
/dports/devel/argtable/argtable2-13/example/ |
H A D | uname.c | 28 int mymain(int kname, int nname, int krel, int kver, int mach, int proc, int hard, int opsys) in mymain() 53 struct arg_lit *hard = arg_lit0("i", "hardware-platform","print the hardware platform"); in main() local
|
/dports/emulators/nestopia/nestopia-1.51.1/source/core/board/ |
H A D | NstBoardNtdec.cpp | 40 void Asder::SubReset(const bool hard) in SubReset() 155 void FightingHero::SubReset(const bool hard) in SubReset()
|
H A D | NstBoardSunsoft3.cpp | 46 void S3::Irq::Reset(const bool hard) in Reset() 56 void S3::SubReset(const bool hard) in SubReset()
|
H A D | NstBoardFfe.cpp | 62 void Ffe::Irq::Reset(const bool hard) in Reset() 71 void Ffe::SubReset(const bool hard) in SubReset()
|
H A D | NstBoardBandaiLz93d50.cpp | 49 void Lz93d50::Irq::Reset(const bool hard) in Reset() 58 void Lz93d50::SubReset(const bool hard) in SubReset()
|
H A D | NstBoardBtlMarioBaby.cpp | 44 void MarioBaby::Irq::Reset(const bool hard) in Reset() 50 void MarioBaby::SubReset(const bool hard) in SubReset()
|
H A D | NstBoardKonamiVrc3.cpp | 44 void Vrc3::Irq::Reset(const bool hard) in Reset() 53 void Vrc3::SubReset(const bool hard) in SubReset()
|
H A D | NstBoardBtlShuiGuanPipe.cpp | 44 void ShuiGuanPipe::Irq::Reset(const bool hard) in Reset() 54 void ShuiGuanPipe::SubReset(const bool hard) in SubReset()
|
H A D | NstBoardMmc4.cpp | 38 void Mmc4::SubReset(const bool hard) in SubReset()
|
H A D | NstBoardVsSystem.cpp | 38 void VsSystem::SubReset(const bool hard) in SubReset()
|
H A D | NstBoardBxRom.cpp | 38 void BxRom::SubReset(const bool hard) in SubReset()
|
H A D | NstBoardGxRom.cpp | 34 void GxRom::SubReset(const bool hard) in SubReset()
|
H A D | NstBoardAxRom.cpp | 38 void AxRom::SubReset(const bool hard) in SubReset()
|
/dports/lang/cython/Cython-0.29.24/docs/examples/userguide/language_basics/ |
H A D | struct_union_enum.pyx | 14 hard = 1 variable
|
/dports/lang/cython-devel/cython-2b1e743/docs/examples/userguide/language_basics/ |
H A D | struct_union_enum.pyx | 14 hard = 1 variable
|
/dports/games/pachi/Pachi/src/ |
H A D | setgame.c | 3 #define hard 3 macro
|