Home
last modified time | relevance | path

Searched defs:hasWeapon (Results 1 – 7 of 7) sorted by relevance

/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogsed/
H A Deditor_ui_weapons.c109 const bool hasWeapon = HasWeapon(currentMission, data->Gun); in MissionDrawWeaponStatus() local
118 bool hasWeapon = false; in MissionChangeWeapon() local
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/
H A Dprofile.h21 bool hasWeapon; member
H A Dp_arms.h26 bool hasWeapon; // true if player has this weapon member
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/
H A Dprofile.h23 bool hasWeapon = false; member
H A Dp_arms.h26 bool hasWeapon; // true if player has this weapon member
/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dinventory.cpp773 int hasWeapon = 0; in EquipActor() local
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dplayer.h133 bool hasWeapon[14]; member