1 /* Automatically generated nanopb header */ 2 /* Generated by nanopb-0.4.4 */ 3 4 #ifndef PB_MSG_PB_H_INCLUDED 5 #define PB_MSG_PB_H_INCLUDED 6 #include <pb.h> 7 8 #if PB_PROTO_HEADER_VERSION != 40 9 #error Regenerate this file with the current version of nanopb generator. 10 #endif 11 12 /* Struct definitions */ 13 typedef struct _NActorDie { 14 uint32_t UID; 15 } NActorDie; 16 17 typedef struct _NActorDir { 18 uint32_t UID; 19 int32_t Dir; 20 } NActorDir; 21 22 typedef struct _NActorHeal { 23 uint32_t UID; 24 int32_t PlayerUID; 25 int32_t Amount; 26 bool IsRandomSpawned; 27 } NActorHeal; 28 29 typedef struct _NActorMelee { 30 uint32_t UID; 31 char BulletClass[128]; 32 int32_t HitType; 33 int32_t TargetKind; 34 uint32_t TargetUID; 35 } NActorMelee; 36 37 typedef struct _NActorPickupAll { 38 uint32_t UID; 39 bool PickupAll; 40 } NActorPickupAll; 41 42 typedef struct _NActorPilot { 43 uint32_t UID; 44 int32_t VehicleUID; 45 bool On; 46 } NActorPilot; 47 48 typedef struct _NActorReplaceGun { 49 uint32_t UID; 50 uint32_t GunIdx; 51 char Gun[128]; 52 } NActorReplaceGun; 53 54 typedef struct _NActorState { 55 uint32_t UID; 56 int32_t State; 57 } NActorState; 58 59 typedef struct _NActorSwitchGun { 60 uint32_t UID; 61 uint32_t GunIdx; 62 } NActorSwitchGun; 63 64 typedef struct _NAmmo { 65 uint32_t Id; 66 uint32_t Amount; 67 } NAmmo; 68 69 typedef struct _NCampaignDef { 70 char Path[4096]; 71 int32_t GameMode; 72 uint32_t Mission; 73 } NCampaignDef; 74 75 typedef struct _NClientId { 76 uint32_t Id; 77 uint32_t FirstPlayerUID; 78 } NClientId; 79 80 typedef struct _NColor { 81 int32_t RGBA; 82 } NColor; 83 84 typedef struct _NConfig { 85 char Name[128]; 86 char Value[128]; 87 } NConfig; 88 89 typedef struct _NGameBegin { 90 int32_t MissionTime; 91 } NGameBegin; 92 93 typedef struct _NGunState { 94 uint32_t ActorUID; 95 int32_t Barrel; 96 int32_t State; 97 } NGunState; 98 99 typedef struct _NMapObjectRemove { 100 uint32_t UID; 101 int32_t ActorUID; 102 uint32_t Flags; 103 } NMapObjectRemove; 104 105 typedef struct _NMissionComplete { 106 bool ShowMsg; 107 } NMissionComplete; 108 109 typedef struct _NMissionEnd { 110 int32_t Delay; 111 bool IsQuit; 112 char Msg[128]; 113 uint32_t Mission; 114 } NMissionEnd; 115 116 typedef struct _NObjectiveUpdate { 117 uint32_t ObjectiveId; 118 int32_t Count; 119 } NObjectiveUpdate; 120 121 typedef struct _NPlayerRemove { 122 uint32_t UID; 123 } NPlayerRemove; 124 125 typedef struct _NPlayerStats { 126 int32_t Score; 127 int32_t Kills; 128 int32_t Suicides; 129 int32_t Friendlies; 130 } NPlayerStats; 131 132 typedef struct _NRemoveBullet { 133 uint32_t UID; 134 } NRemoveBullet; 135 136 typedef struct _NRemovePickup { 137 uint32_t UID; 138 int32_t SpawnerUID; 139 } NRemovePickup; 140 141 typedef struct _NRescueCharacter { 142 uint32_t UID; 143 } NRescueCharacter; 144 145 typedef struct _NScore { 146 uint32_t PlayerUID; 147 int32_t Score; 148 } NScore; 149 150 typedef struct _NServerInfo { 151 int32_t ProtocolVersion; 152 uint32_t ENetPort; 153 char Hostname[12]; 154 int32_t GameMode; 155 char CampaignName[20]; 156 int32_t MissionNumber; 157 int32_t NumPlayers; 158 int32_t MaxPlayers; 159 } NServerInfo; 160 161 typedef struct _NVec2 { 162 float x; 163 float y; 164 } NVec2; 165 166 typedef struct _NVec2i { 167 int32_t x; 168 int32_t y; 169 } NVec2i; 170 171 typedef struct _NActorAdd { 172 uint32_t UID; 173 int32_t PilotUID; 174 int32_t VehicleUID; 175 uint32_t CharId; 176 int32_t Direction; 177 int32_t Health; 178 int32_t PlayerUID; 179 uint32_t ThingFlags; 180 bool has_Pos; 181 NVec2 Pos; 182 pb_size_t Ammo_count; 183 NAmmo Ammo[128]; 184 } NActorAdd; 185 186 typedef struct _NActorAddAmmo { 187 uint32_t UID; 188 int32_t PlayerUID; 189 bool has_Ammo; 190 NAmmo Ammo; 191 bool IsRandomSpawned; 192 } NActorAddAmmo; 193 194 typedef struct _NActorImpulse { 195 uint32_t UID; 196 bool has_Vel; 197 NVec2 Vel; 198 bool has_Pos; 199 NVec2 Pos; 200 } NActorImpulse; 201 202 typedef struct _NActorMove { 203 uint32_t UID; 204 bool has_Pos; 205 NVec2 Pos; 206 bool has_MoveVel; 207 NVec2 MoveVel; 208 } NActorMove; 209 210 typedef struct _NActorSlide { 211 uint32_t UID; 212 bool has_Vel; 213 NVec2 Vel; 214 } NActorSlide; 215 216 typedef struct _NActorUseAmmo { 217 uint32_t UID; 218 int32_t PlayerUID; 219 bool has_Ammo; 220 NAmmo Ammo; 221 } NActorUseAmmo; 222 223 typedef struct _NAddBullet { 224 uint32_t UID; 225 char BulletClass[128]; 226 bool has_MuzzlePos; 227 NVec2 MuzzlePos; 228 int32_t MuzzleHeight; 229 float Angle; 230 int32_t Elevation; 231 uint32_t Flags; 232 int32_t ActorUID; 233 } NAddBullet; 234 235 typedef struct _NAddKeys { 236 uint32_t KeyFlags; 237 bool has_Pos; 238 NVec2 Pos; 239 } NAddKeys; 240 241 typedef struct _NAddPickup { 242 uint32_t UID; 243 char PickupClass[128]; 244 bool IsRandomSpawned; 245 int32_t SpawnerUID; 246 uint32_t ThingFlags; 247 bool has_Pos; 248 NVec2 Pos; 249 } NAddPickup; 250 251 typedef struct _NBulletBounce { 252 uint32_t UID; 253 int32_t HitType; 254 bool Spark; 255 bool has_BouncePos; 256 NVec2 BouncePos; 257 bool has_Pos; 258 NVec2 Pos; 259 bool has_Vel; 260 NVec2 Vel; 261 bool HitSound; 262 bool WallMark; 263 } NBulletBounce; 264 265 typedef struct _NCharColors { 266 bool has_Skin; 267 NColor Skin; 268 bool has_Arms; 269 NColor Arms; 270 bool has_Body; 271 NColor Body; 272 bool has_Legs; 273 NColor Legs; 274 bool has_Hair; 275 NColor Hair; 276 bool has_Feet; 277 NColor Feet; 278 } NCharColors; 279 280 typedef struct _NExploreTiles_Run { 281 bool has_Tile; 282 NVec2i Tile; 283 int32_t Run; 284 } NExploreTiles_Run; 285 286 typedef struct _NGunFire { 287 int32_t ActorUID; 288 char Gun[128]; 289 bool has_MuzzlePos; 290 NVec2 MuzzlePos; 291 int32_t Z; 292 float Angle; 293 bool Sound; 294 uint32_t Flags; 295 bool IsGun; 296 } NGunFire; 297 298 typedef struct _NGunReload { 299 int32_t PlayerUID; 300 char Gun[128]; 301 bool has_Pos; 302 NVec2 Pos; 303 int32_t Direction; 304 } NGunReload; 305 306 typedef struct _NMapObjectAdd { 307 uint32_t UID; 308 char MapObjectClass[128]; 309 bool has_Pos; 310 NVec2 Pos; 311 uint32_t ThingFlags; 312 int32_t Health; 313 bool has_Mask; 314 NColor Mask; 315 } NMapObjectAdd; 316 317 typedef struct _NSound { 318 char Sound[128]; 319 bool has_Pos; 320 NVec2 Pos; 321 uint32_t Distance; 322 } NSound; 323 324 typedef struct _NThingDamage { 325 uint32_t UID; 326 int32_t Kind; 327 int32_t SourceActorUID; 328 int32_t Power; 329 bool has_Vel; 330 NVec2 Vel; 331 float Mass; 332 uint32_t Flags; 333 int32_t Special; 334 int32_t SpecialTicks; 335 } NThingDamage; 336 337 typedef struct _NTileSet { 338 bool has_Pos; 339 NVec2i Pos; 340 char ClassName[128]; 341 char ClassAltName[128]; 342 int32_t RunLength; 343 } NTileSet; 344 345 typedef struct _NTrigger { 346 uint32_t ID; 347 bool has_Tile; 348 NVec2i Tile; 349 } NTrigger; 350 351 typedef struct _NExploreTiles { 352 pb_size_t Runs_count; 353 NExploreTiles_Run Runs[16]; 354 } NExploreTiles; 355 356 typedef struct _NPlayerData { 357 char Name[20]; 358 char CharacterClass[128]; 359 char Hair[128]; 360 bool has_Colors; 361 NCharColors Colors; 362 pb_size_t Weapons_count; 363 char Weapons[3][128]; 364 uint32_t Lives; 365 bool has_Stats; 366 NPlayerStats Stats; 367 bool has_Totals; 368 NPlayerStats Totals; 369 uint32_t MaxHealth; 370 uint32_t LastMission; 371 uint32_t UID; 372 pb_size_t Ammo_count; 373 NAmmo Ammo[128]; 374 } NPlayerData; 375 376 377 #ifdef __cplusplus 378 extern "C" { 379 #endif 380 381 /* Initializer values for message structs */ 382 #define NServerInfo_init_default {0, 0, "", 0, "", 0, 0, 0} 383 #define NClientId_init_default {0, 0} 384 #define NCampaignDef_init_default {"", 0, 0} 385 #define NColor_init_default {0} 386 #define NCharColors_init_default {false, NColor_init_default, false, NColor_init_default, false, NColor_init_default, false, NColor_init_default, false, NColor_init_default, false, NColor_init_default} 387 #define NPlayerStats_init_default {0, 0, 0, 0} 388 #define NPlayerData_init_default {"", "", "", false, NCharColors_init_default, 0, {"", "", ""}, 0, false, NPlayerStats_init_default, false, NPlayerStats_init_default, 0, 0, 0, 0, {NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default}} 389 #define NPlayerRemove_init_default {0} 390 #define NConfig_init_default {"", ""} 391 #define NTileSet_init_default {false, NVec2i_init_default, "", "", 0} 392 #define NThingDamage_init_default {0, 0, 0, 0, false, NVec2_init_default, 0, 0, 0, 0} 393 #define NMapObjectAdd_init_default {0, "", false, NVec2_init_default, 0, 0, false, NColor_init_default} 394 #define NMapObjectRemove_init_default {0, 0, 0} 395 #define NScore_init_default {0, 0} 396 #define NSound_init_default {"", false, NVec2_init_default, 0} 397 #define NVec2i_init_default {0, 0} 398 #define NVec2_init_default {0, 0} 399 #define NGameBegin_init_default {0} 400 #define NActorAdd_init_default {0, 0, 0, 0, 0, 0, 0, 0, false, NVec2_init_default, 0, {NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default, NAmmo_init_default}} 401 #define NActorMove_init_default {0, false, NVec2_init_default, false, NVec2_init_default} 402 #define NActorState_init_default {0, 0} 403 #define NActorDir_init_default {0, 0} 404 #define NActorSlide_init_default {0, false, NVec2_init_default} 405 #define NActorImpulse_init_default {0, false, NVec2_init_default, false, NVec2_init_default} 406 #define NActorSwitchGun_init_default {0, 0} 407 #define NActorPickupAll_init_default {0, 0} 408 #define NActorReplaceGun_init_default {0, 0, ""} 409 #define NActorHeal_init_default {0, 0, 0, 0} 410 #define NAmmo_init_default {0, 0} 411 #define NActorAddAmmo_init_default {0, 0, false, NAmmo_init_default, 0} 412 #define NActorUseAmmo_init_default {0, 0, false, NAmmo_init_default} 413 #define NActorDie_init_default {0} 414 #define NActorMelee_init_default {0, "", 0, 0, 0} 415 #define NActorPilot_init_default {0, 0, 0} 416 #define NAddPickup_init_default {0, "", 0, 0, 0, false, NVec2_init_default} 417 #define NRemovePickup_init_default {0, 0} 418 #define NBulletBounce_init_default {0, 0, 0, false, NVec2_init_default, false, NVec2_init_default, false, NVec2_init_default, 0, 0} 419 #define NRemoveBullet_init_default {0} 420 #define NGunReload_init_default {0, "", false, NVec2_init_default, 0} 421 #define NGunFire_init_default {0, "", false, NVec2_init_default, 0, 0, 0, 0, 0} 422 #define NGunState_init_default {0, 0, 0} 423 #define NAddBullet_init_default {0, "", false, NVec2_init_default, 0, 0, 0, 0, 0} 424 #define NTrigger_init_default {0, false, NVec2i_init_default} 425 #define NExploreTiles_init_default {0, {NExploreTiles_Run_init_default, NExploreTiles_Run_init_default, NExploreTiles_Run_init_default, NExploreTiles_Run_init_default, NExploreTiles_Run_init_default, NExploreTiles_Run_init_default, NExploreTiles_Run_init_default, NExploreTiles_Run_init_default, NExploreTiles_Run_init_default, NExploreTiles_Run_init_default, NExploreTiles_Run_init_default, NExploreTiles_Run_init_default, NExploreTiles_Run_init_default, NExploreTiles_Run_init_default, NExploreTiles_Run_init_default, NExploreTiles_Run_init_default}} 426 #define NExploreTiles_Run_init_default {false, NVec2i_init_default, 0} 427 #define NRescueCharacter_init_default {0} 428 #define NObjectiveUpdate_init_default {0, 0} 429 #define NAddKeys_init_default {0, false, NVec2_init_default} 430 #define NMissionComplete_init_default {0} 431 #define NMissionEnd_init_default {0, 0, "", 0} 432 #define NServerInfo_init_zero {0, 0, "", 0, "", 0, 0, 0} 433 #define NClientId_init_zero {0, 0} 434 #define NCampaignDef_init_zero {"", 0, 0} 435 #define NColor_init_zero {0} 436 #define NCharColors_init_zero {false, NColor_init_zero, false, NColor_init_zero, false, NColor_init_zero, false, NColor_init_zero, false, NColor_init_zero, false, NColor_init_zero} 437 #define NPlayerStats_init_zero {0, 0, 0, 0} 438 #define NPlayerData_init_zero {"", "", "", false, NCharColors_init_zero, 0, {"", "", ""}, 0, false, NPlayerStats_init_zero, false, NPlayerStats_init_zero, 0, 0, 0, 0, {NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero}} 439 #define NPlayerRemove_init_zero {0} 440 #define NConfig_init_zero {"", ""} 441 #define NTileSet_init_zero {false, NVec2i_init_zero, "", "", 0} 442 #define NThingDamage_init_zero {0, 0, 0, 0, false, NVec2_init_zero, 0, 0, 0, 0} 443 #define NMapObjectAdd_init_zero {0, "", false, NVec2_init_zero, 0, 0, false, NColor_init_zero} 444 #define NMapObjectRemove_init_zero {0, 0, 0} 445 #define NScore_init_zero {0, 0} 446 #define NSound_init_zero {"", false, NVec2_init_zero, 0} 447 #define NVec2i_init_zero {0, 0} 448 #define NVec2_init_zero {0, 0} 449 #define NGameBegin_init_zero {0} 450 #define NActorAdd_init_zero {0, 0, 0, 0, 0, 0, 0, 0, false, NVec2_init_zero, 0, {NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero, NAmmo_init_zero}} 451 #define NActorMove_init_zero {0, false, NVec2_init_zero, false, NVec2_init_zero} 452 #define NActorState_init_zero {0, 0} 453 #define NActorDir_init_zero {0, 0} 454 #define NActorSlide_init_zero {0, false, NVec2_init_zero} 455 #define NActorImpulse_init_zero {0, false, NVec2_init_zero, false, NVec2_init_zero} 456 #define NActorSwitchGun_init_zero {0, 0} 457 #define NActorPickupAll_init_zero {0, 0} 458 #define NActorReplaceGun_init_zero {0, 0, ""} 459 #define NActorHeal_init_zero {0, 0, 0, 0} 460 #define NAmmo_init_zero {0, 0} 461 #define NActorAddAmmo_init_zero {0, 0, false, NAmmo_init_zero, 0} 462 #define NActorUseAmmo_init_zero {0, 0, false, NAmmo_init_zero} 463 #define NActorDie_init_zero {0} 464 #define NActorMelee_init_zero {0, "", 0, 0, 0} 465 #define NActorPilot_init_zero {0, 0, 0} 466 #define NAddPickup_init_zero {0, "", 0, 0, 0, false, NVec2_init_zero} 467 #define NRemovePickup_init_zero {0, 0} 468 #define NBulletBounce_init_zero {0, 0, 0, false, NVec2_init_zero, false, NVec2_init_zero, false, NVec2_init_zero, 0, 0} 469 #define NRemoveBullet_init_zero {0} 470 #define NGunReload_init_zero {0, "", false, NVec2_init_zero, 0} 471 #define NGunFire_init_zero {0, "", false, NVec2_init_zero, 0, 0, 0, 0, 0} 472 #define NGunState_init_zero {0, 0, 0} 473 #define NAddBullet_init_zero {0, "", false, NVec2_init_zero, 0, 0, 0, 0, 0} 474 #define NTrigger_init_zero {0, false, NVec2i_init_zero} 475 #define NExploreTiles_init_zero {0, {NExploreTiles_Run_init_zero, NExploreTiles_Run_init_zero, NExploreTiles_Run_init_zero, NExploreTiles_Run_init_zero, NExploreTiles_Run_init_zero, NExploreTiles_Run_init_zero, NExploreTiles_Run_init_zero, NExploreTiles_Run_init_zero, NExploreTiles_Run_init_zero, NExploreTiles_Run_init_zero, NExploreTiles_Run_init_zero, NExploreTiles_Run_init_zero, NExploreTiles_Run_init_zero, NExploreTiles_Run_init_zero, NExploreTiles_Run_init_zero, NExploreTiles_Run_init_zero}} 476 #define NExploreTiles_Run_init_zero {false, NVec2i_init_zero, 0} 477 #define NRescueCharacter_init_zero {0} 478 #define NObjectiveUpdate_init_zero {0, 0} 479 #define NAddKeys_init_zero {0, false, NVec2_init_zero} 480 #define NMissionComplete_init_zero {0} 481 #define NMissionEnd_init_zero {0, 0, "", 0} 482 483 /* Field tags (for use in manual encoding/decoding) */ 484 #define NActorDie_UID_tag 1 485 #define NActorDir_UID_tag 1 486 #define NActorDir_Dir_tag 2 487 #define NActorHeal_UID_tag 1 488 #define NActorHeal_PlayerUID_tag 2 489 #define NActorHeal_Amount_tag 3 490 #define NActorHeal_IsRandomSpawned_tag 4 491 #define NActorMelee_UID_tag 1 492 #define NActorMelee_BulletClass_tag 2 493 #define NActorMelee_HitType_tag 3 494 #define NActorMelee_TargetKind_tag 4 495 #define NActorMelee_TargetUID_tag 5 496 #define NActorPickupAll_UID_tag 1 497 #define NActorPickupAll_PickupAll_tag 2 498 #define NActorPilot_UID_tag 1 499 #define NActorPilot_VehicleUID_tag 2 500 #define NActorPilot_On_tag 3 501 #define NActorReplaceGun_UID_tag 1 502 #define NActorReplaceGun_GunIdx_tag 2 503 #define NActorReplaceGun_Gun_tag 3 504 #define NActorState_UID_tag 1 505 #define NActorState_State_tag 2 506 #define NActorSwitchGun_UID_tag 1 507 #define NActorSwitchGun_GunIdx_tag 2 508 #define NAmmo_Id_tag 1 509 #define NAmmo_Amount_tag 2 510 #define NCampaignDef_Path_tag 1 511 #define NCampaignDef_GameMode_tag 2 512 #define NCampaignDef_Mission_tag 3 513 #define NClientId_Id_tag 1 514 #define NClientId_FirstPlayerUID_tag 2 515 #define NColor_RGBA_tag 1 516 #define NConfig_Name_tag 1 517 #define NConfig_Value_tag 2 518 #define NGameBegin_MissionTime_tag 1 519 #define NGunState_ActorUID_tag 1 520 #define NGunState_Barrel_tag 2 521 #define NGunState_State_tag 3 522 #define NMapObjectRemove_UID_tag 1 523 #define NMapObjectRemove_ActorUID_tag 2 524 #define NMapObjectRemove_Flags_tag 3 525 #define NMissionComplete_ShowMsg_tag 1 526 #define NMissionEnd_Delay_tag 1 527 #define NMissionEnd_IsQuit_tag 2 528 #define NMissionEnd_Msg_tag 3 529 #define NMissionEnd_Mission_tag 4 530 #define NObjectiveUpdate_ObjectiveId_tag 1 531 #define NObjectiveUpdate_Count_tag 2 532 #define NPlayerRemove_UID_tag 1 533 #define NPlayerStats_Score_tag 1 534 #define NPlayerStats_Kills_tag 2 535 #define NPlayerStats_Suicides_tag 3 536 #define NPlayerStats_Friendlies_tag 4 537 #define NRemoveBullet_UID_tag 1 538 #define NRemovePickup_UID_tag 1 539 #define NRemovePickup_SpawnerUID_tag 2 540 #define NRescueCharacter_UID_tag 1 541 #define NScore_PlayerUID_tag 1 542 #define NScore_Score_tag 2 543 #define NServerInfo_ProtocolVersion_tag 1 544 #define NServerInfo_ENetPort_tag 2 545 #define NServerInfo_Hostname_tag 3 546 #define NServerInfo_GameMode_tag 4 547 #define NServerInfo_CampaignName_tag 5 548 #define NServerInfo_MissionNumber_tag 6 549 #define NServerInfo_NumPlayers_tag 7 550 #define NServerInfo_MaxPlayers_tag 8 551 #define NVec2_x_tag 1 552 #define NVec2_y_tag 2 553 #define NVec2i_x_tag 1 554 #define NVec2i_y_tag 2 555 #define NActorAdd_UID_tag 1 556 #define NActorAdd_PilotUID_tag 2 557 #define NActorAdd_VehicleUID_tag 3 558 #define NActorAdd_CharId_tag 4 559 #define NActorAdd_Direction_tag 5 560 #define NActorAdd_Health_tag 6 561 #define NActorAdd_PlayerUID_tag 7 562 #define NActorAdd_ThingFlags_tag 8 563 #define NActorAdd_Pos_tag 9 564 #define NActorAdd_Ammo_tag 10 565 #define NActorAddAmmo_UID_tag 1 566 #define NActorAddAmmo_PlayerUID_tag 2 567 #define NActorAddAmmo_Ammo_tag 3 568 #define NActorAddAmmo_IsRandomSpawned_tag 4 569 #define NActorImpulse_UID_tag 1 570 #define NActorImpulse_Vel_tag 2 571 #define NActorImpulse_Pos_tag 3 572 #define NActorMove_UID_tag 1 573 #define NActorMove_Pos_tag 2 574 #define NActorMove_MoveVel_tag 3 575 #define NActorSlide_UID_tag 1 576 #define NActorSlide_Vel_tag 2 577 #define NActorUseAmmo_UID_tag 1 578 #define NActorUseAmmo_PlayerUID_tag 2 579 #define NActorUseAmmo_Ammo_tag 3 580 #define NAddBullet_UID_tag 1 581 #define NAddBullet_BulletClass_tag 2 582 #define NAddBullet_MuzzlePos_tag 3 583 #define NAddBullet_MuzzleHeight_tag 4 584 #define NAddBullet_Angle_tag 5 585 #define NAddBullet_Elevation_tag 6 586 #define NAddBullet_Flags_tag 7 587 #define NAddBullet_ActorUID_tag 8 588 #define NAddKeys_KeyFlags_tag 1 589 #define NAddKeys_Pos_tag 2 590 #define NAddPickup_UID_tag 1 591 #define NAddPickup_PickupClass_tag 2 592 #define NAddPickup_IsRandomSpawned_tag 3 593 #define NAddPickup_SpawnerUID_tag 4 594 #define NAddPickup_ThingFlags_tag 5 595 #define NAddPickup_Pos_tag 6 596 #define NBulletBounce_UID_tag 1 597 #define NBulletBounce_HitType_tag 2 598 #define NBulletBounce_Spark_tag 3 599 #define NBulletBounce_BouncePos_tag 4 600 #define NBulletBounce_Pos_tag 5 601 #define NBulletBounce_Vel_tag 6 602 #define NBulletBounce_HitSound_tag 7 603 #define NBulletBounce_WallMark_tag 8 604 #define NCharColors_Skin_tag 1 605 #define NCharColors_Arms_tag 2 606 #define NCharColors_Body_tag 3 607 #define NCharColors_Legs_tag 4 608 #define NCharColors_Hair_tag 5 609 #define NCharColors_Feet_tag 6 610 #define NExploreTiles_Run_Tile_tag 1 611 #define NExploreTiles_Run_Run_tag 2 612 #define NGunFire_ActorUID_tag 1 613 #define NGunFire_Gun_tag 2 614 #define NGunFire_MuzzlePos_tag 3 615 #define NGunFire_Z_tag 4 616 #define NGunFire_Angle_tag 5 617 #define NGunFire_Sound_tag 6 618 #define NGunFire_Flags_tag 7 619 #define NGunFire_IsGun_tag 8 620 #define NGunReload_PlayerUID_tag 1 621 #define NGunReload_Gun_tag 2 622 #define NGunReload_Pos_tag 3 623 #define NGunReload_Direction_tag 4 624 #define NMapObjectAdd_UID_tag 1 625 #define NMapObjectAdd_MapObjectClass_tag 2 626 #define NMapObjectAdd_Pos_tag 3 627 #define NMapObjectAdd_ThingFlags_tag 4 628 #define NMapObjectAdd_Health_tag 5 629 #define NMapObjectAdd_Mask_tag 6 630 #define NSound_Sound_tag 1 631 #define NSound_Pos_tag 2 632 #define NSound_Distance_tag 3 633 #define NThingDamage_UID_tag 1 634 #define NThingDamage_Kind_tag 2 635 #define NThingDamage_SourceActorUID_tag 3 636 #define NThingDamage_Power_tag 4 637 #define NThingDamage_Vel_tag 5 638 #define NThingDamage_Mass_tag 6 639 #define NThingDamage_Flags_tag 7 640 #define NThingDamage_Special_tag 8 641 #define NThingDamage_SpecialTicks_tag 9 642 #define NTileSet_Pos_tag 1 643 #define NTileSet_ClassName_tag 2 644 #define NTileSet_ClassAltName_tag 3 645 #define NTileSet_RunLength_tag 4 646 #define NTrigger_ID_tag 1 647 #define NTrigger_Tile_tag 2 648 #define NExploreTiles_Runs_tag 1 649 #define NPlayerData_Name_tag 1 650 #define NPlayerData_CharacterClass_tag 2 651 #define NPlayerData_Hair_tag 3 652 #define NPlayerData_Colors_tag 4 653 #define NPlayerData_Weapons_tag 5 654 #define NPlayerData_Lives_tag 6 655 #define NPlayerData_Stats_tag 7 656 #define NPlayerData_Totals_tag 8 657 #define NPlayerData_MaxHealth_tag 9 658 #define NPlayerData_LastMission_tag 10 659 #define NPlayerData_UID_tag 11 660 #define NPlayerData_Ammo_tag 12 661 662 /* Struct field encoding specification for nanopb */ 663 #define NServerInfo_FIELDLIST(X, a) \ 664 X(a, STATIC, SINGULAR, INT32, ProtocolVersion, 1) \ 665 X(a, STATIC, SINGULAR, UINT32, ENetPort, 2) \ 666 X(a, STATIC, SINGULAR, STRING, Hostname, 3) \ 667 X(a, STATIC, SINGULAR, INT32, GameMode, 4) \ 668 X(a, STATIC, SINGULAR, STRING, CampaignName, 5) \ 669 X(a, STATIC, SINGULAR, INT32, MissionNumber, 6) \ 670 X(a, STATIC, SINGULAR, INT32, NumPlayers, 7) \ 671 X(a, STATIC, SINGULAR, INT32, MaxPlayers, 8) 672 #define NServerInfo_CALLBACK NULL 673 #define NServerInfo_DEFAULT NULL 674 675 #define NClientId_FIELDLIST(X, a) \ 676 X(a, STATIC, SINGULAR, UINT32, Id, 1) \ 677 X(a, STATIC, SINGULAR, UINT32, FirstPlayerUID, 2) 678 #define NClientId_CALLBACK NULL 679 #define NClientId_DEFAULT NULL 680 681 #define NCampaignDef_FIELDLIST(X, a) \ 682 X(a, STATIC, SINGULAR, STRING, Path, 1) \ 683 X(a, STATIC, SINGULAR, INT32, GameMode, 2) \ 684 X(a, STATIC, SINGULAR, UINT32, Mission, 3) 685 #define NCampaignDef_CALLBACK NULL 686 #define NCampaignDef_DEFAULT NULL 687 688 #define NColor_FIELDLIST(X, a) \ 689 X(a, STATIC, SINGULAR, INT32, RGBA, 1) 690 #define NColor_CALLBACK NULL 691 #define NColor_DEFAULT NULL 692 693 #define NCharColors_FIELDLIST(X, a) \ 694 X(a, STATIC, OPTIONAL, MESSAGE, Skin, 1) \ 695 X(a, STATIC, OPTIONAL, MESSAGE, Arms, 2) \ 696 X(a, STATIC, OPTIONAL, MESSAGE, Body, 3) \ 697 X(a, STATIC, OPTIONAL, MESSAGE, Legs, 4) \ 698 X(a, STATIC, OPTIONAL, MESSAGE, Hair, 5) \ 699 X(a, STATIC, OPTIONAL, MESSAGE, Feet, 6) 700 #define NCharColors_CALLBACK NULL 701 #define NCharColors_DEFAULT NULL 702 #define NCharColors_Skin_MSGTYPE NColor 703 #define NCharColors_Arms_MSGTYPE NColor 704 #define NCharColors_Body_MSGTYPE NColor 705 #define NCharColors_Legs_MSGTYPE NColor 706 #define NCharColors_Hair_MSGTYPE NColor 707 #define NCharColors_Feet_MSGTYPE NColor 708 709 #define NPlayerStats_FIELDLIST(X, a) \ 710 X(a, STATIC, SINGULAR, INT32, Score, 1) \ 711 X(a, STATIC, SINGULAR, INT32, Kills, 2) \ 712 X(a, STATIC, SINGULAR, INT32, Suicides, 3) \ 713 X(a, STATIC, SINGULAR, INT32, Friendlies, 4) 714 #define NPlayerStats_CALLBACK NULL 715 #define NPlayerStats_DEFAULT NULL 716 717 #define NPlayerData_FIELDLIST(X, a) \ 718 X(a, STATIC, SINGULAR, STRING, Name, 1) \ 719 X(a, STATIC, SINGULAR, STRING, CharacterClass, 2) \ 720 X(a, STATIC, SINGULAR, STRING, Hair, 3) \ 721 X(a, STATIC, OPTIONAL, MESSAGE, Colors, 4) \ 722 X(a, STATIC, REPEATED, STRING, Weapons, 5) \ 723 X(a, STATIC, SINGULAR, UINT32, Lives, 6) \ 724 X(a, STATIC, OPTIONAL, MESSAGE, Stats, 7) \ 725 X(a, STATIC, OPTIONAL, MESSAGE, Totals, 8) \ 726 X(a, STATIC, SINGULAR, UINT32, MaxHealth, 9) \ 727 X(a, STATIC, SINGULAR, UINT32, LastMission, 10) \ 728 X(a, STATIC, SINGULAR, UINT32, UID, 11) \ 729 X(a, STATIC, REPEATED, MESSAGE, Ammo, 12) 730 #define NPlayerData_CALLBACK NULL 731 #define NPlayerData_DEFAULT NULL 732 #define NPlayerData_Colors_MSGTYPE NCharColors 733 #define NPlayerData_Stats_MSGTYPE NPlayerStats 734 #define NPlayerData_Totals_MSGTYPE NPlayerStats 735 #define NPlayerData_Ammo_MSGTYPE NAmmo 736 737 #define NPlayerRemove_FIELDLIST(X, a) \ 738 X(a, STATIC, SINGULAR, UINT32, UID, 1) 739 #define NPlayerRemove_CALLBACK NULL 740 #define NPlayerRemove_DEFAULT NULL 741 742 #define NConfig_FIELDLIST(X, a) \ 743 X(a, STATIC, SINGULAR, STRING, Name, 1) \ 744 X(a, STATIC, SINGULAR, STRING, Value, 2) 745 #define NConfig_CALLBACK NULL 746 #define NConfig_DEFAULT NULL 747 748 #define NTileSet_FIELDLIST(X, a) \ 749 X(a, STATIC, OPTIONAL, MESSAGE, Pos, 1) \ 750 X(a, STATIC, SINGULAR, STRING, ClassName, 2) \ 751 X(a, STATIC, SINGULAR, STRING, ClassAltName, 3) \ 752 X(a, STATIC, SINGULAR, INT32, RunLength, 4) 753 #define NTileSet_CALLBACK NULL 754 #define NTileSet_DEFAULT NULL 755 #define NTileSet_Pos_MSGTYPE NVec2i 756 757 #define NThingDamage_FIELDLIST(X, a) \ 758 X(a, STATIC, SINGULAR, UINT32, UID, 1) \ 759 X(a, STATIC, SINGULAR, INT32, Kind, 2) \ 760 X(a, STATIC, SINGULAR, INT32, SourceActorUID, 3) \ 761 X(a, STATIC, SINGULAR, INT32, Power, 4) \ 762 X(a, STATIC, OPTIONAL, MESSAGE, Vel, 5) \ 763 X(a, STATIC, SINGULAR, FLOAT, Mass, 6) \ 764 X(a, STATIC, SINGULAR, UINT32, Flags, 7) \ 765 X(a, STATIC, SINGULAR, INT32, Special, 8) \ 766 X(a, STATIC, SINGULAR, INT32, SpecialTicks, 9) 767 #define NThingDamage_CALLBACK NULL 768 #define NThingDamage_DEFAULT NULL 769 #define NThingDamage_Vel_MSGTYPE NVec2 770 771 #define NMapObjectAdd_FIELDLIST(X, a) \ 772 X(a, STATIC, SINGULAR, UINT32, UID, 1) \ 773 X(a, STATIC, SINGULAR, STRING, MapObjectClass, 2) \ 774 X(a, STATIC, OPTIONAL, MESSAGE, Pos, 3) \ 775 X(a, STATIC, SINGULAR, UINT32, ThingFlags, 4) \ 776 X(a, STATIC, SINGULAR, INT32, Health, 5) \ 777 X(a, STATIC, OPTIONAL, MESSAGE, Mask, 6) 778 #define NMapObjectAdd_CALLBACK NULL 779 #define NMapObjectAdd_DEFAULT NULL 780 #define NMapObjectAdd_Pos_MSGTYPE NVec2 781 #define NMapObjectAdd_Mask_MSGTYPE NColor 782 783 #define NMapObjectRemove_FIELDLIST(X, a) \ 784 X(a, STATIC, SINGULAR, UINT32, UID, 1) \ 785 X(a, STATIC, SINGULAR, INT32, ActorUID, 2) \ 786 X(a, STATIC, SINGULAR, UINT32, Flags, 3) 787 #define NMapObjectRemove_CALLBACK NULL 788 #define NMapObjectRemove_DEFAULT NULL 789 790 #define NScore_FIELDLIST(X, a) \ 791 X(a, STATIC, SINGULAR, UINT32, PlayerUID, 1) \ 792 X(a, STATIC, SINGULAR, INT32, Score, 2) 793 #define NScore_CALLBACK NULL 794 #define NScore_DEFAULT NULL 795 796 #define NSound_FIELDLIST(X, a) \ 797 X(a, STATIC, SINGULAR, STRING, Sound, 1) \ 798 X(a, STATIC, OPTIONAL, MESSAGE, Pos, 2) \ 799 X(a, STATIC, SINGULAR, UINT32, Distance, 3) 800 #define NSound_CALLBACK NULL 801 #define NSound_DEFAULT NULL 802 #define NSound_Pos_MSGTYPE NVec2 803 804 #define NVec2i_FIELDLIST(X, a) \ 805 X(a, STATIC, SINGULAR, INT32, x, 1) \ 806 X(a, STATIC, SINGULAR, INT32, y, 2) 807 #define NVec2i_CALLBACK NULL 808 #define NVec2i_DEFAULT NULL 809 810 #define NVec2_FIELDLIST(X, a) \ 811 X(a, STATIC, SINGULAR, FLOAT, x, 1) \ 812 X(a, STATIC, SINGULAR, FLOAT, y, 2) 813 #define NVec2_CALLBACK NULL 814 #define NVec2_DEFAULT NULL 815 816 #define NGameBegin_FIELDLIST(X, a) \ 817 X(a, STATIC, SINGULAR, INT32, MissionTime, 1) 818 #define NGameBegin_CALLBACK NULL 819 #define NGameBegin_DEFAULT NULL 820 821 #define NActorAdd_FIELDLIST(X, a) \ 822 X(a, STATIC, SINGULAR, UINT32, UID, 1) \ 823 X(a, STATIC, SINGULAR, INT32, PilotUID, 2) \ 824 X(a, STATIC, SINGULAR, INT32, VehicleUID, 3) \ 825 X(a, STATIC, SINGULAR, UINT32, CharId, 4) \ 826 X(a, STATIC, SINGULAR, INT32, Direction, 5) \ 827 X(a, STATIC, SINGULAR, INT32, Health, 6) \ 828 X(a, STATIC, SINGULAR, INT32, PlayerUID, 7) \ 829 X(a, STATIC, SINGULAR, UINT32, ThingFlags, 8) \ 830 X(a, STATIC, OPTIONAL, MESSAGE, Pos, 9) \ 831 X(a, STATIC, REPEATED, MESSAGE, Ammo, 10) 832 #define NActorAdd_CALLBACK NULL 833 #define NActorAdd_DEFAULT NULL 834 #define NActorAdd_Pos_MSGTYPE NVec2 835 #define NActorAdd_Ammo_MSGTYPE NAmmo 836 837 #define NActorMove_FIELDLIST(X, a) \ 838 X(a, STATIC, SINGULAR, UINT32, UID, 1) \ 839 X(a, STATIC, OPTIONAL, MESSAGE, Pos, 2) \ 840 X(a, STATIC, OPTIONAL, MESSAGE, MoveVel, 3) 841 #define NActorMove_CALLBACK NULL 842 #define NActorMove_DEFAULT NULL 843 #define NActorMove_Pos_MSGTYPE NVec2 844 #define NActorMove_MoveVel_MSGTYPE NVec2 845 846 #define NActorState_FIELDLIST(X, a) \ 847 X(a, STATIC, SINGULAR, UINT32, UID, 1) \ 848 X(a, STATIC, SINGULAR, INT32, State, 2) 849 #define NActorState_CALLBACK NULL 850 #define NActorState_DEFAULT NULL 851 852 #define NActorDir_FIELDLIST(X, a) \ 853 X(a, STATIC, SINGULAR, UINT32, UID, 1) \ 854 X(a, STATIC, SINGULAR, INT32, Dir, 2) 855 #define NActorDir_CALLBACK NULL 856 #define NActorDir_DEFAULT NULL 857 858 #define NActorSlide_FIELDLIST(X, a) \ 859 X(a, STATIC, SINGULAR, UINT32, UID, 1) \ 860 X(a, STATIC, OPTIONAL, MESSAGE, Vel, 2) 861 #define NActorSlide_CALLBACK NULL 862 #define NActorSlide_DEFAULT NULL 863 #define NActorSlide_Vel_MSGTYPE NVec2 864 865 #define NActorImpulse_FIELDLIST(X, a) \ 866 X(a, STATIC, SINGULAR, UINT32, UID, 1) \ 867 X(a, STATIC, OPTIONAL, MESSAGE, Vel, 2) \ 868 X(a, STATIC, OPTIONAL, MESSAGE, Pos, 3) 869 #define NActorImpulse_CALLBACK NULL 870 #define NActorImpulse_DEFAULT NULL 871 #define NActorImpulse_Vel_MSGTYPE NVec2 872 #define NActorImpulse_Pos_MSGTYPE NVec2 873 874 #define NActorSwitchGun_FIELDLIST(X, a) \ 875 X(a, STATIC, SINGULAR, UINT32, UID, 1) \ 876 X(a, STATIC, SINGULAR, UINT32, GunIdx, 2) 877 #define NActorSwitchGun_CALLBACK NULL 878 #define NActorSwitchGun_DEFAULT NULL 879 880 #define NActorPickupAll_FIELDLIST(X, a) \ 881 X(a, STATIC, SINGULAR, UINT32, UID, 1) \ 882 X(a, STATIC, SINGULAR, BOOL, PickupAll, 2) 883 #define NActorPickupAll_CALLBACK NULL 884 #define NActorPickupAll_DEFAULT NULL 885 886 #define NActorReplaceGun_FIELDLIST(X, a) \ 887 X(a, STATIC, SINGULAR, UINT32, UID, 1) \ 888 X(a, STATIC, SINGULAR, UINT32, GunIdx, 2) \ 889 X(a, STATIC, SINGULAR, STRING, Gun, 3) 890 #define NActorReplaceGun_CALLBACK NULL 891 #define NActorReplaceGun_DEFAULT NULL 892 893 #define NActorHeal_FIELDLIST(X, a) \ 894 X(a, STATIC, SINGULAR, UINT32, UID, 1) \ 895 X(a, STATIC, SINGULAR, INT32, PlayerUID, 2) \ 896 X(a, STATIC, SINGULAR, INT32, Amount, 3) \ 897 X(a, STATIC, SINGULAR, BOOL, IsRandomSpawned, 4) 898 #define NActorHeal_CALLBACK NULL 899 #define NActorHeal_DEFAULT NULL 900 901 #define NAmmo_FIELDLIST(X, a) \ 902 X(a, STATIC, SINGULAR, UINT32, Id, 1) \ 903 X(a, STATIC, SINGULAR, UINT32, Amount, 2) 904 #define NAmmo_CALLBACK NULL 905 #define NAmmo_DEFAULT NULL 906 907 #define NActorAddAmmo_FIELDLIST(X, a) \ 908 X(a, STATIC, SINGULAR, UINT32, UID, 1) \ 909 X(a, STATIC, SINGULAR, INT32, PlayerUID, 2) \ 910 X(a, STATIC, OPTIONAL, MESSAGE, Ammo, 3) \ 911 X(a, STATIC, SINGULAR, BOOL, IsRandomSpawned, 4) 912 #define NActorAddAmmo_CALLBACK NULL 913 #define NActorAddAmmo_DEFAULT NULL 914 #define NActorAddAmmo_Ammo_MSGTYPE NAmmo 915 916 #define NActorUseAmmo_FIELDLIST(X, a) \ 917 X(a, STATIC, SINGULAR, UINT32, UID, 1) \ 918 X(a, STATIC, SINGULAR, INT32, PlayerUID, 2) \ 919 X(a, STATIC, OPTIONAL, MESSAGE, Ammo, 3) 920 #define NActorUseAmmo_CALLBACK NULL 921 #define NActorUseAmmo_DEFAULT NULL 922 #define NActorUseAmmo_Ammo_MSGTYPE NAmmo 923 924 #define NActorDie_FIELDLIST(X, a) \ 925 X(a, STATIC, SINGULAR, UINT32, UID, 1) 926 #define NActorDie_CALLBACK NULL 927 #define NActorDie_DEFAULT NULL 928 929 #define NActorMelee_FIELDLIST(X, a) \ 930 X(a, STATIC, SINGULAR, UINT32, UID, 1) \ 931 X(a, STATIC, SINGULAR, STRING, BulletClass, 2) \ 932 X(a, STATIC, SINGULAR, INT32, HitType, 3) \ 933 X(a, STATIC, SINGULAR, INT32, TargetKind, 4) \ 934 X(a, STATIC, SINGULAR, UINT32, TargetUID, 5) 935 #define NActorMelee_CALLBACK NULL 936 #define NActorMelee_DEFAULT NULL 937 938 #define NActorPilot_FIELDLIST(X, a) \ 939 X(a, STATIC, SINGULAR, UINT32, UID, 1) \ 940 X(a, STATIC, SINGULAR, INT32, VehicleUID, 2) \ 941 X(a, STATIC, SINGULAR, BOOL, On, 3) 942 #define NActorPilot_CALLBACK NULL 943 #define NActorPilot_DEFAULT NULL 944 945 #define NAddPickup_FIELDLIST(X, a) \ 946 X(a, STATIC, SINGULAR, UINT32, UID, 1) \ 947 X(a, STATIC, SINGULAR, STRING, PickupClass, 2) \ 948 X(a, STATIC, SINGULAR, BOOL, IsRandomSpawned, 3) \ 949 X(a, STATIC, SINGULAR, INT32, SpawnerUID, 4) \ 950 X(a, STATIC, SINGULAR, UINT32, ThingFlags, 5) \ 951 X(a, STATIC, OPTIONAL, MESSAGE, Pos, 6) 952 #define NAddPickup_CALLBACK NULL 953 #define NAddPickup_DEFAULT NULL 954 #define NAddPickup_Pos_MSGTYPE NVec2 955 956 #define NRemovePickup_FIELDLIST(X, a) \ 957 X(a, STATIC, SINGULAR, UINT32, UID, 1) \ 958 X(a, STATIC, SINGULAR, INT32, SpawnerUID, 2) 959 #define NRemovePickup_CALLBACK NULL 960 #define NRemovePickup_DEFAULT NULL 961 962 #define NBulletBounce_FIELDLIST(X, a) \ 963 X(a, STATIC, SINGULAR, UINT32, UID, 1) \ 964 X(a, STATIC, SINGULAR, INT32, HitType, 2) \ 965 X(a, STATIC, SINGULAR, BOOL, Spark, 3) \ 966 X(a, STATIC, OPTIONAL, MESSAGE, BouncePos, 4) \ 967 X(a, STATIC, OPTIONAL, MESSAGE, Pos, 5) \ 968 X(a, STATIC, OPTIONAL, MESSAGE, Vel, 6) \ 969 X(a, STATIC, SINGULAR, BOOL, HitSound, 7) \ 970 X(a, STATIC, SINGULAR, BOOL, WallMark, 8) 971 #define NBulletBounce_CALLBACK NULL 972 #define NBulletBounce_DEFAULT NULL 973 #define NBulletBounce_BouncePos_MSGTYPE NVec2 974 #define NBulletBounce_Pos_MSGTYPE NVec2 975 #define NBulletBounce_Vel_MSGTYPE NVec2 976 977 #define NRemoveBullet_FIELDLIST(X, a) \ 978 X(a, STATIC, SINGULAR, UINT32, UID, 1) 979 #define NRemoveBullet_CALLBACK NULL 980 #define NRemoveBullet_DEFAULT NULL 981 982 #define NGunReload_FIELDLIST(X, a) \ 983 X(a, STATIC, SINGULAR, INT32, PlayerUID, 1) \ 984 X(a, STATIC, SINGULAR, STRING, Gun, 2) \ 985 X(a, STATIC, OPTIONAL, MESSAGE, Pos, 3) \ 986 X(a, STATIC, SINGULAR, INT32, Direction, 4) 987 #define NGunReload_CALLBACK NULL 988 #define NGunReload_DEFAULT NULL 989 #define NGunReload_Pos_MSGTYPE NVec2 990 991 #define NGunFire_FIELDLIST(X, a) \ 992 X(a, STATIC, SINGULAR, INT32, ActorUID, 1) \ 993 X(a, STATIC, SINGULAR, STRING, Gun, 2) \ 994 X(a, STATIC, OPTIONAL, MESSAGE, MuzzlePos, 3) \ 995 X(a, STATIC, SINGULAR, INT32, Z, 4) \ 996 X(a, STATIC, SINGULAR, FLOAT, Angle, 5) \ 997 X(a, STATIC, SINGULAR, BOOL, Sound, 6) \ 998 X(a, STATIC, SINGULAR, UINT32, Flags, 7) \ 999 X(a, STATIC, SINGULAR, BOOL, IsGun, 8) 1000 #define NGunFire_CALLBACK NULL 1001 #define NGunFire_DEFAULT NULL 1002 #define NGunFire_MuzzlePos_MSGTYPE NVec2 1003 1004 #define NGunState_FIELDLIST(X, a) \ 1005 X(a, STATIC, SINGULAR, UINT32, ActorUID, 1) \ 1006 X(a, STATIC, SINGULAR, INT32, Barrel, 2) \ 1007 X(a, STATIC, SINGULAR, INT32, State, 3) 1008 #define NGunState_CALLBACK NULL 1009 #define NGunState_DEFAULT NULL 1010 1011 #define NAddBullet_FIELDLIST(X, a) \ 1012 X(a, STATIC, SINGULAR, UINT32, UID, 1) \ 1013 X(a, STATIC, SINGULAR, STRING, BulletClass, 2) \ 1014 X(a, STATIC, OPTIONAL, MESSAGE, MuzzlePos, 3) \ 1015 X(a, STATIC, SINGULAR, INT32, MuzzleHeight, 4) \ 1016 X(a, STATIC, SINGULAR, FLOAT, Angle, 5) \ 1017 X(a, STATIC, SINGULAR, INT32, Elevation, 6) \ 1018 X(a, STATIC, SINGULAR, UINT32, Flags, 7) \ 1019 X(a, STATIC, SINGULAR, INT32, ActorUID, 8) 1020 #define NAddBullet_CALLBACK NULL 1021 #define NAddBullet_DEFAULT NULL 1022 #define NAddBullet_MuzzlePos_MSGTYPE NVec2 1023 1024 #define NTrigger_FIELDLIST(X, a) \ 1025 X(a, STATIC, SINGULAR, UINT32, ID, 1) \ 1026 X(a, STATIC, OPTIONAL, MESSAGE, Tile, 2) 1027 #define NTrigger_CALLBACK NULL 1028 #define NTrigger_DEFAULT NULL 1029 #define NTrigger_Tile_MSGTYPE NVec2i 1030 1031 #define NExploreTiles_FIELDLIST(X, a) \ 1032 X(a, STATIC, REPEATED, MESSAGE, Runs, 1) 1033 #define NExploreTiles_CALLBACK NULL 1034 #define NExploreTiles_DEFAULT NULL 1035 #define NExploreTiles_Runs_MSGTYPE NExploreTiles_Run 1036 1037 #define NExploreTiles_Run_FIELDLIST(X, a) \ 1038 X(a, STATIC, OPTIONAL, MESSAGE, Tile, 1) \ 1039 X(a, STATIC, SINGULAR, INT32, Run, 2) 1040 #define NExploreTiles_Run_CALLBACK NULL 1041 #define NExploreTiles_Run_DEFAULT NULL 1042 #define NExploreTiles_Run_Tile_MSGTYPE NVec2i 1043 1044 #define NRescueCharacter_FIELDLIST(X, a) \ 1045 X(a, STATIC, SINGULAR, UINT32, UID, 1) 1046 #define NRescueCharacter_CALLBACK NULL 1047 #define NRescueCharacter_DEFAULT NULL 1048 1049 #define NObjectiveUpdate_FIELDLIST(X, a) \ 1050 X(a, STATIC, SINGULAR, UINT32, ObjectiveId, 1) \ 1051 X(a, STATIC, SINGULAR, INT32, Count, 2) 1052 #define NObjectiveUpdate_CALLBACK NULL 1053 #define NObjectiveUpdate_DEFAULT NULL 1054 1055 #define NAddKeys_FIELDLIST(X, a) \ 1056 X(a, STATIC, SINGULAR, UINT32, KeyFlags, 1) \ 1057 X(a, STATIC, OPTIONAL, MESSAGE, Pos, 2) 1058 #define NAddKeys_CALLBACK NULL 1059 #define NAddKeys_DEFAULT NULL 1060 #define NAddKeys_Pos_MSGTYPE NVec2 1061 1062 #define NMissionComplete_FIELDLIST(X, a) \ 1063 X(a, STATIC, SINGULAR, BOOL, ShowMsg, 1) 1064 #define NMissionComplete_CALLBACK NULL 1065 #define NMissionComplete_DEFAULT NULL 1066 1067 #define NMissionEnd_FIELDLIST(X, a) \ 1068 X(a, STATIC, SINGULAR, INT32, Delay, 1) \ 1069 X(a, STATIC, SINGULAR, BOOL, IsQuit, 2) \ 1070 X(a, STATIC, SINGULAR, STRING, Msg, 3) \ 1071 X(a, STATIC, SINGULAR, UINT32, Mission, 4) 1072 #define NMissionEnd_CALLBACK NULL 1073 #define NMissionEnd_DEFAULT NULL 1074 1075 extern const pb_msgdesc_t NServerInfo_msg; 1076 extern const pb_msgdesc_t NClientId_msg; 1077 extern const pb_msgdesc_t NCampaignDef_msg; 1078 extern const pb_msgdesc_t NColor_msg; 1079 extern const pb_msgdesc_t NCharColors_msg; 1080 extern const pb_msgdesc_t NPlayerStats_msg; 1081 extern const pb_msgdesc_t NPlayerData_msg; 1082 extern const pb_msgdesc_t NPlayerRemove_msg; 1083 extern const pb_msgdesc_t NConfig_msg; 1084 extern const pb_msgdesc_t NTileSet_msg; 1085 extern const pb_msgdesc_t NThingDamage_msg; 1086 extern const pb_msgdesc_t NMapObjectAdd_msg; 1087 extern const pb_msgdesc_t NMapObjectRemove_msg; 1088 extern const pb_msgdesc_t NScore_msg; 1089 extern const pb_msgdesc_t NSound_msg; 1090 extern const pb_msgdesc_t NVec2i_msg; 1091 extern const pb_msgdesc_t NVec2_msg; 1092 extern const pb_msgdesc_t NGameBegin_msg; 1093 extern const pb_msgdesc_t NActorAdd_msg; 1094 extern const pb_msgdesc_t NActorMove_msg; 1095 extern const pb_msgdesc_t NActorState_msg; 1096 extern const pb_msgdesc_t NActorDir_msg; 1097 extern const pb_msgdesc_t NActorSlide_msg; 1098 extern const pb_msgdesc_t NActorImpulse_msg; 1099 extern const pb_msgdesc_t NActorSwitchGun_msg; 1100 extern const pb_msgdesc_t NActorPickupAll_msg; 1101 extern const pb_msgdesc_t NActorReplaceGun_msg; 1102 extern const pb_msgdesc_t NActorHeal_msg; 1103 extern const pb_msgdesc_t NAmmo_msg; 1104 extern const pb_msgdesc_t NActorAddAmmo_msg; 1105 extern const pb_msgdesc_t NActorUseAmmo_msg; 1106 extern const pb_msgdesc_t NActorDie_msg; 1107 extern const pb_msgdesc_t NActorMelee_msg; 1108 extern const pb_msgdesc_t NActorPilot_msg; 1109 extern const pb_msgdesc_t NAddPickup_msg; 1110 extern const pb_msgdesc_t NRemovePickup_msg; 1111 extern const pb_msgdesc_t NBulletBounce_msg; 1112 extern const pb_msgdesc_t NRemoveBullet_msg; 1113 extern const pb_msgdesc_t NGunReload_msg; 1114 extern const pb_msgdesc_t NGunFire_msg; 1115 extern const pb_msgdesc_t NGunState_msg; 1116 extern const pb_msgdesc_t NAddBullet_msg; 1117 extern const pb_msgdesc_t NTrigger_msg; 1118 extern const pb_msgdesc_t NExploreTiles_msg; 1119 extern const pb_msgdesc_t NExploreTiles_Run_msg; 1120 extern const pb_msgdesc_t NRescueCharacter_msg; 1121 extern const pb_msgdesc_t NObjectiveUpdate_msg; 1122 extern const pb_msgdesc_t NAddKeys_msg; 1123 extern const pb_msgdesc_t NMissionComplete_msg; 1124 extern const pb_msgdesc_t NMissionEnd_msg; 1125 1126 /* Defines for backwards compatibility with code written before nanopb-0.4.0 */ 1127 #define NServerInfo_fields &NServerInfo_msg 1128 #define NClientId_fields &NClientId_msg 1129 #define NCampaignDef_fields &NCampaignDef_msg 1130 #define NColor_fields &NColor_msg 1131 #define NCharColors_fields &NCharColors_msg 1132 #define NPlayerStats_fields &NPlayerStats_msg 1133 #define NPlayerData_fields &NPlayerData_msg 1134 #define NPlayerRemove_fields &NPlayerRemove_msg 1135 #define NConfig_fields &NConfig_msg 1136 #define NTileSet_fields &NTileSet_msg 1137 #define NThingDamage_fields &NThingDamage_msg 1138 #define NMapObjectAdd_fields &NMapObjectAdd_msg 1139 #define NMapObjectRemove_fields &NMapObjectRemove_msg 1140 #define NScore_fields &NScore_msg 1141 #define NSound_fields &NSound_msg 1142 #define NVec2i_fields &NVec2i_msg 1143 #define NVec2_fields &NVec2_msg 1144 #define NGameBegin_fields &NGameBegin_msg 1145 #define NActorAdd_fields &NActorAdd_msg 1146 #define NActorMove_fields &NActorMove_msg 1147 #define NActorState_fields &NActorState_msg 1148 #define NActorDir_fields &NActorDir_msg 1149 #define NActorSlide_fields &NActorSlide_msg 1150 #define NActorImpulse_fields &NActorImpulse_msg 1151 #define NActorSwitchGun_fields &NActorSwitchGun_msg 1152 #define NActorPickupAll_fields &NActorPickupAll_msg 1153 #define NActorReplaceGun_fields &NActorReplaceGun_msg 1154 #define NActorHeal_fields &NActorHeal_msg 1155 #define NAmmo_fields &NAmmo_msg 1156 #define NActorAddAmmo_fields &NActorAddAmmo_msg 1157 #define NActorUseAmmo_fields &NActorUseAmmo_msg 1158 #define NActorDie_fields &NActorDie_msg 1159 #define NActorMelee_fields &NActorMelee_msg 1160 #define NActorPilot_fields &NActorPilot_msg 1161 #define NAddPickup_fields &NAddPickup_msg 1162 #define NRemovePickup_fields &NRemovePickup_msg 1163 #define NBulletBounce_fields &NBulletBounce_msg 1164 #define NRemoveBullet_fields &NRemoveBullet_msg 1165 #define NGunReload_fields &NGunReload_msg 1166 #define NGunFire_fields &NGunFire_msg 1167 #define NGunState_fields &NGunState_msg 1168 #define NAddBullet_fields &NAddBullet_msg 1169 #define NTrigger_fields &NTrigger_msg 1170 #define NExploreTiles_fields &NExploreTiles_msg 1171 #define NExploreTiles_Run_fields &NExploreTiles_Run_msg 1172 #define NRescueCharacter_fields &NRescueCharacter_msg 1173 #define NObjectiveUpdate_fields &NObjectiveUpdate_msg 1174 #define NAddKeys_fields &NAddKeys_msg 1175 #define NMissionComplete_fields &NMissionComplete_msg 1176 #define NMissionEnd_fields &NMissionEnd_msg 1177 1178 /* Maximum encoded size of messages (where known) */ 1179 #define NServerInfo_size 95 1180 #define NClientId_size 12 1181 #define NCampaignDef_size 4115 1182 #define NColor_size 11 1183 #define NCharColors_size 78 1184 #define NPlayerStats_size 44 1185 #define NPlayerData_size 2659 1186 #define NPlayerRemove_size 6 1187 #define NConfig_size 260 1188 #define NTileSet_size 295 1189 #define NThingDamage_size 84 1190 #define NMapObjectAdd_size 178 1191 #define NMapObjectRemove_size 23 1192 #define NScore_size 17 1193 #define NSound_size 148 1194 #define NVec2i_size 22 1195 #define NVec2_size 10 1196 #define NGameBegin_size 11 1197 #define NActorAdd_size 1877 1198 #define NActorMove_size 30 1199 #define NActorState_size 17 1200 #define NActorDir_size 17 1201 #define NActorSlide_size 18 1202 #define NActorImpulse_size 30 1203 #define NActorSwitchGun_size 12 1204 #define NActorPickupAll_size 8 1205 #define NActorReplaceGun_size 142 1206 #define NActorHeal_size 30 1207 #define NAmmo_size 12 1208 #define NActorAddAmmo_size 33 1209 #define NActorUseAmmo_size 31 1210 #define NActorDie_size 6 1211 #define NActorMelee_size 164 1212 #define NActorPilot_size 19 1213 #define NAddPickup_size 167 1214 #define NRemovePickup_size 17 1215 #define NBulletBounce_size 59 1216 #define NRemoveBullet_size 6 1217 #define NGunReload_size 164 1218 #define NGunFire_size 179 1219 #define NGunState_size 28 1220 #define NAddBullet_size 192 1221 #define NTrigger_size 30 1222 #define NExploreTiles_size 592 1223 #define NExploreTiles_Run_size 35 1224 #define NRescueCharacter_size 6 1225 #define NObjectiveUpdate_size 17 1226 #define NAddKeys_size 18 1227 #define NMissionComplete_size 2 1228 #define NMissionEnd_size 149 1229 1230 #ifdef __cplusplus 1231 } /* extern "C" */ 1232 #endif 1233 1234 #endif 1235