Searched defs:hitType (Results 1 – 6 of 6) sorted by relevance
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/View/ |
H A D | ResizeBrushesTool.cpp | 72 PickProximateFace(const Model::Hit::HitType hitType, const Ray3& pickRay) : in PickProximateFace() 122 …Model::Hit ResizeBrushesTool::pickProximateFace(const Model::Hit::HitType hitType, const Ray3& pic… in pickProximateFace() argument
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/render/jobs/ |
H A D | raycastingjob.cpp | 256 QRayCasterHit::HitType hitType = QRayCasterHit::EntityHit; in dispatchHits() local
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/dports/net/quiterss/quiterss-0.19.4_1/3rdparty/ganalytics/ |
H A D | ganalytics.h | 335 URL_QUERY build_metric(const QString& hitType) const { in build_metric()
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/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/page/ |
H A D | EventHandler.cpp | 911 …bool ignoreClipping, HitTestScrollbars testScrollbars, HitTestRequest::HitTestRequestType hitType,… in hitTestResultAtPoint() 1580 HitTestRequest::HitTestRequestType hitType = HitTestRequest::MouseMove; in handleMouseMoveEvent() local 3073 … HitTestRequest::HitTestRequestType hitType = HitTestRequest::Active | HitTestRequest::ReadOnly; in handleTouchEvent() local
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/ |
H A D | lol.cpp | 3314 void LoLEngine::inflictMagicalDamage(int target, int attacker, int damage, int index, int hitType) { in inflictMagicalDamage() 3379 int LoLEngine::calcInflictableDamage(int16 attacker, int16 target, int hitType) { in calcInflictableDamage() 3527 …cInflictableDamagePerItem(int16 attacker, int16 target, uint16 itemMight, int index, int hitType) { in calcInflictableDamagePerItem()
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/engine/ |
H A D | lol.cpp | 3332 void LoLEngine::inflictMagicalDamage(int target, int attacker, int damage, int index, int hitType) { in inflictMagicalDamage() 3397 int LoLEngine::calcInflictableDamage(int16 attacker, int16 target, int hitType) { in calcInflictableDamage() 3545 …cInflictableDamagePerItem(int16 attacker, int16 target, uint16 itemMight, int index, int hitType) { in calcInflictableDamagePerItem()
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