Searched defs:hit_mask (Results 1 – 9 of 9) sorted by relevance
/dports/games/mirrormagic/mirrormagic-2.0.2/src/ |
H A D | game.c | 496 int hit_mask = 0; in ScanPixel() local 608 int hit_mask; in ScanLaser() local 1051 boolean HitElement(int element, int hit_mask) in HitElement() 1412 boolean HitOnlyAnEdge(int element, int hit_mask) in HitOnlyAnEdge() 1467 boolean HitPolarizer(int element, int hit_mask) in HitPolarizer() 1549 boolean HitBlock(int element, int hit_mask) in HitBlock() 1667 boolean HitLaserSource(int element, int hit_mask) in HitLaserSource() 1678 boolean HitLaserDestination(int element, int hit_mask) in HitLaserDestination() 1719 boolean HitReflectingWalls(int element, int hit_mask) in HitReflectingWalls() 1913 boolean HitAbsorbingWalls(int element, int hit_mask) in HitAbsorbingWalls()
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/dports/graphics/embree/embree-3.13.2/kernels/bvh/ |
H A D | bvh_intersector_stream.h | 182 const vbool<N> hit_mask = tNear <= tFar; in traverseIncoherentStream() local 225 const vbool<N> hit_mask = round_down*tNear <= round_up*tFar; in traverseIncoherentStream() local
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/dports/games/dangen/dangen-0.5/libtenm/ |
H A D | tenm_object.h | 21 int hit_mask; member
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H A D | tenm_object.c | 72 tenm_object_new(const char *name, int attr, int hit_mask, in tenm_object_new() argument
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/dports/games/dangen/dangen-0.5/spqr/ |
H A D | normal-enemy.c | 75 int hit_mask = ATTR_PLAYER_SHOT; in normal_enemy_new() local
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H A D | perpeki.c | 1459 int hit_mask; in perpeki_backdancer_new() local
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H A D | watcher-below.c | 741 int hit_mask; in watcher_below_bit_new() local
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H A D | theorem-weapon.c | 1134 int hit_mask; in theorem_weapon_shot_new() local
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/dports/games/kobodeluxe/KoboDeluxe-0.5.1/graphics/ |
H A D | cs.h | 271 int hit_mask; /* bit set = "can hit group" */ member
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