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Searched defs:hit_mask (Results 1 – 9 of 9) sorted by relevance

/dports/games/mirrormagic/mirrormagic-2.0.2/src/
H A Dgame.c496 int hit_mask = 0; in ScanPixel() local
608 int hit_mask; in ScanLaser() local
1051 boolean HitElement(int element, int hit_mask) in HitElement()
1412 boolean HitOnlyAnEdge(int element, int hit_mask) in HitOnlyAnEdge()
1467 boolean HitPolarizer(int element, int hit_mask) in HitPolarizer()
1549 boolean HitBlock(int element, int hit_mask) in HitBlock()
1667 boolean HitLaserSource(int element, int hit_mask) in HitLaserSource()
1678 boolean HitLaserDestination(int element, int hit_mask) in HitLaserDestination()
1719 boolean HitReflectingWalls(int element, int hit_mask) in HitReflectingWalls()
1913 boolean HitAbsorbingWalls(int element, int hit_mask) in HitAbsorbingWalls()
/dports/graphics/embree/embree-3.13.2/kernels/bvh/
H A Dbvh_intersector_stream.h182 const vbool<N> hit_mask = tNear <= tFar; in traverseIncoherentStream() local
225 const vbool<N> hit_mask = round_down*tNear <= round_up*tFar; in traverseIncoherentStream() local
/dports/games/dangen/dangen-0.5/libtenm/
H A Dtenm_object.h21 int hit_mask; member
H A Dtenm_object.c72 tenm_object_new(const char *name, int attr, int hit_mask, in tenm_object_new() argument
/dports/games/dangen/dangen-0.5/spqr/
H A Dnormal-enemy.c75 int hit_mask = ATTR_PLAYER_SHOT; in normal_enemy_new() local
H A Dperpeki.c1459 int hit_mask; in perpeki_backdancer_new() local
H A Dwatcher-below.c741 int hit_mask; in watcher_below_bit_new() local
H A Dtheorem-weapon.c1134 int hit_mask; in theorem_weapon_shot_new() local
/dports/games/kobodeluxe/KoboDeluxe-0.5.1/graphics/
H A Dcs.h271 int hit_mask; /* bit set = "can hit group" */ member