/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | gameutil.h | 28 short hitsect; member
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | gamedef2.c | 79 short j, hitsect,hitwall,hitspr,furthest_angle, angincs; in furthestangle() local 109 short j, hitsect,hitwall,hitspr, angincs, tempang; in furthestcanseepoint() local
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H A D | actors3.c | 35 short hitsect; in bounce() local
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H A D | player1.c | 304 short sect, hitsect, hitspr, hitwall, l, sa, p, j, k, scount; in shoot() local
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H A D | game3.c | 410 short bakcstat, hitsect, hitwall, hitsprite, daang; in view() local
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | snake.cpp | 139 short hitsect, hitsprite; in BuildSnake() local
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H A D | bullet.cpp | 282 short hitsect = -1; in MoveBullet() local
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | weapon.c | 4372 short hitsect, hitwall; in VehicleMoveHit() local 4388 short hitsect; in VehicleMoveHit() local 4503 short hitsect; in WeaponMoveHit() local 11911 short hitsect, hitwall, hitsprite; in InitMineShrap() local 15076 short hitsect, hitwall, hitsprite; in ContinueHitscan() local 17970 short hitsect, hitwall, hitsprite; in InitUzi() local 18186 short hitsect, hitwall, hitsprite; in InitEMP() local 20399 short hitsect, hitwall; in MissileHitDiveArea() local 20419 short hitsect; in MissileHitDiveArea() local 20752 BOOL TestDontStickSector(short hitsect) in TestDontStickSector() [all …]
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H A D | rooms.c | 152 SHORTp hitsect, SHORTp hitwall, SHORTp hitsprite, in FAFhitscan() 282 short hitsect, hitwall, hitsprite; in FAFcansee() local
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H A D | ripper.c | 945 short hitsprite = -2, hitsect = -2; in InitRipperHang() local
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H A D | ripper2.c | 944 short hitsprite = -2, hitsect = -2; in InitRipper2Hang() local
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H A D | draw.c | 1158 short bakcstat, hitsect, hitwall, hitsprite, daang; in BackView() local 1276 short bakcstat, hitsect, hitwall, hitsprite, daang; in CircleCamera() local
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H A D | track.c | 3275 short hitsect, hitwall, hitsprite; in ActorTrackDecide() local 3607 short hitsect, hitwall, hitsprite; in ActorTrackDecide() local
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H A D | player.c | 3344 short hitsect, hitwall, hitsprite; in DoPlayerMoveTank() local 4112 short hitsect, hitwall, hitsprite; in DoPlayerWadeSuperJump() local 4559 short hitsprite,hitsect,hitwall; in PlayerOnLadder() local
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H A D | ai.c | 325 short hitsect, hitwall, hitsprite; in CanHitPlayer() local
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H A D | sprite.c | 2106 short hitsect, hitwall, hitsprite; in SpriteSetup() local 2136 short hitsect, hitwall, hitsprite; in SpriteSetup() local
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H A D | sector.c | 2484 short hitsect, hitwall, hitsprite, dang; in NearThings() local
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | player.cpp | 2620 void chunksofmeat(Player* plr, short hitsprite, int hitx, int hity, int hitz, short hitsect, short … in chunksofmeat() 2826 int32_t hitsect = -1; in shootgun() local
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H A D | network.cpp | 995 hitsect, local
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | build.c | 517 short hitsect, hitwall, hitsprite; in editinput() local 2679 short hitsect, hitwall, hitsprite; in overheadeditor() local
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.C | 298 short hitsect, hitwall, hitsprite; in editinput() local 2431 short hitsect, hitwall, hitsprite; in overheadeditor() local
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H A D | GAME.C | 1572 short hitsect, hitwall, hitsprite, daang2; in shootgun() local 3326 short bakcstat, hitsect, hitwall, hitsprite, daang; in view() local
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.C | 298 short hitsect, hitwall, hitsprite; in editinput() local 2431 short hitsect, hitwall, hitsprite; in overheadeditor() local
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H A D | GAME.C | 1571 short hitsect, hitwall, hitsprite, daang2; in shootgun() local 3325 short bakcstat, hitsect, hitwall, hitsprite, daang; in view() local
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/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/ |
H A D | game.c | 1844 short hitsect, hitwall, hitsprite, daang2; local 3596 short bakcstat, hitsect, hitwall, hitsprite, daang; local
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