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Searched defs:hitz (Results 1 – 25 of 33) sorted by relevance

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/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_fastprojectile.cpp174 fixed_t hitz = Z()-8*FRACUNIT; in Effect() local
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dgameutil.h33 int hitz; member
/dports/games/jfsw/jfsw-c434002/src/
H A Dbreak.c558 int AutoBreakWall(WALLp wallp, int hitx, int hity, int hitz, short ang, short type) in AutoBreakWall()
823 BOOL HitBreakWall(WALLp wp, int hitx, int hity, int hitz, short ang, short type) in HitBreakWall()
H A Drooms.c153 LONGp hitx, LONGp hity, LONGp hitz, LONG clipmask) in FAFhitscan()
283 int hitx, hity, hitz; in FAFcansee() local
H A Dweapon.c4441 int hitx, hity, hitz; in VehicleMoveHit() local
4670 int hitx, hity, hitz; in WeaponMoveHit() local
7804 int hitx,hity,hitz; in TraverseBreakableWalls() local
11912 int hitx, hity, hitz, daz, nz; in InitMineShrap() local
13983 int hitx, hity, hitz, daz; in InitSwordAttack() local
14174 int hitx, hity, hitz, daz; in InitFistAttack() local
15077 int hitx, hity, hitz; in ContinueHitscan() local
17971 int hitx, hity, hitz, daz, nz; in InitUzi() local
18736 int hitx, hity, hitz, daz; in InitSobjMachineGun() local
19131 int hitx, hity, hitz, daz; in InitTurretMgun() local
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H A Dripper.c946 int hitx, hity, hitz; in InitRipperHang() local
H A Dripper2.c945 int hitx, hity, hitz; in InitRipper2Hang() local
H A Ddraw.c1157 int i, vx, vy, vz, hx, hy, hz, hitx, hity, hitz; in BackView() local
1275 int i, vx, vy, vz, hx, hy, hz, hitx, hity, hitz; in CircleCamera() local
H A Dtrack.c3276 int hitx, hity, hitz, zdiff; in ActorTrackDecide() local
3606 int hitx, hity, hitz; in ActorTrackDecide() local
H A Dplayer.c3343 int hitx,hity,hitz; in DoPlayerMoveTank() local
4111 int hitx, hity, hitz; in DoPlayerWadeSuperJump() local
4558 int hitx,hity,hitz; in PlayerOnLadder() local
H A Dai.c324 int hitx, hity, hitz; in CanHitPlayer() local
H A Dsprite.c2107 int hitx, hity, hitz; in SpriteSetup() local
2137 int hitx, hity, hitz; in SpriteSetup() local
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dplayer.cpp1542 int32_t hitx, hity, hitz; in plruse() local
2620 void chunksofmeat(Player* plr, short hitsprite, int hitx, int hity, int hitz, short hitsect, short … in chunksofmeat()
2830 int32_t hitz = -1; in shootgun() local
H A Dnetwork.cpp1005 hitz; local
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dsnake.cpp140 int hitx, hity, hitz; in BuildSnake() local
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_trace.cpp255 fixed_t hitx, hity, hitz; in TraceTraverse() local
H A Dp_map.cpp3749 fixed_t hitx = 0, hity = 0, hitz = 0; in P_LineAttack() local
5949 fixed_t hitz = shootz + FixedMul(vz, hitdist); in SpawnDeepSplash() local
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dplayer1.c305 long sx, sy, sz, vel, zvel, hitx, hity, hitz, x, oldzvel, dal; in shoot() local
H A Dgame3.c409 long i, nx, ny, nz, hx, hy, hz, hitx, hity, hitz; in view() local
/dports/graphics/tachyon/tachyon/src/
H A Dshade.c638 flt hitz = incident->d.z * t; in fog_color() local
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekstat.cpp983 bloodonwall(int wn, int x,int y,int z, short sect, short daang, int hitx, int hity, int hitz) in bloodonwall()
1051 spewblood(int sprnum, int hitz, short UNUSED(daang)) in spewblood()
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dbuild.c518 int hitx, hity, hitz, dax, day, hihit, lohit; in editinput() local
2680 int hitx, hity, hitz; in overheadeditor() local
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DBUILD.C299 long hitx, hity, hitz, dax, day, hihit, lohit; in editinput() local
2432 long hitx, hity, hitz; in overheadeditor() local
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DBUILD.C299 long hitx, hity, hitz, dax, day, hihit, lohit; in editinput() local
2432 long hitx, hity, hitz; in overheadeditor() local
H A DGAME.C1572 long i, j, daz2, hitx, hity, hitz; in shootgun() local
3324 long i, nx, ny, nz, hx, hy, hz, hitx, hity, hitz; in view() local

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