/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | a_fastprojectile.cpp | 174 fixed_t hitz = Z()-8*FRACUNIT; in Effect() local
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | gameutil.h | 33 int hitz; member
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | break.c | 558 int AutoBreakWall(WALLp wallp, int hitx, int hity, int hitz, short ang, short type) in AutoBreakWall() 823 BOOL HitBreakWall(WALLp wp, int hitx, int hity, int hitz, short ang, short type) in HitBreakWall()
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H A D | rooms.c | 153 LONGp hitx, LONGp hity, LONGp hitz, LONG clipmask) in FAFhitscan() 283 int hitx, hity, hitz; in FAFcansee() local
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H A D | weapon.c | 4441 int hitx, hity, hitz; in VehicleMoveHit() local 4670 int hitx, hity, hitz; in WeaponMoveHit() local 7804 int hitx,hity,hitz; in TraverseBreakableWalls() local 11912 int hitx, hity, hitz, daz, nz; in InitMineShrap() local 13983 int hitx, hity, hitz, daz; in InitSwordAttack() local 14174 int hitx, hity, hitz, daz; in InitFistAttack() local 15077 int hitx, hity, hitz; in ContinueHitscan() local 17971 int hitx, hity, hitz, daz, nz; in InitUzi() local 18736 int hitx, hity, hitz, daz; in InitSobjMachineGun() local 19131 int hitx, hity, hitz, daz; in InitTurretMgun() local [all …]
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H A D | ripper.c | 946 int hitx, hity, hitz; in InitRipperHang() local
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H A D | ripper2.c | 945 int hitx, hity, hitz; in InitRipper2Hang() local
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H A D | draw.c | 1157 int i, vx, vy, vz, hx, hy, hz, hitx, hity, hitz; in BackView() local 1275 int i, vx, vy, vz, hx, hy, hz, hitx, hity, hitz; in CircleCamera() local
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H A D | track.c | 3276 int hitx, hity, hitz, zdiff; in ActorTrackDecide() local 3606 int hitx, hity, hitz; in ActorTrackDecide() local
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H A D | player.c | 3343 int hitx,hity,hitz; in DoPlayerMoveTank() local 4111 int hitx, hity, hitz; in DoPlayerWadeSuperJump() local 4558 int hitx,hity,hitz; in PlayerOnLadder() local
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H A D | ai.c | 324 int hitx, hity, hitz; in CanHitPlayer() local
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H A D | sprite.c | 2107 int hitx, hity, hitz; in SpriteSetup() local 2137 int hitx, hity, hitz; in SpriteSetup() local
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | player.cpp | 1542 int32_t hitx, hity, hitz; in plruse() local 2620 void chunksofmeat(Player* plr, short hitsprite, int hitx, int hity, int hitz, short hitsect, short … in chunksofmeat() 2830 int32_t hitz = -1; in shootgun() local
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H A D | network.cpp | 1005 hitz; local
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | snake.cpp | 140 int hitx, hity, hitz; in BuildSnake() local
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_trace.cpp | 255 fixed_t hitx, hity, hitz; in TraceTraverse() local
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H A D | p_map.cpp | 3749 fixed_t hitx = 0, hity = 0, hitz = 0; in P_LineAttack() local 5949 fixed_t hitz = shootz + FixedMul(vz, hitdist); in SpawnDeepSplash() local
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | player1.c | 305 long sx, sy, sz, vel, zvel, hitx, hity, hitz, x, oldzvel, dal; in shoot() local
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H A D | game3.c | 409 long i, nx, ny, nz, hx, hy, hz, hitx, hity, hitz; in view() local
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/dports/graphics/tachyon/tachyon/src/ |
H A D | shade.c | 638 flt hitz = incident->d.z * t; in fog_color() local
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tekstat.cpp | 983 bloodonwall(int wn, int x,int y,int z, short sect, short daang, int hitx, int hity, int hitz) in bloodonwall() 1051 spewblood(int sprnum, int hitz, short UNUSED(daang)) in spewblood()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | build.c | 518 int hitx, hity, hitz, dax, day, hihit, lohit; in editinput() local 2680 int hitx, hity, hitz; in overheadeditor() local
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.C | 299 long hitx, hity, hitz, dax, day, hihit, lohit; in editinput() local 2432 long hitx, hity, hitz; in overheadeditor() local
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.C | 299 long hitx, hity, hitz, dax, day, hihit, lohit; in editinput() local 2432 long hitx, hity, hitz; in overheadeditor() local
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H A D | GAME.C | 1572 long i, j, daz2, hitx, hity, hitz; in shootgun() local 3324 long i, nx, ny, nz, hx, hy, hz, hitx, hity, hitz; in view() local
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