/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | rooms.cpp | 154 int loz, hiz; in FAFhitscan() local 270 int loz, hiz; in FAFcansee() local 370 SWBOOL SectorZadjust(int ceilhit, int32_t* hiz, short florhit, int32_t* loz) in SectorZadjust() 502 int32_t* hiz, int32_t* ceilhit, in FAFgetzrange() 573 int32_t* hiz, int32_t* ceilhit, in FAFgetzrangepoint()
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H A D | eel.cpp | 465 int loz,hiz; in DoEelMatchPlayerZ() local
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H A D | hornet.cpp | 353 long loz,hiz; in DoHornetMatchPlayerZ() local
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H A D | coolg.cpp | 634 int loz,hiz; in DoCoolgMatchPlayerZ() local
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H A D | ai.cpp | 1696 int x, y, z, loz, hiz; in move_scan() local
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H A D | sprite.cpp | 4917 int ceilhit, florhit, hiz, loz; in ActorDrop() local 5021 int x, y, z, loz, hiz; in move_actor() local
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H A D | draw.cpp | 236 int hiz, loz = u->loz; in DoShadowFindGroundPoint() local
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tekchng.cpp | 139 tekchangefallz(short snum,int loz,int hiz) in tekchangefallz()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | rooms.c | 155 int loz, hiz; in FAFhitscan() local 278 int loz, hiz; in FAFcansee() local 383 BOOL SectorZadjust(int ceilhit, LONGp hiz, short florhit, LONGp loz) in SectorZadjust() 515 LONGp hiz, LONGp ceilhit, in FAFgetzrange() 588 LONGp hiz, LONGp ceilhit, in FAFgetzrangepoint()
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H A D | eel.c | 464 int loz,hiz; in DoEelMatchPlayerZ() local
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H A D | hornet.c | 352 long loz,hiz; in DoHornetMatchPlayerZ() local
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H A D | coolg.c | 635 int loz,hiz; in DoCoolgMatchPlayerZ() local
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H A D | ai.c | 1720 int x, y, z, loz, hiz; in move_scan() local
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H A D | sprite.c | 4941 int ceilhit, florhit, hiz, loz; in ActorDrop() local 5047 int x, y, z, loz, hiz; in move_actor() local
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H A D | draw.c | 241 int hiz, loz = u->loz; in DoShadowFindGroundPoint() local
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | input.cpp | 337 int32_t hihit, hiz, loz, lohit; in processinput() local
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/dports/graphics/megapov/megapov-1.2.1/source/ |
H A D | octree.cpp | 592 DBL sized, minx, miny, minz, lox, loy, loz, hix, hiy, hiz; in ot_point_in_node() local
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/dports/graphics/povray36/povray-3.6.1/source/ |
H A D | octree.cpp | 587 DBL sized, minx, miny, minz, lox, loy, loz, hix, hiy, hiz; in ot_point_in_node() local
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/dports/science/madness/madness-ebb3fd7/src/apps/polar/ |
H A D | preal.cc | 442 coord_3d loz(0.0); coord_3d hiz(0.0); in main() local
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/dports/multimedia/v4l_compat/linux-5.13-rc2/drivers/power/supply/ |
H A D | bq25980_charger.c | 30 bool hiz; member
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/dports/multimedia/libv4l/linux-5.13-rc2/drivers/power/supply/ |
H A D | bq25980_charger.c | 30 bool hiz; member
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/dports/multimedia/v4l-utils/linux-5.13-rc2/drivers/power/supply/ |
H A D | bq25980_charger.c | 30 bool hiz; member
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | build.c | 516 int dashade[2], goalz, xvect, yvect, hiz, loz; in editinput() local
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.C | 297 long dashade[2], goalz, xvect, yvect, hiz, loz; in editinput() local
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.C | 297 long dashade[2], goalz, xvect, yvect, hiz, loz; in editinput() local
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