1 // Hyperbolic Rogue -- Locations
2 // Copyright (C) 2011-2018 Zeno Rogue, see 'hyper.cpp' for details
3
4 /** \file locations.cpp
5 * \brief definition of connection tables, walkers, cell and heptagon structures
6 *
7 * The standard geometry uses 'heptagons' for the underlying heptagonal tessellation,
8 * and 'cells' for the tessellation that the game is actually played on.
9 * Other geometries also use the class 'heptagon' even if they are not heptagon-based;
10 * there may be one 'heptagon' per each cell. Heptagons are not used in masterless
11 * geometries, though. This file implements the basic types and functions for navigating both graphs.
12 */
13
14 #include "hyper.h"
15 namespace hr {
16
17 #if HDR
18
19 extern int cellcount, heptacount;
20
21 #define NODIR 126
22 #define NOBARRIERS 127
23
24 /** \brief Cell information for the game. struct cell builds on this */
25 struct gcell {
26
27 #if CAP_BITFIELD
28 /** \brief which land does this cell belong to */
29 eLand land : 8;
30 /** \brief wall type (waNone for no walls) */
31 eWall wall : 8;
32 /** \brief monster on this cell -- note that player characters are handled separately */
33 eMonster monst : 8;
34 /** \brief item on this cell */
35 eItem item : 8;
36
37 /** \brief if this is a barrier, what lands on are on the sides? */
38 eLand barleft : 8, barright : 8;
39
40 /** \brief is it currently sparkling with lightning? */
41 unsigned ligon : 1;
42
43 signed
44 mpdist : 7, ///< minimum player distance, the smaller value, the more generated it is */
45 pathdist : 8, ///< distance from the target -- actual meaning may change
46 cpdist : 8; ///< current distance to the player
47
48 unsigned
49 mondir : 8, ///< which direction the monster is facing (if relevant), also used for boats
50 bardir : 8, ///< may equal NODIR (no barrier here), NOBARRIERS (barriers not allowed here), or the barrier direction
51 stuntime : 8, ///< for stunned monsters, stun time left; also used for Mutant Ivy timing
52 hitpoints : 7, ///< hitpoints left, for Palace monsters, Dragons, Krakens etc. Also reused as cpid for mirrors
53 monmirror : 1; ///< monster mirroring state for nonorientable geometries
54
55 unsigned landflags : 8; ///< some lands need additional flags
56 #else
57 eLand land;
58 eWall wall;
59 eMonster monst;
60 eItem item;
61 eLand barleft, barright;
62 bool ligon, monmirror;
63 signed char pathdist, cpdist, mpdist;
64
65 unsigned char mondir, bardir, stuntime, hitpoints;
66 unsigned char landflags;
67 #endif
68
69 /** 'landparam' is used for:
70 * heat in Icy/Cocytus;
71 * heat in Dry (0..10);
72 * CR2 structure;
73 * hive Weird Rock color / pheromones;
74 * Ocean/coast depth;
75 * Bomberbird Egg hatch time / mine marking;
76 * number of Ancient Jewelry;
77 * improved tracking in Trollheim
78 */
79 union {
80 int32_t landpar;
81 unsigned int landpar_color;
82 float heat;
83 char bytes[4];
84 struct fieldinfo {
85 uint16_t fieldval;
86 unsigned rval : 4;
87 unsigned flowerdist : 4;
88 unsigned walldist : 4;
89 unsigned walldist2 : 4;
90 } fi;
91
92 } LHU;
93
94 /** \brief wall parameter, used e.g. for remaining power of Bonfires and Thumpers */
95 char wparam;
96
97 #ifdef CELLID
98 int cellid;
99 #endif
100
gcellhr::gcell101 gcell() {
102 #ifdef CELLID
103 cellid = cellcount;
104 #endif
105 }
106 };
107
108 #define landparam LHU.landpar
109 #define landparam_color LHU.landpar_color
110 #define fval LHU.fi.fieldval
111
112 #define FULL_EDGE 120
113
114 template<class T> struct walker;
115
116 /** Connection tables are used by heptagon and cell structures. They basically
117 * describe the structure of the graph on the given manifold. We assume that
118 * the class T has a field c of type connection_table<T>,
119 * as its last field. Edges are listed in the clockwise order (for 2D tilings,
120 * for 3D tilings the order is more arbitrary). For each edge we remember which other T
121 * we are connected to, as well as the index of this edge in the other T, and whether it is
122 * mirrored (for graphs on non-orientable manifolds).
123 * To conserve memory, these classes need to be allocated with tailored_alloc
124 * and freed with tailored_free.
125 */
126
127 int gmod(int i, int j);
128
129 template<class T> struct connection_table {
130
131 /** \brief Table of moves. This is the maximum size, but tailored_alloc allocates less. */
132 T* move_table[FULL_EDGE + (FULL_EDGE + sizeof(char*) - 1) / sizeof(char*)];
133
spintablehr::connection_table134 unsigned char *spintable() { return (unsigned char*) (&move_table[full()->degree()]); }
135
136 /** \brief get the full T from the pointer to this connection table */
fullhr::connection_table137 T* full() { return (T*)((char*)this - offsetof(T, c)); }
138 /** \brief for the edge d, set the `spin` and `mirror` attributes */
setspinhr::connection_table139 void setspin(int d, int spin, bool mirror) {
140 unsigned char& c = spintable() [d];
141 c = spin;
142 if(mirror) c |= 128;
143 }
144 /** \brief we are spin(i)-th neighbor of move[i] */
spinhr::connection_table145 int spin(int d) { return spintable() [d] & 127; }
146 /** \brief on non-orientable surfaces, the d-th edge may be mirrored */
mirrorhr::connection_table147 bool mirror(int d) { return spintable() [d] & 128; }
148 /** \brief 'fix' the edge number d to get the actual index in [0, degree()) */
fixhr::connection_table149 int fix(int d) { return gmod(d, full()->degree()); }
150 /** \brief T in the direction i */
movehr::connection_table151 T*& move(int i) { return move_table[i]; }
152 /** \brief T in the direction i, modulo degree() */
modmovehr::connection_table153 T*& modmove(int i) { return move(fix(i)); }
modspinhr::connection_table154 unsigned char modspin(int i) { return spin(fix(i)); }
155 /** \brief initialize the table */
fullclearhr::connection_table156 void fullclear() {
157 for(int i=0; i<full()->degree(); i++) move_table[i] = NULL;
158 }
159 /** \brief connect this in direction d0 to c1 in direction d1, possibly mirrored */
connecthr::connection_table160 void connect(int d0, T* c1, int d1, bool m) {
161 move(d0) = c1;
162 c1->move(d1) = full();
163 setspin(d0, d1, m);
164 c1->c.setspin(d1, d0, m);
165 }
166 /* like the other connect, but take the parameters of the other cell from a walker */
connecthr::connection_table167 void connect(int d0, walker<T> hs) {
168 connect(d0, hs.at, hs.spin, hs.mirrored);
169 }
170 };
171
172 /** \brief Allocate a class T with a connection_table, but with only `degree` connections.
173 *
174 * Also set yet unknown connections to NULL.
175 *
176 * Generating the hyperbolic world consumes lots of
177 * RAM, so we really need to be careful on low memory devices.
178 */
179
tailored_alloc(int degree)180 template<class T> T* tailored_alloc(int degree) {
181 T* result;
182 #ifndef NO_TAILORED_ALLOC
183 int b = offsetof(T, c) + offsetof(connection_table<T>, move_table) + sizeof(T*) * degree + degree;
184 result = (T*) new char[b];
185 new (result) T();
186 #else
187 result = new T;
188 #endif
189 result->type = degree;
190 for(int i=0; i<degree; i++) result->c.move_table[i] = NULL;
191 return result;
192 }
193
194 /** \brief Counterpart to hr::tailored_alloc(). */
tailored_delete(T * x)195 template<class T> void tailored_delete(T* x) {
196 x->~T();
197 delete[] ((char*) (x));
198 }
199
wstep_thr::wstep_t200 static const struct wstep_t { wstep_t() {} } wstep;
wmirror_thr::wmirror_t201 static const struct wmirror_t { wmirror_t() {}} wmirror;
rev_thr::rev_t202 static const struct rev_t { rev_t() {} } rev;
revstep_thr::revstep_t203 static const struct revstep_t { revstep_t() {}} revstep;
204
205 extern int hrand(int);
206
207 /** \brief the walker structure is used for walking on surfaces defined via \ref connection_table. */
208 template<class T> struct walker {
209 /** \brief where we are at */
210 T *at;
211 /** \brief in which direction (edge) we are facing */
212 int spin;
213 /** \brief are we mirrored */
214 bool mirrored;
215 walker<T> (T *at = NULL, int s = 0, bool m = false) : at(at), spin(s), mirrored(m) { if(at) s = at->c.fix(s); }
216 /** \brief spin by i to the left (or right, when mirrored */
operator +=hr::walker217 walker<T>& operator += (int i) {
218 spin = at->c.fix(spin+(mirrored?-i:i));
219 return (*this);
220 }
221 /** \brief spin by i to the right (or left, when mirrored */
operator -=hr::walker222 walker<T>& operator -= (int i) {
223 spin = at->c.fix(spin-(mirrored?-i:i));
224 return (*this);
225 }
226 /** \brief add wmirror to mirror this walker */
operator +=hr::walker227 walker<T>& operator += (wmirror_t) {
228 mirrored = !mirrored;
229 return (*this);
230 }
231 /** \brief add wstep to make a single step, after which we are facing the T we were originally on */
operator +=hr::walker232 walker<T>& operator += (wstep_t) {
233 at->cmove(spin);
234 int nspin = at->c.spin(spin);
235 if(at->c.mirror(spin)) mirrored = !mirrored;
236 at = at->move(spin);
237 spin = nspin;
238 return (*this);
239 }
240 /** \brief add wrev to face the other direction, may be non-deterministic and use hrand */
operator +=hr::walker241 walker<T>& operator += (rev_t) {
242 auto rd = reverse_directions(at, spin);
243 if(rd.size() == 1) spin = rd[0];
244 else spin = rd[hrand(rd.size())];
245 return (*this);
246 }
247 /** \brief adding revstep is equivalent to adding rev and step */
operator +=hr::walker248 walker<T>& operator += (revstep_t) {
249 (*this) += rev; return (*this) += wstep;
250 }
operator !=hr::walker251 bool operator != (const walker<T>& x) const {
252 return at != x.at || spin != x.spin || mirrored != x.mirrored;
253 }
operator ==hr::walker254 bool operator == (const walker<T>& x) const {
255 return at == x.at && spin == x.spin && mirrored == x.mirrored;
256 }
257
operator <hr::walker258 bool operator < (const walker<T>& cw2) const {
259 return tie(at, spin, mirrored) < tie(cw2.at, cw2.spin, cw2.mirrored);
260 }
261
262 /** how much should we spin to face direction dir */
to_spinhr::walker263 int to_spin(int dir) {
264 return gmod(dir - spin, at->type) * (mirrored ? -1 : 1);
265 }
266
operator ++hr::walker267 walker<T>& operator ++ (int) { return (*this) += 1; }
operator --hr::walker268 walker<T>& operator -- (int) { return (*this) -= 1; }
operator +hr::walker269 template<class U> walker operator + (U t) const { walker<T> w = *this; w += t; return w; }
operator -hr::walker270 template<class U> walker operator - (U t) const { walker<T> w = *this; w += (-t); return w; }
271 /** \brief what T are we facing, without creating it */
peekhr::walker272 T*& peek() { return at->move(spin); }
273 /** \brief what T are we facing, with creating it */
cpeekhr::walker274 T* cpeek() { return at->cmove(spin); }
275 /** \brief would we create a new T if we stepped forwards? */
createshr::walker276 bool creates() { return !peek(); }
277 /** \brief mirror this walker with respect to the d-th edge */
mirrorathr::walker278 walker<T> mirrorat(int d) { return walker<T> (at, at->c.fix(d+d - spin), !mirrored); }
279 };
280
281 struct cell;
282
283 // automaton state
284 enum hstate { hsOrigin, hsA, hsB, hsError, hsA0, hsA1, hsB0, hsB1, hsC };
285
286 struct cell *createMov(struct cell *c, int d);
287 struct heptagon *createStep(struct heptagon *c, int d);
288
~cdata_or_heptagonhr::cdata_or_heptagon289 struct cdata_or_heptagon { virtual ~cdata_or_heptagon() {} };
290
291 struct cdata : cdata_or_heptagon {
292 int val[4];
293 int bits;
294 };
295
296 /** \brief Limit on the 'distance' value in heptagon.
297 *
298 * This value is signed (negative distances are used
299 * in horocycle implementation. Distance is currently a short, and we need a bit of breathing room.
300 * It would not be a technical problem to use a larger type, but 32000 is close to what fits in
301 * the memory of a normal computer. Farlands appear close to this limit.
302 **/
303
304 constexpr int global_distance_limit = 32000;
305
306 /** This value is used in iterative algorithms to prevent infinite loops created by incorrect
307 data (e.g., circular dragon). It should be larger than global_distance_limit */
308 constexpr int iteration_limit = 10000000;
309
310 /** \brief underlying tiling
311 * in bitruncated/irregular/Goldberg geometries, heptagons form the
312 * underlying regular tiling (not necessarily heptagonal); in pure
313 * geometries, they correspond 1-1 to tiles; in 'masterless' geometries
314 * heptagons are unused
315 */
316
317 struct heptagon : cdata_or_heptagon {
318 /** \brief Automata are used to generate the standard maps. s is the state of this automaton */
319 hstate s : 6;
320 /** \brief distance modulo 4, in heptagons */
321 unsigned int dm4: 2;
322 /** \brief distance from the origin; based on the final geometry of cells, not heptagons themselves */
323 short distance;
324 /** \brief Emerald/wineyard generator. May have different meaning in other geometries. */
325 short emeraldval;
326 /** \brief Palace pattern generator. May have different meaning in other geometries. */
327 short fiftyval;
328 /** \brief Zebra pattern generator. May have different meaning in other geometries. */
329 short zebraval;
330 /** \brief Field quotient pattern ID. May have different meaning in other geometries. */
331 int fieldval : 24;
332 /** \brief the number of adjacent heptagons */
333 unsigned char type : 8;
334 /** \brief data for fractal landscapes */
335 short rval0, rval1;
336 /** for the main map, it contains the fractal landscape data
337 *
338 * For alternate structures, cdata contains the pointer to the original.
339 */
340 struct cdata *cdata;
341 /** \brief which central cell does this heptagon correspond too
342 *
343 * For alternate geometries, c7 is NULL
344 */
345 cell *c7;
346 /** \brief associated generator of alternate structure, for Camelot and horocycles */
347 heptagon *alt;
348 /** \brief connection table */
349 connection_table<heptagon> c;
350 // DO NOT add any fields after connection_table! (see tailored_alloc)
movehr::heptagon351 heptagon*& move(int d) { return c.move(d); }
modmovehr::heptagon352 heptagon*& modmove(int d) { return c.modmove(d); }
353 // functions
heptagonhr::heptagon354 heptagon () { heptacount++; }
~heptagonhr::heptagon355 ~heptagon () { heptacount--; }
cmovehr::heptagon356 heptagon *cmove(int d) { return createStep(this, d); }
cmodmovehr::heptagon357 heptagon *cmodmove(int d) { return createStep(this, c.fix(d)); }
degreehr::heptagon358 inline int degree() { return type; }
359
360 // prevent accidental copying
361 heptagon(const heptagon&) = delete;
362 heptagon& operator=(const heptagon&) = delete;
363 };
364
365 struct cell : gcell {
366 char type; ///< our degree
degreehr::cell367 int degree() { return type; }
368
369 int listindex; ///< used by celllister
370 heptagon *master; ///< heptagon who owns us; for 'masterless' tilings it contains coordinates instead
371
372 connection_table<cell> c;
373 // DO NOT add any fields after connection_table! (see tailored_alloc)
374
movehr::cell375 cell*& move(int d) { return c.move(d); }
modmovehr::cell376 cell*& modmove(int d) { return c.modmove(d); }
cmovehr::cell377 cell* cmove(int d) { return createMov(this, d); }
cmodmovehr::cell378 cell* cmodmove(int d) { return createMov(this, c.fix(d)); }
cellhr::cell379 cell() {}
380
381 // prevent accidental copying
382 cell(const cell&) = delete;
383 heptagon& operator=(const cell&) = delete;
384 };
385
386 /** abbreviations */
387 typedef walker<heptagon> heptspin;
388 typedef walker<cell> cellwalker;
389
390 /** \brief A structure useful when walking on the cell graph in arbitrary way, or listing cells in general.
391 *
392 * Only one celllister may be active at a time, using the stack semantics.
393 * Only the most recently created one works; the previous one will resume
394 * working when this one is destroyed.
395 */
396 struct manual_celllister {
397 /** \brief list of cells in this list */
398 vector<cell*> lst;
399 vector<int> tmps;
400
401 /** \brief is the given cell on the list? */
listedhr::manual_celllister402 bool listed(cell *c) {
403 return c->listindex >= 0 && c->listindex < isize(lst) && lst[c->listindex] == c;
404 }
405
406 /** \brief add a cell to the list */
addhr::manual_celllister407 bool add(cell *c) {
408 if(listed(c)) return false;
409 tmps.push_back(c->listindex);
410 c->listindex = isize(lst);
411 lst.push_back(c);
412 return true;
413 }
414
~manual_celllisterhr::manual_celllister415 ~manual_celllister() {
416 for(int i=0; i<isize(lst); i++) lst[i]->listindex = tmps[i];
417 }
418 };
419
420 /** \brief automatically generate a list of nearby cells */
421 struct celllister : manual_celllister {
422 vector<int> dists;
423
add_athr::celllister424 void add_at(cell *c, int d) {
425 if(add(c)) dists.push_back(d);
426 }
427
428 /** \brief automatically generate a list of nearby cells
429 @param orig where to start
430 @param maxdist maximum distance to cover
431 @param maxcount maximum number of cells to cover
432 @param breakon we are actually looking for this cell, so stop when reaching it
433 */
celllisterhr::celllister434 celllister(cell *orig, int maxdist, int maxcount, cell *breakon) {
435 add_at(orig, 0);
436 cell *last = orig;
437 for(int i=0; i<isize(lst); i++) {
438 cell *c = lst[i];
439 if(maxdist) forCellCM(c2, c) {
440 add_at(c2, dists[i]+1);
441 if(c2 == breakon) return;
442 }
443 if(c == last) {
444 if(isize(lst) >= maxcount || dists[i]+1 == maxdist) break;
445 last = lst[isize(lst)-1];
446 }
447 }
448 }
449
450 /** \brief for a given cell c on the list, return its distance from orig */
getdisthr::celllister451 int getdist(cell *c) { return dists[c->listindex]; }
452 };
453
454 /** \brief translate heptspins to cellwalkers and vice versa */
cth_thr::cth_t455 static const struct cth_t { cth_t() {}} cth;
operator +(cellwalker cw,cth_t)456 inline heptspin operator+ (cellwalker cw, cth_t) { return heptspin(cw.at->master, cw.spin * DUALMUL, cw.mirrored); }
operator +(heptspin hs,cth_t)457 inline cellwalker operator+ (heptspin hs, cth_t) { return cellwalker(hs.at->c7, hs.spin / DUALMUL, hs.mirrored); }
458
459 #endif
460
proper(cell * c,int d)461 EX bool proper(cell *c, int d) { return d >= 0 && d < c->type; }
462
463 #if HDR
464
465 constexpr int STRONGWIND = 99;
466 constexpr int FALL = 98;
467 constexpr int NO_SPACE = 97;
468 constexpr int TELEPORT = 96;
469 constexpr int JUMP = 95;
470 constexpr int STAY = 94;
471
472 namespace whirlwind { cell *jumpDestination(cell*); }
473
474 /** \brief a structure for representing movements
475 *
476 * mostly for 'proper' moves where s->move(d) == t,
477 * but also sometimes for other moves
478 */
479
480 struct movei {
481 cell *s;
482 cell *t;
483 int d;
ophr::movei484 bool op() { return s != t; }
properhr::movei485 bool proper() const { return d >= 0 && d < s->type && s->move(d) == t; }
moveihr::movei486 movei(cell *_s, int _d) : s(_s), d(_d) {
487 if(d == STRONGWIND) t = whirlwind::jumpDestination(s);
488 else if(d < 0 || d >= s->type) t = s;
489 else t = s->move(d);
490 }
moveihr::movei491 movei(cell *_s, cell *_t, int _d) : s(_s), t(_t), d(_d) {}
moveihr::movei492 movei(cellwalker cw) : s(cw.at), t(cw.cpeek()), d(cw.spin) {}
revhr::movei493 movei rev() const { return movei(t, s, rev_dir_or(d)); }
dir_orhr::movei494 int dir_or(int x) const { return proper() ? d : x; }
rev_dir_orhr::movei495 int rev_dir_or(int x) const { return proper() ? s->c.spin(d) : x; }
rev_dir_mirrorhr::movei496 int rev_dir_mirror() const { return proper() ? s->c.spin(d) : d; }
rev_dir_forcehr::movei497 int rev_dir_force() const { hassert(proper()); return s->c.spin(d); }
dir_forcehr::movei498 int dir_force() const { hassert(proper()); return d; }
mirrorhr::movei499 bool mirror() { return s->c.mirror(d); }
500 };
501 #endif
502
moveimon(cell * c)503 EX movei moveimon(cell *c) { return movei(c, c->mondir); }
504
match(cell * f,cell * t)505 EX movei match(cell *f, cell *t) {
506 for(int i=0; i<f->type; i++) if(f->move(i) == t) return movei(f, t, i);
507 return movei(f, t, -1);
508 }
509
510 }
511