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Searched defs:iImpact (Results 1 – 5 of 5) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DWeapons.cc319 static void AdjustImpactByHitLocation(INT32 iImpact, UINT8 ubHitLocation, INT32* piNewImpact, INT32… in AdjustImpactByHitLocation()
1051 INT32 iImpact, iImpactForCrits; in UseBlade() local
1198 INT32 iImpact; in UseHandToHand() local
1686 … const INT16 sYPos, const INT16 sZPos, const UINT16 usStructureID, const INT32 iImpact, const BOOL… in StructureHit()
2684 …PE const& pTarget, UINT8 const ubArmourType, INT8* const pbStatus, INT32 const iImpact, UINT8 cons… in ArmourProtection()
2763 INT32 TotalArmourProtection(SOLDIERTYPE& pTarget, const UINT8 ubHitLocation, const INT32 iImpact, c… in TotalArmourProtection()
2837 INT32 iImpact, iFluke, iBonus, iImpactForCrits = 0; in BulletImpact() local
3881 INT32 iImpact; in DishoutQueenSwipeDamage() local
H A DBullets.h52 INT32 iImpact; member
H A DLOS.cc1784 INT32 iImpact, iDamage; in BulletHitMerc() local
2184 static void BulletHitStructure(BULLET* pBullet, UINT16 usStructureID, INT32 iImpact, BOOLEAN fStopp… in BulletHitStructure()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DAttacks.cc1545 INT32 iImpact, iFluke, iBonus; in EstimateStabDamage() local
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DAuto_Resolve.cc3014 INT32 iImpact; in AttackTarget() local