Searched defs:iImpact (Results 1 – 5 of 5) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Weapons.cc | 319 static void AdjustImpactByHitLocation(INT32 iImpact, UINT8 ubHitLocation, INT32* piNewImpact, INT32… in AdjustImpactByHitLocation() 1051 INT32 iImpact, iImpactForCrits; in UseBlade() local 1198 INT32 iImpact; in UseHandToHand() local 1686 … const INT16 sYPos, const INT16 sZPos, const UINT16 usStructureID, const INT32 iImpact, const BOOL… in StructureHit() 2684 …PE const& pTarget, UINT8 const ubArmourType, INT8* const pbStatus, INT32 const iImpact, UINT8 cons… in ArmourProtection() 2763 INT32 TotalArmourProtection(SOLDIERTYPE& pTarget, const UINT8 ubHitLocation, const INT32 iImpact, c… in TotalArmourProtection() 2837 INT32 iImpact, iFluke, iBonus, iImpactForCrits = 0; in BulletImpact() local 3881 INT32 iImpact; in DishoutQueenSwipeDamage() local
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H A D | Bullets.h | 52 INT32 iImpact; member
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H A D | LOS.cc | 1784 INT32 iImpact, iDamage; in BulletHitMerc() local 2184 static void BulletHitStructure(BULLET* pBullet, UINT16 usStructureID, INT32 iImpact, BOOLEAN fStopp… in BulletHitStructure()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/ |
H A D | Attacks.cc | 1545 INT32 iImpact, iFluke, iBonus; in EstimateStabDamage() local
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/ |
H A D | Auto_Resolve.cc | 3014 INT32 iImpact; in AttackTarget() local
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