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Searched defs:iLineID (Results 1 – 6 of 6) sorted by relevance

/dports/games/heretic/glheretic-1.2/opengl/
H A Dgl_func.c443 void fn_vGlAddLine(int iLineID) in fn_vGlAddLine()
487 void fn_vUpdateWallsHeights(int iLineID,fixed_t Prevfloorheight,fixed_t Prevceilingheight,fixed_t f… in fn_vUpdateWallsHeights()
H A Dgl_walls.c206 void GL_UpdateWallCoordinates(int iLineID,float fCeiling,float fFloor) in GL_UpdateWallCoordinates()
900 { int i,j,iLineID,back; in GL_vAddWallsForWaggle() local
933 { int i,j,iLineID/*,back*/; in GL_vUpdateWallsForWaggle() local
/dports/games/heretic/glheretic-1.2/
H A Dr_local.h105 int iLineID; member
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dr_defs.h192 int iLineID; // proff 04/05/2000: needed for OpenGL member
/dports/games/prboom/prboom-2.5.0/src/
H A Dr_defs.h192 int iLineID; // proff 04/05/2000: needed for OpenGL member
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dr_defs.h211 int iLineID; // proff 04/05/2000: needed for OpenGL member