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Searched defs:iParentID (Results 1 – 21 of 21) sorted by relevance

/dports/games/galaxyhack/galaxyhack/src/
H A DForceSelectWin.cpp32 LoadSideSM::LoadSideSM(int iParentID): in LoadSideSM()
77 LoadSidePU::LoadSidePU(int ix, int iy, const string& iSideName, int iParentID): in LoadSidePU()
396 AddGroupMenu::AddGroupMenu(int iParentID): in AddGroupMenu()
516 NewUnitName::NewUnitName(UnitType iUnitType, int iParentID): in NewUnitName()
590 SetAIScriptMenu::SetAIScriptMenu(int iMyGroup, int iParentID): in SetAIScriptMenu()
919 SetUnitPicMenu::SetUnitPicMenu(int iMyGroup, int iParentID): in SetUnitPicMenu()
1235 EngineMenu::EngineMenu(int ix, int iy, int iMyGroup, int iParentID): in EngineMenu()
1247 ArmourMenu::ArmourMenu(int ix, int iy, int iMyGroup, int iParentID): in ArmourMenu()
1259 ShieldMenu::ShieldMenu(int ix, int iy, int iMyGroup, int iParentID): in ShieldMenu()
1521 DeleteFleet::DeleteFleet(const string& iSideName, int iParentID): in DeleteFleet()
[all …]
H A DDragWindow.cpp19 DragWindow::DragWindow(int ix, int iy, int iParentID, int flags): in DragWindow()
184 Slider::Slider(int ix, int iy, int iSliderVar, int iVarMin, int iVarMax, int iParentID, int flags): in Slider()
189 Slider::Slider(int ix, int iy, int* iVarPointer, int iVarMin, int iVarMax, int iParentID, int flags… in Slider()
286 …t iVarMin, int iVarMax, const string& iVarName, const string& iVarUnits, int iParentID, int flags): in SliderWithUnits()
289 …t iVarMin, int iVarMax, const string& iVarName, const string& iVarUnits, int iParentID, int flags): in SliderWithUnits()
337 CopyBox::CopyBox(const string& iOldName, const string& iDirectory, int iParentID): in CopyBox()
H A DMenu_Base.cpp20 Menu_Base::Menu_Base(int ix, int iy, int iParentID, int flags): in Menu_Base()
188 FileListMenu::FileListMenu(int iParentID): in FileListMenu()
291 DeleteBox::DeleteBox(const string& iFilename, const string& iDirectory, int iParentID): in DeleteBox()
H A DGenWindow.cpp438 … iVarMin, int iVarMax, const string& iVarName, const string& iVarUnits, int iParentID, int flags) { in GenWindow()
442 … iVarMin, int iVarMax, const string& iVarName, const string& iVarUnits, int iParentID, int flags) { in GenWindow()
462 …w::GenWindow(WindowChoice iType, const string& stringOne, const string& stringTwo, int iParentID) { in GenWindow()
H A DGenWindow_Base.cpp18 GenWindow_Base::GenWindow_Base(int ix, int iy, int iParentID, int flags): in GenWindow_Base()
H A DDragWindow.h118 StringInputBox(int iMaxInputLength, int iParentID, int flags): in StringInputBox()
H A DOptWindow.cpp96 StandardOptions::StandardOptions(int ix, int iy, int iParentID, int flags): in StandardOptions()
H A DPopupMenu.cpp22 PopupMenu::PopupMenu(int ix, int iy, int iParentID, int flags): in PopupMenu()
H A DSetupBattle.cpp130 LoadSideMenu::LoadSideMenu(int iNSide, int iParentID): in LoadSideMenu()
H A DRTSWin.cpp324 …ChoicePU::InfoChoicePU(int ix, int iy, int iMySide, int iMyGroup, int groupOptions, int iParentID): in InfoChoicePU()
/dports/math/scilab/scilab-6.1.1/scilab/modules/graphics/src/c/getHandleProperty/
H A Dget_parent_property.c40 int iParentID = 0; in get_parent_property() local
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DMD5Loader.cpp237 void MD5Importer::AttachChilds_Mesh(int iParentID,aiNode* piParent, BoneList& bones) in AttachChilds_Mesh()
291 void MD5Importer::AttachChilds_Anim(int iParentID,aiNode* piParent, AnimBoneList& bones,const aiNod… in AttachChilds_Anim()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DMD5Loader.cpp263 void MD5Importer::AttachChilds_Mesh(int iParentID,aiNode* piParent, BoneList& bones) in AttachChilds_Mesh()
314 void MD5Importer::AttachChilds_Anim(int iParentID,aiNode* piParent, AnimBoneList& bones,const aiNod… in AttachChilds_Anim()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DMD5Loader.cpp263 void MD5Importer::AttachChilds_Mesh(int iParentID,aiNode* piParent, BoneList& bones) in AttachChilds_Mesh()
314 void MD5Importer::AttachChilds_Anim(int iParentID,aiNode* piParent, AnimBoneList& bones,const aiNod… in AttachChilds_Anim()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/MD5/
H A DMD5Loader.cpp265 void MD5Importer::AttachChilds_Mesh(int iParentID,aiNode* piParent, BoneList& bones) in AttachChilds_Mesh()
316 void MD5Importer::AttachChilds_Anim(int iParentID,aiNode* piParent, AnimBoneList& bones,const aiNod… in AttachChilds_Anim()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MD5/
H A DMD5Loader.cpp251 void MD5Importer::AttachChilds_Mesh(int iParentID, aiNode *piParent, BoneList &bones) { in AttachChilds_Mesh()
302 void MD5Importer::AttachChilds_Anim(int iParentID, aiNode *piParent, AnimBoneList &bones, const aiN… in AttachChilds_Anim()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DMD5Loader.cpp263 void MD5Importer::AttachChilds_Mesh(int iParentID,aiNode* piParent, BoneList& bones) in AttachChilds_Mesh()
314 void MD5Importer::AttachChilds_Anim(int iParentID,aiNode* piParent, AnimBoneList& bones,const aiNod… in AttachChilds_Anim()
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/guilib/
H A DGUIRangesControl.cpp174 CGUIRangesControl::CGUIRangesControl(int iParentID, in CGUIRangesControl()
/dports/editors/abiword/abiword-3.0.5/src/text/fmt/xp/
H A Dfl_AutoNum.cpp1128 void fl_AutoNum::_setParentID(UT_uint32 iParentID) in _setParentID()
H A Dfl_BlockLayout.cpp10368 … gchar * lDecimal, const gchar * fFont, float Align, float indent, UT_uint32 iParentID, UT_uint32 … in StartList()
/dports/editors/abiword/abiword-3.0.5/src/wp/impexp/xp/
H A Die_imp_RTF.cpp284 UT_uint32 iParentID = 0; in buildAbiListProperties() local