/dports/games/galaxyhack/galaxyhack/src/ |
H A D | ForceSelectWin.cpp | 32 LoadSideSM::LoadSideSM(int iParentID): in LoadSideSM() 77 LoadSidePU::LoadSidePU(int ix, int iy, const string& iSideName, int iParentID): in LoadSidePU() 396 AddGroupMenu::AddGroupMenu(int iParentID): in AddGroupMenu() 516 NewUnitName::NewUnitName(UnitType iUnitType, int iParentID): in NewUnitName() 590 SetAIScriptMenu::SetAIScriptMenu(int iMyGroup, int iParentID): in SetAIScriptMenu() 919 SetUnitPicMenu::SetUnitPicMenu(int iMyGroup, int iParentID): in SetUnitPicMenu() 1235 EngineMenu::EngineMenu(int ix, int iy, int iMyGroup, int iParentID): in EngineMenu() 1247 ArmourMenu::ArmourMenu(int ix, int iy, int iMyGroup, int iParentID): in ArmourMenu() 1259 ShieldMenu::ShieldMenu(int ix, int iy, int iMyGroup, int iParentID): in ShieldMenu() 1521 DeleteFleet::DeleteFleet(const string& iSideName, int iParentID): in DeleteFleet() [all …]
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H A D | DragWindow.cpp | 19 DragWindow::DragWindow(int ix, int iy, int iParentID, int flags): in DragWindow() 184 Slider::Slider(int ix, int iy, int iSliderVar, int iVarMin, int iVarMax, int iParentID, int flags): in Slider() 189 Slider::Slider(int ix, int iy, int* iVarPointer, int iVarMin, int iVarMax, int iParentID, int flags… in Slider() 286 …t iVarMin, int iVarMax, const string& iVarName, const string& iVarUnits, int iParentID, int flags): in SliderWithUnits() 289 …t iVarMin, int iVarMax, const string& iVarName, const string& iVarUnits, int iParentID, int flags): in SliderWithUnits() 337 CopyBox::CopyBox(const string& iOldName, const string& iDirectory, int iParentID): in CopyBox()
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H A D | Menu_Base.cpp | 20 Menu_Base::Menu_Base(int ix, int iy, int iParentID, int flags): in Menu_Base() 188 FileListMenu::FileListMenu(int iParentID): in FileListMenu() 291 DeleteBox::DeleteBox(const string& iFilename, const string& iDirectory, int iParentID): in DeleteBox()
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H A D | GenWindow.cpp | 438 … iVarMin, int iVarMax, const string& iVarName, const string& iVarUnits, int iParentID, int flags) { in GenWindow() 442 … iVarMin, int iVarMax, const string& iVarName, const string& iVarUnits, int iParentID, int flags) { in GenWindow() 462 …w::GenWindow(WindowChoice iType, const string& stringOne, const string& stringTwo, int iParentID) { in GenWindow()
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H A D | GenWindow_Base.cpp | 18 GenWindow_Base::GenWindow_Base(int ix, int iy, int iParentID, int flags): in GenWindow_Base()
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H A D | DragWindow.h | 118 StringInputBox(int iMaxInputLength, int iParentID, int flags): in StringInputBox()
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H A D | OptWindow.cpp | 96 StandardOptions::StandardOptions(int ix, int iy, int iParentID, int flags): in StandardOptions()
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H A D | PopupMenu.cpp | 22 PopupMenu::PopupMenu(int ix, int iy, int iParentID, int flags): in PopupMenu()
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H A D | SetupBattle.cpp | 130 LoadSideMenu::LoadSideMenu(int iNSide, int iParentID): in LoadSideMenu()
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H A D | RTSWin.cpp | 324 …ChoicePU::InfoChoicePU(int ix, int iy, int iMySide, int iMyGroup, int groupOptions, int iParentID): in InfoChoicePU()
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/dports/math/scilab/scilab-6.1.1/scilab/modules/graphics/src/c/getHandleProperty/ |
H A D | get_parent_property.c | 40 int iParentID = 0; in get_parent_property() local
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | MD5Loader.cpp | 237 void MD5Importer::AttachChilds_Mesh(int iParentID,aiNode* piParent, BoneList& bones) in AttachChilds_Mesh() 291 void MD5Importer::AttachChilds_Anim(int iParentID,aiNode* piParent, AnimBoneList& bones,const aiNod… in AttachChilds_Anim()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | MD5Loader.cpp | 263 void MD5Importer::AttachChilds_Mesh(int iParentID,aiNode* piParent, BoneList& bones) in AttachChilds_Mesh() 314 void MD5Importer::AttachChilds_Anim(int iParentID,aiNode* piParent, AnimBoneList& bones,const aiNod… in AttachChilds_Anim()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | MD5Loader.cpp | 263 void MD5Importer::AttachChilds_Mesh(int iParentID,aiNode* piParent, BoneList& bones) in AttachChilds_Mesh() 314 void MD5Importer::AttachChilds_Anim(int iParentID,aiNode* piParent, AnimBoneList& bones,const aiNod… in AttachChilds_Anim()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/MD5/ |
H A D | MD5Loader.cpp | 265 void MD5Importer::AttachChilds_Mesh(int iParentID,aiNode* piParent, BoneList& bones) in AttachChilds_Mesh() 316 void MD5Importer::AttachChilds_Anim(int iParentID,aiNode* piParent, AnimBoneList& bones,const aiNod… in AttachChilds_Anim()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MD5/ |
H A D | MD5Loader.cpp | 251 void MD5Importer::AttachChilds_Mesh(int iParentID, aiNode *piParent, BoneList &bones) { in AttachChilds_Mesh() 302 void MD5Importer::AttachChilds_Anim(int iParentID, aiNode *piParent, AnimBoneList &bones, const aiN… in AttachChilds_Anim()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | MD5Loader.cpp | 263 void MD5Importer::AttachChilds_Mesh(int iParentID,aiNode* piParent, BoneList& bones) in AttachChilds_Mesh() 314 void MD5Importer::AttachChilds_Anim(int iParentID,aiNode* piParent, AnimBoneList& bones,const aiNod… in AttachChilds_Anim()
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/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/guilib/ |
H A D | GUIRangesControl.cpp | 174 CGUIRangesControl::CGUIRangesControl(int iParentID, in CGUIRangesControl()
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/dports/editors/abiword/abiword-3.0.5/src/text/fmt/xp/ |
H A D | fl_AutoNum.cpp | 1128 void fl_AutoNum::_setParentID(UT_uint32 iParentID) in _setParentID()
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H A D | fl_BlockLayout.cpp | 10368 … gchar * lDecimal, const gchar * fFont, float Align, float indent, UT_uint32 iParentID, UT_uint32 … in StartList()
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/dports/editors/abiword/abiword-3.0.5/src/wp/impexp/xp/ |
H A D | ie_imp_RTF.cpp | 284 UT_uint32 iParentID = 0; in buildAbiListProperties() local
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