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Searched defs:iPlr (Results 1 – 14 of 14) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/game/
H A DC4GameScript.cpp822 static long FnGetPlrViewMode(C4PropList * _this, long iPlr) in FnGetPlrViewMode()
835 static C4Object *FnGetPlrView(C4PropList * _this, long iPlr) in FnGetPlrView()
1031 static long FnGetWealth(C4PropList * _this, long iPlr) in FnGetWealth()
1050 static long FnGetPlayerScore(C4PropList * _this, long iPlr) in FnGetPlayerScore()
1056 static long FnGetPlayerScoreGain(C4PropList * _this, long iPlr) in FnGetPlayerScoreGain()
1062 static C4Object *FnGetHiRank(C4PropList * _this, long iPlr) in FnGetHiRank()
1074 static long FnGetCrewCount(C4PropList * _this, long iPlr) in FnGetCrewCount()
1120 static bool FnSurrenderPlayer(C4PropList * _this, long iPlr) in FnSurrenderPlayer()
1170 static C4Object *FnGetCursor(C4PropList * _this, long iPlr) in FnGetCursor()
1180 static C4Object *FnGetViewCursor(C4PropList * _this, long iPlr) in FnGetViewCursor()
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H A DC4Viewport.cpp810 C4Player *pPlr; int32_t iPlr; in NextPlayer() local
H A DC4Game.cpp1225 C4Object *C4Game::FindVisObject(float tx, float ty, int32_t iPlr, const C4Facet &fctViewportGame, c… in FindVisObject()
/dports/games/openclonk/openclonk-release-8.1-src/src/gui/
H A DC4MessageInput.cpp49 …bool fObjInput, C4Object *pScriptTarget, bool fUppercase, bool fTeam, int32_t iPlr, const StdStrBu… in C4ChatInputDialog()
275 …rtTypeIn(bool fObjInput, C4Object *pObj, bool fUpperCase, bool fTeam, int32_t iPlr, const StdStrBu… in StartTypeIn()
859 void C4MessageInput::AbortMsgBoardQuery(C4Object *pObj, int32_t iPlr) in AbortMsgBoardQuery()
H A DC4MessageInput.h36 int32_t iPlr; // target player for script callback variable
H A DC4MainMenu.cpp851 int32_t iPlr = atoi(szObserverTarget); in MenuCommand() local
/dports/games/openclonk/openclonk-release-8.1-src/planet/Arena.ocf/MeltingCastle.ocs/
H A DScript.c148 public func RelaunchPosition(int iPlr, int iTeam) in RelaunchPosition()
/dports/games/openclonk/openclonk-release-8.1-src/src/control/
H A DC4Control.h203 …C4ControlPlayerControl(int32_t iPlr, C4PlayerControl::ControlState state, const C4KeyEventData &rE… in C4ControlPlayerControl()
205 …C4ControlPlayerControl(int32_t iPlr, int32_t iControl, int32_t iExtraData) // old-style menu com e… in C4ControlPlayerControl()
538 C4ControlRemovePlr(int32_t iPlr, bool fDisconnected) in C4ControlRemovePlr()
H A DC4Teams.cpp221 int32_t iPlr = GetIndexedPlayer(j); in GetNameWithParticipants() local
H A DC4Control.cpp358 C4ControlPlayerSelect::C4ControlPlayerSelect(int32_t iPlr, const C4ObjectList &Objs, bool fIsAlt) in C4ControlPlayerSelect()
H A DC4PlayerControl.cpp1371 void C4PlayerControl::RegisterKeyset(int32_t iPlr, C4PlayerControlAssignmentSet *pKeyset) in RegisterKeyset()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Parkour.ocf/Boomshire.ocs/
H A DScript.c59 public func OnPlayerRespawn(int iPlr, object cp) in OnPlayerRespawn()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Clonk.ocd/
H A DScript.c57 protected func Recruitment(int iPlr) in Recruitment()
72 protected func DeRecruitment(int iPlr) { in DeRecruitment()
/dports/games/openclonk/openclonk-release-8.1-src/src/object/
H A DC4ObjectScript.cpp1253 static bool FnSetCrewStatus(C4Object *Obj, long iPlr, bool fInCrew) in FnSetCrewStatus()