/dports/games/openclonk/openclonk-release-8.1-src/src/game/ |
H A D | C4GameScript.cpp | 822 static long FnGetPlrViewMode(C4PropList * _this, long iPlr) in FnGetPlrViewMode() 835 static C4Object *FnGetPlrView(C4PropList * _this, long iPlr) in FnGetPlrView() 1031 static long FnGetWealth(C4PropList * _this, long iPlr) in FnGetWealth() 1050 static long FnGetPlayerScore(C4PropList * _this, long iPlr) in FnGetPlayerScore() 1056 static long FnGetPlayerScoreGain(C4PropList * _this, long iPlr) in FnGetPlayerScoreGain() 1062 static C4Object *FnGetHiRank(C4PropList * _this, long iPlr) in FnGetHiRank() 1074 static long FnGetCrewCount(C4PropList * _this, long iPlr) in FnGetCrewCount() 1120 static bool FnSurrenderPlayer(C4PropList * _this, long iPlr) in FnSurrenderPlayer() 1170 static C4Object *FnGetCursor(C4PropList * _this, long iPlr) in FnGetCursor() 1180 static C4Object *FnGetViewCursor(C4PropList * _this, long iPlr) in FnGetViewCursor() [all …]
|
H A D | C4Viewport.cpp | 810 C4Player *pPlr; int32_t iPlr; in NextPlayer() local
|
H A D | C4Game.cpp | 1225 C4Object *C4Game::FindVisObject(float tx, float ty, int32_t iPlr, const C4Facet &fctViewportGame, c… in FindVisObject()
|
/dports/games/openclonk/openclonk-release-8.1-src/src/gui/ |
H A D | C4MessageInput.cpp | 49 …bool fObjInput, C4Object *pScriptTarget, bool fUppercase, bool fTeam, int32_t iPlr, const StdStrBu… in C4ChatInputDialog() 275 …rtTypeIn(bool fObjInput, C4Object *pObj, bool fUpperCase, bool fTeam, int32_t iPlr, const StdStrBu… in StartTypeIn() 859 void C4MessageInput::AbortMsgBoardQuery(C4Object *pObj, int32_t iPlr) in AbortMsgBoardQuery()
|
H A D | C4MessageInput.h | 36 int32_t iPlr; // target player for script callback variable
|
H A D | C4MainMenu.cpp | 851 int32_t iPlr = atoi(szObserverTarget); in MenuCommand() local
|
/dports/games/openclonk/openclonk-release-8.1-src/planet/Arena.ocf/MeltingCastle.ocs/ |
H A D | Script.c | 148 public func RelaunchPosition(int iPlr, int iTeam) in RelaunchPosition()
|
/dports/games/openclonk/openclonk-release-8.1-src/src/control/ |
H A D | C4Control.h | 203 …C4ControlPlayerControl(int32_t iPlr, C4PlayerControl::ControlState state, const C4KeyEventData &rE… in C4ControlPlayerControl() 205 …C4ControlPlayerControl(int32_t iPlr, int32_t iControl, int32_t iExtraData) // old-style menu com e… in C4ControlPlayerControl() 538 C4ControlRemovePlr(int32_t iPlr, bool fDisconnected) in C4ControlRemovePlr()
|
H A D | C4Teams.cpp | 221 int32_t iPlr = GetIndexedPlayer(j); in GetNameWithParticipants() local
|
H A D | C4Control.cpp | 358 C4ControlPlayerSelect::C4ControlPlayerSelect(int32_t iPlr, const C4ObjectList &Objs, bool fIsAlt) in C4ControlPlayerSelect()
|
H A D | C4PlayerControl.cpp | 1371 void C4PlayerControl::RegisterKeyset(int32_t iPlr, C4PlayerControlAssignmentSet *pKeyset) in RegisterKeyset()
|
/dports/games/openclonk/openclonk-release-8.1-src/planet/Parkour.ocf/Boomshire.ocs/ |
H A D | Script.c | 59 public func OnPlayerRespawn(int iPlr, object cp) in OnPlayerRespawn()
|
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Clonk.ocd/ |
H A D | Script.c | 57 protected func Recruitment(int iPlr) in Recruitment() 72 protected func DeRecruitment(int iPlr) { in DeRecruitment()
|
/dports/games/openclonk/openclonk-release-8.1-src/src/object/ |
H A D | C4ObjectScript.cpp | 1253 static bool FnSetCrewStatus(C4Object *Obj, long iPlr, bool fInCrew) in FnSetCrewStatus()
|