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Searched defs:identname (Results 1 – 9 of 9) sorted by relevance

/dports/security/tinc-devel/tinc-1.1pre18/src/
H A Dnames.c32 char *identname = NULL; /* program name for syslog */ variable
/dports/games/stratagus/stratagus-3.2.0/src/spell/
H A Dscript_spell.cpp296 const std::string identname = LuaToString(l, 1); in CclDefineSpell() local
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/spell/
H A Dscript_spell.cpp327 const std::string identname = LuaToString(l, 1); in CclDefineSpell() local
/dports/security/tinc/tinc-1.0.36/src/
H A Dtincd.c103 char *identname = NULL; /* program name for syslog */ variable
/dports/net-im/libpurple/pidgin-2.14.8/libpurple/protocols/irc/
H A Dirc.c406 const char *nickname, *identname, *realname; in do_login() local
/dports/net-im/pidgin/pidgin-2.14.8/libpurple/protocols/irc/
H A Dirc.c406 const char *nickname, *identname, *realname; in do_login() local
/dports/net-im/finch/pidgin-2.14.8/libpurple/protocols/irc/
H A Dirc.c406 const char *nickname, *identname, *realname; in do_login() local
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/
H A Dshader_language.cpp710 StringName identname = parser.get_next_token(ofs + 1).text; in parse_function() local
/dports/devel/godot2/godot-2.1.6-stable/servers/visual/
H A Dshader_language.cpp710 StringName identname = parser.get_next_token(ofs + 1).text; in parse_function() local