Searched defs:inMultisample (Results 1 – 1 of 1) sorted by relevance
136 bool inMultisample = inSampleCount > 1 && renderContext->supportsMultisampleTextures(); in allocateTexture2D() local185 bool inMultisample = inSampleCount > 1 && renderContext->supportsMultisampleTextures(); in allocateTextureCube() local