Searched defs:in_normals (Results 1 – 10 of 10) sorted by relevance
/dports/x11-toolkits/qt5-datavis3d/kde-qtdatavis3d-5.15.2p2/src/datavisualization/utils/ |
H A D | vertexindexer.cpp | 53 const QVector<QVector3D> &in_normals, in indexVBO()
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/dports/graphics/nanort/nanort-b1feea8/examples/path_tracer/ |
H A D | tiny_obj_loader.cc | 311 const std::vector<float> &in_normals, in updateVertex() 369 const std::vector<float> &in_normals, in exportFaceGroupToShape()
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/dports/graphics/nanort/nanort-b1feea8/examples/objrender/ |
H A D | tiny_obj_loader.cc | 321 const std::vector<float> &in_normals, in updateVertex() 379 const std::vector<float> &in_normals, in exportFaceGroupToShape()
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/dports/graphics/nanort/nanort-b1feea8/examples/vrcamera/ |
H A D | tiny_obj_loader.cc | 311 const std::vector<float> &in_normals, in updateVertex() 369 const std::vector<float> &in_normals, in exportFaceGroupToShape()
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/dports/graphics/nanort/nanort-b1feea8/examples/double_precision/ |
H A D | tiny_obj_loader.cc | 311 const std::vector<float> &in_normals, in updateVertex() 369 const std::vector<float> &in_normals, in exportFaceGroupToShape()
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/dports/graphics/nanort/nanort-b1feea8/examples/bidir_path_tracer/ |
H A D | tiny_obj_loader.h | 553 const std::vector<float> &in_normals, in updateVertex() 613 const std::vector<float> &in_normals, in exportFaceGroupToShape()
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/dports/graphics/opencv/opencv-4.5.3/contrib/modules/rgbd/test/ |
H A D | test_normal.cpp | 293 Mat in_normals; in testit() local
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/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/recognition/include/pcl/recognition/impl/ |
H A D | implicit_shape_model.hpp | 755 typename pcl::PointCloud<Normal>::Ptr in_normals, in findObjects()
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/slic3r/GUI/ |
H A D | 3DScene.cpp | 89 Eigen::MatrixXd in_normals = MapMatrixXfUnaligned(face_normals.front().data(), in smooth_normals_corner() local
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/dports/games/cake/cake_src/cake/ |
H A D | q3bsp.cpp | 2147 …vec4_t *in_normals = (vec4_t*) cake_malloc(surf->numverts[0]*sizeof(vec4_t), "Q3BSP::BuildBezierPa… in BuildBezierPatch() local
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