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Searched defs:int_to_fixed (Results 1 – 8 of 8) sorted by relevance

/dports/graphics/p5-Image-Scale/Image-Scale-0.12/include/
H A Dfixed.h32 static inline fixed_t int_to_fixed(int32_t x) { in int_to_fixed() function
/dports/devel/etl/synfig-1.2.2/synfig-core/src/synfig/rendering/software/task/
H A Dtaskmeshsw.cpp82 inline static long long int_to_fixed(int i) in int_to_fixed() function in TaskMeshSW::Internal
/dports/graphics/synfig/synfig-1.2.2/synfig-core/src/synfig/rendering/software/task/
H A Dtaskmeshsw.cpp82 inline static long long int_to_fixed(int i) in int_to_fixed() function in TaskMeshSW::Internal
/dports/graphics/synfigstudio/synfig-1.2.2/synfig-core/src/synfig/rendering/software/task/
H A Dtaskmeshsw.cpp82 inline static long long int_to_fixed(int i) in int_to_fixed() function in TaskMeshSW::Internal
/dports/games/libretro-pcsx_rearmed/pcsx_rearmed-c2d67cd/plugins/gpu_neon/psx_gpu/
H A Dpsx_gpu_standard.c30 #define int_to_fixed(value) \ macro
H A Dpsx_gpu.c62 #define int_to_fixed(value) \ macro
/dports/games/kodi-addon-game.libretro.pcsx-rearmed/game.libretro.pcsx-rearmed-22.0.0.19-Matrix/depends/common/pcsx-rearmed/plugins/gpu_neon/psx_gpu/
H A Dpsx_gpu_standard.c30 #define int_to_fixed(value) \ macro
H A Dpsx_gpu.c62 #define int_to_fixed(value) \ macro