1 /* source/treasure.c: dungeon object definitions
2 
3    Copyright (c) 1989-94 James E. Wilson, Robert A. Koeneke
4 
5    This software may be copied and distributed for educational, research, and
6    not for profit purposes provided that this copyright and statement are
7    included in all such copies. */
8 
9 #include "config.h"
10 #include "constant.h"
11 #include "types.h"
12 
13 /* Following are treasure arrays	and variables			*/
14 
15 /* Object description:	Objects are defined here.  Each object has
16   the following attributes:
17 	Descriptor : Name of item and formats.
18 		& is replaced with 'a', 'an', or a number.
19 		~ is replaced with null or 's'.
20 	Character  : Character that represents the item.
21 	Type value : Value representing the type of object.
22 	Sub value  : separate value for each item of a type.
23 		0 - 63: object can not stack
24 		64 - 127: dungeon object, can stack with other D object
25 		128 - 191: unused, previously for store items
26 		192: stack with other iff have same p1 value, always
27 			treated as individual objects
28 		193 - 255: object can stack with others iff they have
29 			the same p1 value, usually considered one group
30 		Objects which have two type values, e.g. potions and
31 		scrolls, need to have distinct subvals for
32 		each item regardless of its tval
33 	Damage	   : amount of damage item can cause.
34 	Weight	   : relative weight of an item.
35 	Number	   : number of items appearing in group.
36 	To hit	   : magical plusses to hit.
37 	To damage  : magical plusses to damage.
38 	AC	   : objects relative armor class.
39 		1 is worse than 5 is worse than 10 etc.
40 	To AC	   : Magical bonuses to AC.
41 	P1	   : Catch all for magical abilities such as
42 		     plusses to strength, minuses to searching.
43 	Flags	   : Abilities of object.  Each ability is a
44 		     bit.  Bits 1-31 are used. (Signed integer)
45 	Level	   : Minimum level on which item can be found.
46 	Cost	   : Relative cost of item.
47 
48 	Special Abilities can be added to item by magic_init(),
49 	found in misc.c.
50 
51 	Scrolls, Potions, and Food:
52 	Flags is used to define a function which reading/quaffing
53 	will cause.  Most scrolls and potions have only one bit
54 	set.  Potions will generally have some food value, found
55 	in p1.
56 
57 	Wands and Staffs:
58 	Flags defines a function, p1 contains number of charges
59 	for item.  p1 is set in magic_init() in misc.c.
60 
61 	Chests:
62 	Traps are added randomly by magic_init() in misc.c.	*/
63 
64 /* Object list (All objects must be defined here)		 */
65 
66 #if defined(MACGAME) || defined(RSRC_PART2)
67 treasure_type *object_list;
68 #else
69 treasure_type object_list[MAX_OBJECTS] = {
70 /* Dungeon items from 0 to MAX_DUNGEON_OBJ */
71 {"Poison"			,0x00000001L,	TV_FOOD, ',',	/*  0*/
72   500,	   0,	64,   1,   1,	0,   0,	 0,   0, {0,0}	,  7},
73 {"Blindness"			,0x00000002L,	TV_FOOD, ',',	/*  1*/
74   500,	   0,	65,   1,   1,	0,   0,	 0,   0, {0,0}	,  9},
75 {"Paranoia"			,0x00000004L,	TV_FOOD, ',',	/*  2*/
76   500,	   0,	66,   1,   1,	0,   0,	 0,   0, {0,0}	,  9},
77 {"Confusion"			,0x00000008L,	TV_FOOD, ',',	/*  3*/
78   500,	   0,	67,   1,   1,	0,   0,	 0,   0, {0,0}	,  7},
79 {"Hallucination"		,0x00000010L,	TV_FOOD, ',',	/*  4*/
80   500,	   0,	68,   1,   1,	0,   0,	 0,   0, {0,0}	, 13},
81 {"Cure Poison"			,0x00000020L,	TV_FOOD, ',',	/*  5*/
82   500,	  60,	69,   1,   1,	0,   0,	 0,   0, {0,0}	,  8},
83 {"Cure Blindness"		,0x00000040L,	TV_FOOD, ',',	/*  6*/
84   500,	  50,	70,   1,   1,	0,   0,	 0,   0, {0,0}	, 10},
85 {"Cure Paranoia"		,0x00000080L,	TV_FOOD, ',',	/*  7*/
86   500,	  25,	71,   1,   1,	0,   0,	 0,   0, {0,0}	, 12},
87 {"Cure Confusion"		,0x00000100L,	TV_FOOD, ',',	/*  8*/
88   500,	  50,	72,   1,   1,	0,   0,	 0,   0, {0,0}	,  6},
89 {"Weakness"			,0x04000200L,	TV_FOOD, ',',	/*  9*/
90   500,	   0,	73,   1,   1,	0,   0,	 0,   0, {0,0}	,  7},
91 {"Unhealth"			,0x04000400L,	TV_FOOD, ',',	/* 10*/
92   500,	  50,	74,   1,   1,	0,   0,	 0,   0, {10,10}, 15},
93 {"Restore Constitution"		,0x00010000L,	TV_FOOD, ',',	/* 11*/
94   500,	 350,	75,   1,   1,	0,   0,	 0,   0, {0,0}	, 20},
95 {"First-Aid"			,0x00200000L,	TV_FOOD, ',',	/* 12*/
96   500,	   5,	76,   1,   1,	0,   0,	 0,   0, {0,0}	,  6},
97 {"Minor Cures"			,0x00400000L,	TV_FOOD, ',',	/* 13*/
98   500,	  20,	77,   1,   1,	0,   0,	 0,   0, {0,0}	,  7},
99 {"Light Cures"			,0x00800000L,	TV_FOOD, ',',	/* 14*/
100   500,	  30,	78,   1,   1,	0,   0,	 0,   0, {0,0}	, 10},
101 {"Restoration"			,0x001F8000L,	TV_FOOD, ',',	/* 15*/
102   500,	1000,	79,   1,   1,	0,   0,	 0,   0, {0,0}	, 30},
103 {"Poison"			,0x00000001L,	TV_FOOD, ',',	/* 16*/
104  1200,	   0,	80,   1,   1,	0,   0,	 0,   0, {0,0}	, 15},
105 {"Hallucination"		,0x00000010L,	TV_FOOD, ',',	/* 17*/
106  1200,	   0,	81,   1,   1,	0,   0,	 0,   0, {0,0}	, 18},
107 {"Cure Poison"			,0x00000020L,	TV_FOOD, ',',	/* 18*/
108  1200,	  75,	82,   1,   1,	0,   0,	 0,   0, {0,0}	, 19},
109 {"Unhealth"			,0x04000400L,	TV_FOOD, ',',	/* 19*/
110  1200,	  75,	83,   1,   1,	0,   0,	 0,   0, {10,12}, 28},
111 {"Major Cures"			,0x02000000L,	TV_FOOD, ',',	/* 20*/
112  1200,	  75,	84,   1,   2,	0,   0,	 0,   0, {0,0}	, 16},
113 {"& Ration~ of Food"		,0x00000000L,	TV_FOOD, ',',	/* 21*/
114  5000,	   3,	90,   1,  10,	0,   0,	 0,   0, {0,0}	,  0},
115 {"& Ration~ of Food"		,0x00000000L,	TV_FOOD, ',',	/* 22*/
116  5000,	   3,	90,   1,  10,	0,   0,	 0,   0, {0,0}	,  5},
117 {"& Ration~ of Food"		,0x00000000L,	TV_FOOD, ',',	/* 23*/
118  5000,	   3,	90,   1,  10,	0,   0,	 0,   0, {0,0}	, 10},
119 {"& Slime Mold~"		,0x00000000L,	TV_FOOD, ',',	/* 24*/
120  3000,	   2,	91,   1,   5,	0,   0,	 0,   0, {0,0}	,  1},
121 {"& Piece~ of Elvish Waybread"	,0x02000020L,	TV_FOOD, ',',	/* 25*/
122  7500,	  25,	92,   1,   3,	0,   0,	 0,   0, {0,0}	,  6},
123 {"& Piece~ of Elvish Waybread"	,0x02000020L,	TV_FOOD, ',',	/* 26*/
124  7500,	  25,	92,   1,   3,	0,   0,	 0,   0, {0,0}	, 12},
125 {"& Piece~ of Elvish Waybread"	,0x02000020L,	TV_FOOD, ',',	/* 27*/
126  7500,	  25,	92,   1,   3,	0,   0,	 0,   0, {0,0}	, 20},
127 {"& Dagger (Main Gauche)"	,0x00000000L,	TV_SWORD, '|',	/* 28*/
128     0,	  25,	1,   1,  30,	0,   0,	 0,   0, {1,5}	,  2},
129 {"& Dagger (Misericorde)"	,0x00000000L,	TV_SWORD, '|',	/* 29*/
130     0,	  10,	2,   1,  15,	0,   0,	 0,   0, {1,4}	,  0},
131 {"& Dagger (Stiletto)"		,0x00000000L,	TV_SWORD, '|',	/* 30*/
132     0,	  10,	3,   1,  12,	0,   0,	 0,   0, {1,4}	,  0},
133 {"& Dagger (Bodkin)"		,0x00000000L,	TV_SWORD, '|',	/* 31*/
134     0,	  10,	4,   1,  20,	0,   0,	 0,   0, {1,4}	,  1},
135 {"& Broken Dagger"		,0x00000000L,	TV_SWORD, '|',	/* 32*/
136     0,	   0,	5,   1,  15,  -2,  -2,	 0,   0, {1,1}	,  0},
137 {"& Backsword"			,0x00000000L,	TV_SWORD, '|',	/* 33*/
138     0,	 150,	6,   1,  95,	0,   0,	 0,   0, {1,9}	,  7},
139 {"& Bastard Sword"		,0x00000000L,	TV_SWORD, '|',	/* 34*/
140     0,	 350,	7,   1, 140,	0,   0,	 0,   0, {3,4}	, 14},
141 {"& Thrusting Sword (Bilbo)"	,0x00000000L,	TV_SWORD, '|',	/* 35*/
142     0,	  60,	8,   1,  80,	0,   0,	 0,   0, {1,6}	,  4},
143 {"& Thrusting Sword (Baselard)"	,0x00000000L,	TV_SWORD, '|',	/* 36*/
144     0,	  80,	9,   1, 100,	0,   0,	 0,   0, {1,7}	,  5},
145 {"& Broadsword"			,0x00000000L,	TV_SWORD, '|',	/* 37*/
146     0,	 255,	10,   1, 150,	0,   0,	 0,   0, {2,5}	,  9},
147 {"& Two-Handed Sword (Claymore)",0x00000000L,	TV_SWORD, '|',	/* 38*/
148     0,	 775,	11,   1, 200,	0,   0,	 0,   0, {3,6}	, 30},
149 {"& Cutlass"			,0x00000000L,	TV_SWORD, '|',	/* 39*/
150     0,	  85,	12,   1, 110,	0,   0,	 0,   0, {1,7}	,  7},
151 {"& Two-Handed Sword (Espadon)"	,0x00000000L,	TV_SWORD, '|',	/* 40*/
152     0,	 655,	13,   1, 180,	0,   0,	 0,   0, {3,6}	, 35},
153 {"& Executioner's Sword"	,0x00000000L,	TV_SWORD, '|',	/* 41*/
154     0,	 850,	14,   1, 260,	0,   0,	 0,   0, {4,5}	, 40},
155 {"& Two-Handed Sword (Flamberge)",0x00000000L,	TV_SWORD, '|',	/* 42*/
156     0,	1000,	15,   1, 240,	0,   0,	 0,   0, {4,5}	, 45},
157 {"& Foil"			,0x00000000L,	TV_SWORD, '|',	/* 43*/
158     0,	  35,	16,   1,  30,	0,   0,	 0,   0, {1,5}	,  2},
159 {"& Katana"			,0x00000000L,	TV_SWORD, '|',	/* 44*/
160     0,	 400,	17,   1, 120,	0,   0,	 0,   0, {3,4}	, 18},
161 {"& Longsword"			,0x00000000L,	TV_SWORD, '|',	/* 45*/
162     0,	 200,	18,   1, 130,	0,   0,	 0,   0, {1,10} , 12},
163 {"& Two-Handed Sword (No-Dachi)",0x00000000L,	TV_SWORD, '|',	/* 46*/
164     0,	 675,	19,   1, 200,	0,   0,	 0,   0, {4,4}	, 45},
165 {"& Rapier"			,0x00000000L,	TV_SWORD, '|',	/* 47*/
166     0,	  42,	20,   1,  40,	0,   0,	 0,   0, {1,6}	,  4},
167 {"& Sabre"			,0x00000000L,	TV_SWORD, '|',	/* 48*/
168     0,	  50,	21,   1,  50,	0,   0,	 0,   0, {1,7}	,  5},
169 {"& Small Sword"		,0x00000000L,	TV_SWORD, '|',	/* 49*/
170     0,	  48,	22,   1,  75,	0,   0,	 0,   0, {1,6}	,  5},
171 {"& Two-Handed Sword (Zweihander)",0x00000000L,	TV_SWORD, '|',	/* 50*/
172     0,	1500,	23,   1, 280,	0,   0,	 0,   0, {4,6}	, 50},
173 {"& Broken Sword"		,0x00000000L,	TV_SWORD, '|',	/* 51*/
174     0,	   0,	24,   1,  75,  -2,  -2,	 0,   0, {1,1}	,  0},
175 {"& Ball and Chain"		,0x00000000L,	TV_HAFTED, '\\',/* 52*/
176     0,	 200,	1,   1, 150,	0,   0,	 0,   0, {2,4}	, 20},
177 {"& Cat-o'-Nine-Tails"		,0x00000000L,	TV_HAFTED, '\\',/* 53*/
178     0,	  14,	2,   1,  40,	0,   0,	 0,   0, {1,4}	,  3},
179 {"& Wooden Club"		,0x00000000L,	TV_HAFTED, '\\',/* 54*/
180     0,	  10,	3,   1, 100,	0,   0,	 0,   0, {1,3}	,  0},
181 {"& Flail"			,0x00000000L,	TV_HAFTED, '\\',/* 55*/
182     0,	 353,	4,   1, 150,	0,   0,	 0,   0, {2,6}	, 12},
183 {"& Two-Handed Great Flail"	,0x00000000L,	TV_HAFTED, '\\',/* 56*/
184     0,	 590,	5,   1, 280,	0,   0,	 0,   0, {3,6}	, 45},
185 {"& Morningstar"		,0x00000000L,	TV_HAFTED, '\\',/* 57*/
186     0,	 396,	6,   1, 150,	0,   0,	 0,   0, {2,6}	, 10},
187 {"& Mace"			,0x00000000L,	TV_HAFTED, '\\',/* 58*/
188     0,	 130,	7,   1, 120,	0,   0,	 0,   0, {2,4}	,  6},
189 {"& War Hammer"			,0x00000000L,	TV_HAFTED, '\\',/* 59*/
190     0,	 225,	8,   1, 120,	0,   0,	 0,   0, {3,3}	,  5},
191 {"& Lead-Filled Mace"		,0x00000000L,	TV_HAFTED, '\\',/* 60*/
192     0,	 502,	9,   1, 180,	0,   0,	 0,   0, {3,4}	, 15},
193 {"& Awl-Pike"			,0x00000000L,	TV_POLEARM, '/',/* 61*/
194     0,	 200,	1,   1, 160,	0,   0,	 0,   0, {1,8}	,  8},
195 {"& Beaked Axe"			,0x00000000L,	TV_POLEARM, '/',/* 62*/
196     0,	 408,	2,   1, 180,	0,   0,	 0,   0, {2,6}	, 15},
197 {"& Fauchard"			,0x00000000L,	TV_POLEARM, '/',/* 63*/
198     0,	 326,	3,   1, 170,	0,   0,	 0,   0, {1,10} , 17},
199 {"& Glaive"			,0x00000000L,	TV_POLEARM, '/',/* 64*/
200     0,	 363,	4,   1, 190,	0,   0,	 0,   0, {2,6}	, 20},
201 {"& Halberd"			,0x00000000L,	TV_POLEARM, '/',/* 65*/
202     0,	 430,	5,   1, 190,	0,   0,	 0,   0, {3,4}	, 22},
203 {"& Lucerne Hammer"		,0x00000000L,	TV_POLEARM, '/',/* 66*/
204     0,	 376,	6,   1, 120,	0,   0,	 0,   0, {2,5}	, 11},
205 {"& Pike"			,0x00000000L,	TV_POLEARM, '/',/* 67*/
206     0,	 358,	7,   1, 160,	0,   0,	 0,   0, {2,5}	, 15},
207 {"& Spear"			,0x00000000L,	TV_POLEARM, '/',/* 68*/
208     0,	  36,	8,   1,  50,	0,   0,	 0,   0, {1,6}	,  5},
209 {"& Lance"			,0x00000000L,	TV_POLEARM, '/',/* 69*/
210     0,	 230,	9,   1, 300,	0,   0,	 0,   0, {2,8}	, 10},
211 {"& Javelin"			,0x00000000L,	TV_POLEARM, '/',/* 70*/
212     0,	  18,	10,   1,  30,	0,   0,	 0,   0, {1,4}	,  4},
213 {"& Battle Axe (Balestarius)"	,0x00000000L,	TV_POLEARM, '/',/* 71*/
214     0,	 500,	11,   1, 180,	0,   0,	 0,   0, {2,8}	, 30},
215 {"& Battle Axe (European)"	,0x00000000L,	TV_POLEARM, '/',/* 72*/
216     0,	 334,	12,   1, 170,	0,   0,	 0,   0, {3,4}	, 13},
217 {"& Broad Axe"			,0x00000000L,	TV_POLEARM, '/',/* 73*/
218     0,	 304,	13,   1, 160,	0,   0,	 0,   0, {2,6}	, 17},
219 {"& Short Bow"			,0x00000000L,	TV_BOW, '}',	/* 74*/
220     2,	  50,	1,   1,  30,	0,   0,	 0,   0, {0,0}	,  3},
221 {"& Long Bow"			,0x00000000L,	TV_BOW, '}',	/* 75*/
222     3,	 120,	2,   1,  40,	0,   0,	 0,   0, {0,0}	, 10},
223 {"& Composite Bow"		,0x00000000L,	TV_BOW, '}',	/* 76*/
224     4,	 240,	3,   1,  40,	0,   0,	 0,   0, {0,0}	, 40},
225 {"& Light Crossbow"		,0x00000000L,	TV_BOW, '}',	/* 77*/
226     5,	 140,	10,   1, 110,	0,   0,	 0,   0, {0,0}	, 15},
227 {"& Heavy Crossbow"		,0x00000000L,	TV_BOW, '}',	/* 78*/
228     6,	 300,	11,   1, 200,	0,   0,	 0,   0, {1,1}	, 30},
229 {"& Sling"			,0x00000000L,	TV_BOW, '}',	/* 79*/
230     1,	   5,	20,   1,   5,	0,   0,	 0,   0, {0,0}	,  1},
231 {"& Arrow~"			,0x00000000L,	TV_ARROW, '{',	/* 80*/
232     0,	   1, 193,   1,   2,	0,   0,	 0,   0, {1,4}	,  2},
233 {"& Bolt~"			,0x00000000L,	TV_BOLT, '{',	/* 81*/
234     0,	   2, 193,   1,   3,	0,   0,	 0,   0, {1,5}	,  2},
235 {"& Rounded Pebble~"		,0x00000000L,	TV_SLING_AMMO, '{',/* 82*/
236     0,	   1, 193,   1,   4,	0,   0,	 0,   0, {1,2}	,  0},
237 {"& Iron Shot~"			,0x00000000L,	TV_SLING_AMMO, '{',/* 83*/
238     0,	   2, 194,   1,   5,	0,   0,	 0,   0, {1,3}	,  3},
239 {"& Iron Spike~"		,0x00000000L,	TV_SPIKE, '~',	/* 84*/
240     0,	   1, 193,   1,  10,	0,   0,	 0,   0, {1,1}	,  1},
241 {"& Brass Lantern~"		,0x00000000L,	TV_LIGHT, '~',	/* 85*/
242  7500,	  35,	1,   1,  50,	0,   0,	 0,   0, {1,1}	,  1},
243 {"& Wooden Torch~"		,0x00000000L,	TV_LIGHT, '~',	/* 86*/
244  4000,	   2, 193,   1,  30,	0,   0,	 0,   0, {1,1}	,  1},
245 {"& Orcish Pick"		,0x20000000L,	TV_DIGGING, '\\',/* 87*/
246     2,	 500,	2,   1, 180,	0,   0,	 0,   0, {1,3}	, 20},
247 {"& Dwarven Pick"	       ,0x20000000L,	TV_DIGGING, '\\',/* 88*/
248     3,	1200,	3,   1, 200,	0,   0,	 0,   0, {1,4}	, 50},
249 {"& Gnomish Shovel"		,0x20000000L,	TV_DIGGING, '\\',/* 89*/
250     1,	 100,	5,   1,  50,	0,   0,	 0,   0, {1,2}	, 20},
251 {"& Dwarven Shovel"		,0x20000000L,	TV_DIGGING, '\\',/* 90*/
252     2,	 250,	6,   1, 120,	0,   0,	 0,   0, {1,3}	, 40},
253 {"& Pair of Soft Leather Shoes"	,0x00000000L,	TV_BOOTS, ']',	/* 91*/
254     0,	   4,	1,   1,   5,	0,   0,	 1,   0, {0,0}	,  1},
255 {"& Pair of Soft Leather Boots"	,0x00000000L,	TV_BOOTS, ']',	/* 92*/
256     0,	   7,	2,   1,  20,	0,   0,	 2,   0, {1,1}	,  4},
257 {"& Pair of Hard Leather Boots"	,0x00000000L,	TV_BOOTS, ']',	/* 93*/
258     0,	  12,	3,   1,  40,	0,   0,	 3,   0, {1,1}	,  6},
259 {"& Soft Leather Cap"		,0x00000000L,	TV_HELM, ']',	/* 94*/
260     0,	   4,	1,   1,  10,	0,   0,	 1,   0, {0,0}	,  2},
261 {"& Hard Leather Cap"		,0x00000000L,	TV_HELM, ']',	/* 95*/
262     0,	  12,	2,   1,  15,	0,   0,	 2,   0, {0,0}	,  4},
263 {"& Metal Cap"			,0x00000000L,	TV_HELM, ']',	/* 96*/
264     0,	  30,	3,   1,  20,	0,   0,	 3,   0, {1,1}	,  7},
265 {"& Iron Helm"			,0x00000000L,	TV_HELM, ']',	/* 97*/
266     0,	  75,	4,   1,  75,	0,   0,	 5,   0, {1,3}	, 20},
267 {"& Steel Helm"			,0x00000000L,	TV_HELM, ']',	/* 98*/
268     0,	 200,	5,   1,  60,	0,   0,	 6,   0, {1,3}	, 40},
269 {"& Silver Crown"		,0x00000000L,	TV_HELM, ']',	/* 99*/
270     0,	 500,	6,   1,  20,	0,   0,	 0,   0, {1,1}	, 44},
271 {"& Golden Crown"		,0x00000000L,	TV_HELM, ']',	/*100*/
272     0,	1000,	7,   1,  30,	0,   0,	 0,   0, {1,2}	, 47},
273 {"& Jewel-Encrusted Crown"	,0x00000000L,	TV_HELM, ']',	/*101*/
274     0,	2000,	8,   1,  40,	0,   0,	 0,   0, {1,3}	, 50},
275 {"& Robe"			,0x00000000L,	TV_SOFT_ARMOR, '(',/*102*/
276     0,	   4,	1,   1,  20,	0,   0,	 2,   0, {0,0}	,  1},
277 {"Soft Leather Armor"		,0x00000000L,	TV_SOFT_ARMOR, '(',/*103*/
278     0,	  18,	2,   1,  80,	0,   0,	 4,   0, {0,0}	,  2},
279 {"Soft Studded Leather"		,0x00000000L,	TV_SOFT_ARMOR, '(',/*104*/
280     0,	  35,	3,   1,  90,	0,   0,	 5,   0, {1,1}	,  3},
281 {"Hard Leather Armor"		,0x00000000L,	TV_SOFT_ARMOR, '(',/*105*/
282     0,	  55,	4,   1, 100,  -1,   0,	 6,   0, {1,1}	,  5},
283 {"Hard Studded Leather"		,0x00000000L,	TV_SOFT_ARMOR, '(',/*106*/
284     0,	 100,	5,   1, 110,  -1,   0,	 7,   0, {1,2}	,  7},
285 {"Woven Cord Armor"		,0x00000000L,	TV_SOFT_ARMOR, '(',/*107*/
286     0,	  45,	6,   1, 150,  -1,   0,	 6,   0, {0,0}	,  7},
287 {"Soft Leather Ring Mail"	,0x00000000L,	TV_SOFT_ARMOR, '(',/*108*/
288     0,	 160,	7,   1, 130,  -1,   0,	 6,   0, {1,2}	, 10},
289 {"Hard Leather Ring Mail"	,0x00000000L,	TV_SOFT_ARMOR, '(',/*109*/
290     0,	 230,	8,   1, 150,  -2,   0,	 8,   0, {1,3}	, 12},
291 {"Leather Scale Mail"		,0x00000000L,	TV_SOFT_ARMOR, '(',/*110*/
292     0,	 330,	9,   1, 140,  -1,   0,	11,   0, {1,1}	, 14},
293 {"Metal Scale Mail"		,0x00000000L,	TV_HARD_ARMOR, '[',/*111*/
294     0,	 430,	1,   1, 250,  -2,   0,	13,   0, {1,4}	, 24},
295 {"Chain Mail"			,0x00000000L,	TV_HARD_ARMOR, '[',/*112*/
296     0,	 530,	2,   1, 220,  -2,   0,	14,   0, {1,4}	, 26},
297 {"Rusty Chain Mail"		,0x00000000L,	TV_HARD_ARMOR, '[',/*113*/
298     0,	   0,	3,   1, 220,  -5,   0,	14,  -8, {1,4}	, 26},
299 {"Double Chain Mail"		,0x00000000L,	TV_HARD_ARMOR, '[',/*114*/
300     0,	 630,	4,   1, 260,  -2,   0,	15,   0, {1,4}	, 28},
301 {"Augmented Chain Mail"		,0x00000000L,	TV_HARD_ARMOR, '[',/*115*/
302     0,	 675,	5,   1, 270,  -2,   0,	16,   0, {1,4}	, 30},
303 {"Bar Chain Mail"		,0x00000000L,	TV_HARD_ARMOR, '[',/*116*/
304     0,	 720,	6,   1, 280,  -2,   0,	18,   0, {1,4}	, 34},
305 {"Metal Brigandine Armor"	,0x00000000L,	TV_HARD_ARMOR, '[',/*117*/
306     0,	 775,	7,   1, 290,  -3,   0,	19,   0, {1,4}	, 36},
307 {"Laminated Armor"		,0x00000000L,	TV_HARD_ARMOR, '[',/*118*/
308     0,	 825,	8,   1, 300,  -3,   0,	20,   0, {1,4}	, 38},
309 {"Partial Plate Armor"		,0x00000000L,	TV_HARD_ARMOR, '[',/*119*/
310     0,	 900,	9,   1, 320,  -3,   0,	22,   0, {1,6}	, 42},
311 {"Metal Lamellar Armor"		,0x00000000L,	TV_HARD_ARMOR, '[',/*120*/
312     0,	 950,	10,   1, 340,  -3,   0,	23,   0, {1,6}	, 44},
313 {"Full Plate Armor"		,0x00000000L,	TV_HARD_ARMOR, '[',/*121*/
314     0,	1050,	11,   1, 380,  -3,   0,	25,   0, {2,4}	, 48},
315 {"Ribbed Plate Armor"		,0x00000000L,	TV_HARD_ARMOR, '[',/*122*/
316     0,	1200,	12,   1, 380,  -3,   0,	28,   0, {2,4}	, 50},
317 {"& Cloak"			,0x00000000L,	TV_CLOAK, '(',	/*123*/
318     0,	   3,	1,   1,  10,	0,   0,	 1,   0, {0,0}	,  1},
319 {"& Set of Leather Gloves"	,0x00000000L,	TV_GLOVES, ']',	/*124*/
320     0,	   3,	1,   1,   5,	0,   0,	 1,   0, {0,0}	,  1},
321 {"& Set of Gauntlets"		,0x00000000L,	TV_GLOVES, ']',	/*125*/
322     0,	  35,	2,   1,  25,	0,   0,	 2,   0, {1,1}	, 12},
323 {"& Small Leather Shield"	,0x00000000L,	TV_SHIELD, ')',	/*126*/
324     0,	  30,	1,   1,  50,	0,   0,	 2,   0, {1,1}	,  3},
325 {"& Medium Leather Shield"	,0x00000000L,	TV_SHIELD, ')',	/*127*/
326     0,	  60,	2,   1,  75,	0,   0,	 3,   0, {1,2}	,  8},
327 {"& Large Leather Shield"	,0x00000000L,	TV_SHIELD, ')',	/*128*/
328     0,	 120,	3,   1, 100,	0,   0,	 4,   0, {1,2}	, 15},
329 {"& Small Metal Shield"		,0x00000000L,	TV_SHIELD, ')',	/*129*/
330     0,	  50,	4,   1,  65,	0,   0,	 3,   0, {1,2}	, 10},
331 {"& Medium Metal Shield"	,0x00000000L,	TV_SHIELD, ')',	/*130*/
332     0,	 125,	5,   1,  90,	0,   0,	 4,   0, {1,3}	, 20},
333 {"& Large Metal Shield"		,0x00000000L,	TV_SHIELD, ')',	/*131*/
334     0,	 200,	6,   1, 120,	0,   0,	 5,   0, {1,3}	, 30},
335 {"Strength"			,0x00000001L,	TV_RING, '=',	/*132*/
336     0,	 400,	0,   1,   2,	0,   0,	 0,   0, {0,0}	, 30},
337 {"Dexterity"			,0x00000008L,	TV_RING, '=',	/*133*/
338     0,	 400,	1,   1,   2,	0,   0,	 0,   0, {0,0}	, 30},
339 {"Constitution"			,0x00000010L,	TV_RING, '=',	/*134*/
340     0,	 400,	2,   1,   2,	0,   0,	 0,   0, {0,0}	, 30},
341 {"Intelligence"			,0x00000002L,	TV_RING, '=',	/*135*/
342     0,	 400,	3,   1,   2,	0,   0,	 0,   0, {0,0}	, 30},
343 {"Speed"			,0x00001000L,	TV_RING, '=',	/*136*/
344     0,	3000,	4,   1,   2,	0,   0,	 0,   0, {0,0}	, 50},
345 {"Searching"			,0x00000040L,	TV_RING, '=',	/*137*/
346     0,	 250,	5,   1,   2,	0,   0,	 0,   0, {0,0}	,  7},
347 {"Teleportation"		,0x80000400L,	TV_RING, '=',	/*138*/
348     0,	   0,	6,   1,   2,	0,   0,	 0,   0, {0,0}	,  7},
349 {"Slow Digestion"		,0x00000080L,	TV_RING, '=',	/*139*/
350     0,	 200,	7,   1,   2,	0,   0,	 0,   0, {0,0}	,  7},
351 {"Resist Fire"			,0x00080000L,	TV_RING, '=',	/*140*/
352     0,	 250,	8,   1,   2,	0,   0,	 0,   0, {0,0}	, 14},
353 {"Resist Cold"			,0x00200000L,	TV_RING, '=',	/*141*/
354     0,	 250,	9,   1,   2,	0,   0,	 0,   0, {0,0}	, 14},
355 {"Feather Falling"		,0x04000000L,	TV_RING, '=',	/*142*/
356     0,	 200,	10,   1,   2,	0,   0,	 0,   0, {0,0}	,  7},
357 {"Adornment"			,0x00000000L,	TV_RING, '=',	/*143*/
358     0,	  20,	11,   1,   2,	0,   0,	 0,   0, {0,0}	,  7},
359 /* was a ring of adornment, subval = 12 here */
360 {"& Arrow~"			,0x00000000L,	TV_ARROW, '{',	/*144*/
361     0,	   1, 193,   1,   2,	0,   0,	 0,   0, {1,4}	, 15},
362 {"Weakness"			,0x80000001L,	TV_RING, '=',	/*145*/
363    -5,	   0,	13,   1,   2,	0,   0,	 0,   0, {0,0}	,  7},
364 {"Lordly Protection (FIRE)"	,0x00080000L,	TV_RING, '=',	/*146*/
365     0,	1200,	14,   1,   2,	0,   0,	 0,   5, {0,0}	, 50},
366 {"Lordly Protection (ACID)"	,0x00100000L,	TV_RING, '=',	/*147*/
367     0,	1200,	15,   1,   2,	0,   0,	 0,   5, {0,0}	, 50},
368 {"Lordly Protection (COLD)"	,0x00200000L,	TV_RING, '=',	/*148*/
369     0,	1200,	16,   1,   2,	0,   0,	 0,   5, {0,0}	, 50},
370 {"WOE"				,0x80000644L,	TV_RING, '=',	/*149*/
371    -5,	   0,	17,   1,   2,	0,   0,	 0,  -3, {0,0}	, 50},
372 {"Stupidity"			,0x80000002L,	TV_RING, '=',	/*150*/
373    -5,	   0,	18,   1,   2,	0,   0,	 0,   0, {0,0}	,  7},
374 {"Increase Damage"		,0x00000000L,	TV_RING, '=',	/*151*/
375     0,	 100,	19,   1,   2,	0,   0,	 0,   0, {0,0}	, 20},
376 {"Increase To-Hit"		,0x00000000L,	TV_RING, '=',	/*152*/
377     0,	 100,	20,   1,   2,	0,   0,	 0,   0, {0,0}	, 20},
378 {"Protection"			,0x00000000L,	TV_RING, '=',	/*153*/
379     0,	 100,	21,   1,   2,	0,   0,	 0,   0, {0,0}	,  7},
380 {"Aggravate Monster"		,0x80000200L,	TV_RING, '=',	/*154*/
381     0,	   0,	22,   1,   2,	0,   0,	 0,   0, {0,0}	,  7},
382 {"See Invisible"		,0x01000000L,	TV_RING, '=',	/*155*/
383     0,	 500,	23,   1,   2,	0,   0,	 0,   0, {0,0}	, 40},
384 {"Sustain Strength"		,0x00400000L,	TV_RING, '=',	/*156*/
385     1,	 750,	24,   1,   2,	0,   0,	 0,   0, {0,0}	, 44},
386 {"Sustain Intelligence"		,0x00400000L,	TV_RING, '=',	/*157*/
387     2,	 600,	25,   1,   2,	0,   0,	 0,   0, {0,0}	, 44},
388 {"Sustain Wisdom"		,0x00400000L,	TV_RING, '=',	/*158*/
389     3,	 600,	26,   1,   2,	0,   0,	 0,   0, {0,0}	, 44},
390 {"Sustain Constitution"		,0x00400000L,	TV_RING, '=',	/*159*/
391     4,	 750,	27,   1,   2,	0,   0,	 0,   0, {0,0}	, 44},
392 {"Sustain Dexterity"		,0x00400000L,	TV_RING, '=',	/*160*/
393     5,	 750,	28,   1,   2,	0,   0,	 0,   0, {0,0}	, 44},
394 {"Sustain Charisma"		,0x00400000L,	TV_RING, '=',	/*161*/
395     6,	 500,	29,   1,   2,	0,   0,	 0,   0, {0,0}	, 44},
396 {"Slaying"			,0x00000000L,	TV_RING, '=',	/*162*/
397     0,	1000,	30,   1,   2,	0,   0,	 0,   0, {0,0}	, 50},
398 {"Wisdom"			,0x00000004L,	TV_AMULET, '"',	/*163*/
399     0,	 300,	0,   1,   3,	0,   0,	 0,   0, {0,0}	, 20},
400 {"Charisma"			,0x00000020L,	TV_AMULET, '"',	/*164*/
401     0,	 250,	1,   1,   3,	0,   0,	 0,   0, {0,0}	, 20},
402 {"Searching"			,0x00000040L,	TV_AMULET, '"',	/*165*/
403     0,	 250,	2,   1,   3,	0,   0,	 0,   0, {0,0}	, 14},
404 {"Teleportation"		,0x80000400L,	TV_AMULET, '"',	/*166*/
405     0,	   0,	3,   1,   3,	0,   0,	 0,   0, {0,0}	, 14},
406 {"Slow Digestion"		,0x00000080L,	TV_AMULET, '"',	/*167*/
407     0,	 200,	4,   1,   3,	0,   0,	 0,   0, {0,0}	, 14},
408 {"Resist Acid"			,0x00100000L,	TV_AMULET, '"',	/*168*/
409     0,	 250,	5,   1,   3,	0,   0,	 0,   0, {0,0}	, 24},
410 {"Adornment"			,0x00000000L,	TV_AMULET, '"',	/*169*/
411     0,	  20,	6,   1,   3,	0,   0,	 0,   0, {0,0}	, 16},
412 /* was an amulet of adornment here, subval = 7 */
413 {"& Bolt~"			,0x00000000L,	TV_BOLT, '{',	/*170*/
414     0,	   2, 193,   1,   3,	0,   0,	 0,   0, {1,5}	, 25},
415 {"the Magi"			,0x01800040L,	TV_AMULET, '"',	/*171*/
416     0,	5000,	8,   1,   3,	0,   0,	 0,   3, {0,0}	, 50},
417 {"DOOM"				,0x8000007FL,	TV_AMULET, '"',	/*172*/
418    -5,	   0,	9,   1,   3,	0,   0,	 0,   0, {0,0}	, 50},
419 {"Enchant Weapon To-Hit"	,0x00000001L,	TV_SCROLL1, '?',/*173*/
420     0,	 125,	64,   1,   5,	0,   0,	 0,   0, {0,0}	, 12},
421 {"Enchant Weapon To-Dam"	,0x00000002L,	TV_SCROLL1, '?',/*174*/
422     0,	 125,	65,   1,   5,	0,   0,	 0,   0, {0,0}	, 12},
423 {"Enchant Armor"		,0x00000004L,	TV_SCROLL1, '?',/*175*/
424     0,	 125,	66,   1,   5,	0,   0,	 0,   0, {0,0}	, 12},
425 {"Identify"			,0x00000008L,	TV_SCROLL1, '?',/*176*/
426     0,	  50,	67,   1,   5,	0,   0,	 0,   0, {0,0}	,  1},
427 {"Identify"			,0x00000008L,	TV_SCROLL1, '?',/*177*/
428     0,	  50,	67,   1,   5,	0,   0,	 0,   0, {0,0}	,  5},
429 {"Identify"			,0x00000008L,	TV_SCROLL1, '?',/*178*/
430     0,	  50,	67,   1,   5,	0,   0,	 0,   0, {0,0}	, 10},
431 {"Identify"			,0x00000008L,	TV_SCROLL1, '?',/*179*/
432     0,	  50,	67,   1,   5,	0,   0,	 0,   0, {0,0}	, 30},
433 {"Remove Curse"			,0x00000010L,	TV_SCROLL1, '?',/*180*/
434     0,	 100,	68,   1,   5,	0,   0,	 0,   0, {0,0}	,  7},
435 {"Light"			,0x00000020L,	TV_SCROLL1, '?',/*181*/
436     0,	  15,	69,   1,   5,	0,   0,	 0,   0, {0,0}	,  0},
437 {"Light"			,0x00000020L,	TV_SCROLL1, '?',/*182*/
438     0,	  15,	69,   1,   5,	0,   0,	 0,   0, {0,0}	,  3},
439 {"Light"			,0x00000020L,	TV_SCROLL1, '?',/*183*/
440     0,	  15,	69,   1,   5,	0,   0,	 0,   0, {0,0}	,  7},
441 {"Summon Monster"		,0x00000040L,	TV_SCROLL1, '?',/*184*/
442     0,	   0,	70,   1,   5,	0,   0,	 0,   0, {0,0}	,  1},
443 {"Phase Door"			,0x00000080L,	TV_SCROLL1, '?',/*185*/
444     0,	  15,	71,   1,   5,	0,   0,	 0,   0, {0,0}	,  1},
445 {"Teleport"			,0x00000100L,	TV_SCROLL1, '?',/*186*/
446     0,	  40,	72,   1,   5,	0,   0,	 0,   0, {0,0}	, 10},
447 {"Teleport Level"		,0x00000200L,	TV_SCROLL1, '?',/*187*/
448     0,	  50,	73,   1,   5,	0,   0,	 0,   0, {0,0}	, 20},
449 {"Monster Confusion"		,0x00000400L,	TV_SCROLL1, '?',/*188*/
450     0,	  30,	74,   1,   5,	0,   0,	 0,   0, {0,0}	,  5},
451 {"Magic Mapping"		,0x00000800L,	TV_SCROLL1, '?',/*189*/
452     0,	  40,	75,   1,   5,	0,   0,	 0,   0, {0,0}	,  5},
453 {"Sleep Monster"		,0x00001000L,	TV_SCROLL1, '?',/*190*/
454     0,	  35,	76,   1,   5,	0,   0,	 0,   0, {0,0}	,  5},
455 {"Rune of Protection"		,0x00002000L,	TV_SCROLL1, '?',/*191*/
456     0,	 500,	77,   1,   5,	0,   0,	 0,   0, {0,0}	, 50},
457 {"Treasure Detection"		,0x00004000L,	TV_SCROLL1, '?',/*192*/
458     0,	  15,	78,   1,   5,	0,   0,	 0,   0, {0,0}	,  0},
459 {"Object Detection"		,0x00008000L,	TV_SCROLL1, '?',/*193*/
460     0,	  15,	79,   1,   5,	0,   0,	 0,   0, {0,0}	,  0},
461 {"Trap Detection"		,0x00010000L,	TV_SCROLL1, '?',/*194*/
462     0,	  35,	80,   1,   5,	0,   0,	 0,   0, {0,0}	,  5},
463 {"Trap Detection"		,0x00010000L,	TV_SCROLL1, '?',/*195*/
464     0,	  35,	80,   1,   5,	0,   0,	 0,   0, {0,0}	,  8},
465 {"Trap Detection"		,0x00010000L,	TV_SCROLL1, '?',/*196*/
466     0,	  35,	80,   1,   5,	0,   0,	 0,   0, {0,0}	, 12},
467 {"Door/Stair Location"		,0x00020000L,	TV_SCROLL1, '?',/*197*/
468     0,	  35,	81,   1,   5,	0,   0,	 0,   0, {0,0}	,  5},
469 {"Door/Stair Location"		,0x00020000L,	TV_SCROLL1, '?',/*198*/
470     0,	  35,	81,   1,   5,	0,   0,	 0,   0, {0,0}	, 10},
471 {"Door/Stair Location"		,0x00020000L,	TV_SCROLL1, '?',/*199*/
472     0,	  35,	81,   1,   5,	0,   0,	 0,   0, {0,0}	, 15},
473 {"Mass Genocide"		,0x00040000L,	TV_SCROLL1, '?',/*200*/
474     0,	1000,	82,   1,   5,	0,   0,	 0,   0, {0,0}	, 50},
475 {"Detect Invisible"		,0x00080000L,	TV_SCROLL1, '?',/*201*/
476     0,	  15,	83,   1,   5,	0,   0,	 0,   0, {0,0}	,  1},
477 {"Aggravate Monster"		,0x00100000L,	TV_SCROLL1, '?',/*202*/
478     0,	   0,	84,   1,   5,	0,   0,	 0,   0, {0,0}	,  5},
479 {"Trap Creation"		,0x00200000L,	TV_SCROLL1, '?',/*203*/
480     0,	   0,	85,   1,   5,	0,   0,	 0,   0, {0,0}	, 12},
481 {"Trap/Door Destruction"	,0x00400000L,	TV_SCROLL1, '?',/*204*/
482     0,	  50,	86,   1,   5,	0,   0,	 0,   0, {0,0}	, 12},
483 {"Door Creation"		,0x00800000L,	TV_SCROLL1, '?',/*205*/
484     0,	 100,	87,   1,   5,	0,   0,	 0,   0, {0,0}	, 12},
485 {"Recharging"			,0x01000000L,	TV_SCROLL1, '?',/*206*/
486     0,	 200,	88,   1,   5,	0,   0,	 0,   0, {0,0}	, 40},
487 {"Genocide"			,0x02000000L,	TV_SCROLL1, '?',/*207*/
488     0,	 750,	89,   1,   5,	0,   0,	 0,   0, {0,0}	, 35},
489 {"Darkness"			,0x04000000L,	TV_SCROLL1, '?',/*208*/
490     0,	   0,	90,   1,   5,	0,   0,	 0,   0, {0,0}	,  1},
491 {"Protection from Evil"		,0x08000000L,	TV_SCROLL1, '?',/*209*/
492     0,	 100,	91,   1,   5,	0,   0,	 0,   0, {0,0}	, 30},
493 {"Create Food"			,0x10000000L,	TV_SCROLL1, '?',/*210*/
494     0,	  10,	92,   1,   5,	0,   0,	 0,   0, {0,0}	,  5},
495 {"Dispel Undead"		,0x20000000L,	TV_SCROLL1, '?',/*211*/
496     0,	 200,	93,   1,   5,	0,   0,	 0,   0, {0,0}	, 40},
497 {"*Enchant Weapon*"		,0x00000001L,	TV_SCROLL2, '?',/*212*/
498     0,	 500,	94,   1,   5,	0,   0,	 0,   0, {0,0}	, 50},
499 {"Curse Weapon"			,0x00000002L,	TV_SCROLL2, '?',/*213*/
500     0,	   0,	95,   1,   5,	0,   0,	 0,   0, {0,0}	, 50},
501 {"*Enchant Armor*"		,0x00000004L,	TV_SCROLL2, '?',/*214*/
502     0,	 500,	96,   1,   5,	0,   0,	 0,   0, {0,0}	, 50},
503 {"Curse Armor"			,0x00000008L,	TV_SCROLL2, '?',/*215*/
504     0,	   0,	97,   1,   5,	0,   0,	 0,   0, {0,0}	, 50},
505 {"Summon Undead"		,0x00000010L,	TV_SCROLL2, '?',/*216*/
506     0,	   0,	98,   1,   5,	0,   0,	 0,   0, {0,0}	, 15},
507 {"Blessing"			,0x00000020L,	TV_SCROLL2, '?',/*217*/
508     0,	  15,	99,   1,   5,	0,   0,	 0,   0, {0,0}	,  1},
509 {"Holy Chant"			,0x00000040L,	TV_SCROLL2, '?',/*218*/
510     0,	  40, 100,   1,   5,	0,   0,	 0,   0, {0,0}	, 12},
511 {"Holy Prayer"			,0x00000080L,	TV_SCROLL2, '?',/*219*/
512     0,	  80, 101,   1,   5,	0,   0,	 0,   0, {0,0}	, 24},
513 {"Word-of-Recall"		,0x00000100L,	TV_SCROLL2, '?',/*220*/
514     0,	 150, 102,   1,   5,	0,   0,	 0,   0, {0,0}	,  5},
515 {"*Destruction*"		,0x00000200L,	TV_SCROLL2, '?',/*221*/
516     0,	 750, 103,   1,   5,	0,   0,	 0,   0, {0,0}	, 40},
517 /* SMJ, AJ, Water must be subval 64-66 resp. for objdes to work */
518 {"Slime Mold Juice"		,0x30000000L,	TV_POTION1, '!',/*222*/
519   400,	   2,	64,   1,   4,	0,   0,	 0,   0, {1,1}	,  0},
520 {"Apple Juice"			,0x00000000L,	TV_POTION1, '!',/*223*/
521   250,	   1,	65,   1,   4,	0,   0,	 0,   0, {1,1}	,  0},
522 {"Water"			,0x00000000L,	TV_POTION1, '!',/*224*/
523   200,	   0,	66,   1,   4,	0,   0,	 0,   0, {1,1}	,  0},
524 {"Strength"			,0x00000001L,	TV_POTION1, '!',/*225*/
525    50,	 300,	67,   1,   4,	0,   0,	 0,   0, {1,1}	, 25},
526 {"Weakness"			,0x00000002L,	TV_POTION1, '!',/*226*/
527     0,	   0,	68,   1,   4,	0,   0,	 0,   0, {1,1}	,  3},
528 {"Restore Strength"		,0x00000004L,	TV_POTION1, '!',/*227*/
529     0,	 300,	69,   1,   4,	0,   0,	 0,   0, {1,1}	, 40},
530 {"Intelligence"			,0x00000008L,	TV_POTION1, '!',/*228*/
531     0,	 300,	70,   1,   4,	0,   0,	 0,   0, {1,1}	, 25},
532 {"Lose Intelligence"		,0x00000010L,	TV_POTION1, '!',/*229*/
533     0,	   0,	71,   1,   4,	0,   0,	 0,   0, {1,1}	, 25},
534 {"Restore Intelligence"		,0x00000020L,	TV_POTION1, '!',/*230*/
535     0,	 300,	72,   1,   4,	0,   0,	 0,   0, {1,1}	, 40},
536 {"Wisdom"			,0x00000040L,	TV_POTION1, '!',/*231*/
537     0,	 300,	73,   1,   4,	0,   0,	 0,   0, {1,1}	, 25},
538 {"Lose Wisdom"			,0x00000080L,	TV_POTION1, '!',/*232*/
539     0,	   0,	74,   1,   4,	0,   0,	 0,   0, {1,1}	, 25},
540 {"Restore Wisdom"		,0x00000100L,	TV_POTION1, '!',/*233*/
541     0,	 300,	75,   1,   4,	0,   0,	 0,   0, {1,1}	, 40},
542 {"Charisma"			,0x00000200L,	TV_POTION1, '!',/*234*/
543     0,	 300,	76,   1,   4,	0,   0,	 0,   0, {1,1}	, 25},
544 {"Ugliness"			,0x00000400L,	TV_POTION1, '!',/*235*/
545     0,	   0,	77,   1,   4,	0,   0,	 0,   0, {1,1}	, 25},
546 {"Restore Charisma"		,0x00000800L,	TV_POTION1, '!',/*236*/
547     0,	 300,	78,   1,   4,	0,   0,	 0,   0, {1,1}	, 40},
548 {"Cure Light Wounds"		,0x10001000L,	TV_POTION1, '!',/*237*/
549    50,	  15,	79,   1,   4,	0,   0,	 0,   0, {1,1}	,  0},
550 {"Cure Light Wounds"		,0x10001000L,	TV_POTION1, '!',/*238*/
551    50,	  15,	79,   1,   4,	0,   0,	 0,   0, {1,1}	,  1},
552 {"Cure Light Wounds"		,0x10001000L,	TV_POTION1, '!',/*239*/
553    50,	  15,	79,   1,   4,	0,   0,	 0,   0, {1,1}	,  2},
554 {"Cure Serious Wounds"		,0x30002000L,	TV_POTION1, '!',/*240*/
555   100,	  40,	80,   1,   4,	0,   0,	 0,   0, {1,1}	,  3},
556 {"Cure Critical Wounds"		,0x70004000L,	TV_POTION1, '!',/*241*/
557   100,	 100,	81,   1,   4,	0,   0,	 0,   0, {1,1}	,  5},
558 {"Healing"			,0x70008000L,	TV_POTION1, '!',/*242*/
559   200,	 200,	82,   1,   4,	0,   0,	 0,   0, {1,1}	, 12},
560 {"Constitution"			,0x00010000L,	TV_POTION1, '!',/*243*/
561    50,	 300,	83,   1,   4,	0,   0,	 0,   0, {1,1}	, 25},
562 {"Gain Experience"		,0x00020000L,	TV_POTION1, '!',/*244*/
563     0,	2500,	84,   1,   4,	0,   0,	 0,   0, {1,1}	, 50},
564 {"Sleep"			,0x00040000L,	TV_POTION1, '!',/*245*/
565   100,	   0,	85,   1,   4,	0,   0,	 0,   0, {1,1}	,  0},
566 {"Blindness"			,0x00080000L,	TV_POTION1, '!',/*246*/
567     0,	   0,	86,   1,   4,	0,   0,	 0,   0, {1,1}	,  0},
568 {"Confusion"			,0x00100000L,	TV_POTION1, '!',/*247*/
569    50,	   0,	87,   1,   4,	0,   0,	 0,   0, {1,1}	,  0},
570 {"Poison"			,0x00200000L,	TV_POTION1, '!',/*248*/
571     0,	   0,	88,   1,   4,	0,   0,	 0,   0, {1,1}	,  3},
572 {"Haste Self"			,0x00400000L,	TV_POTION1, '!',/*249*/
573     0,	  75,	89,   1,   4,	0,   0,	 0,   0, {1,1}	,  1},
574 {"Slowness"			,0x00800000L,	TV_POTION1, '!',/*250*/
575    50,	   0,	90,   1,   4,	0,   0,	 0,   0, {1,1}	,  1},
576 {"Dexterity"			,0x02000000L,	TV_POTION1, '!',/*251*/
577     0,	 300,	91,   1,   4,	0,   0,	 0,   0, {1,1}	, 25},
578 {"Restore Dexterity"		,0x04000000L,	TV_POTION1, '!',/*252*/
579     0,	 300,	92,   1,   4,	0,   0,	 0,   0, {1,1}	, 40},
580 {"Restore Constitution"		,0x68000000L,	TV_POTION1, '!',/*253*/
581     0,	 300,	93,   1,   4,	0,   0,	 0,   0, {1,1}	, 40},
582 {"Lose Experience"		,0x00000002L,	TV_POTION2, '!',/*254*/
583     0,	   0,	95,   1,   4,	0,   0,	 0,   0, {1,1}	, 10},
584 {"Salt Water"			,0x00000004L,	TV_POTION2, '!',/*255*/
585     0,	   0,	96,   1,   4,	0,   0,	 0,   0, {1,1}	,  0},
586 {"Invulnerability"		,0x00000008L,	TV_POTION2, '!',/*256*/
587     0,	1000,	97,   1,   4,	0,   0,	 0,   0, {1,1}	, 40},
588 {"Heroism"			,0x00000010L,	TV_POTION2, '!',/*257*/
589     0,	  35,	98,   1,   4,	0,   0,	 0,   0, {1,1}	,  1},
590 {"Super Heroism"		,0x00000020L,	TV_POTION2, '!',/*258*/
591     0,	 100,	99,   1,   4,	0,   0,	 0,   0, {1,1}	,  3},
592 {"Boldness"			,0x00000040L,	TV_POTION2, '!',/*259*/
593     0,	  10, 100,   1,   4,	0,   0,	 0,   0, {1,1}	,  1},
594 {"Restore Life Levels"		,0x00000080L,	TV_POTION2, '!',/*260*/
595     0,	 400, 101,   1,   4,	0,   0,	 0,   0, {1,1}	, 40},
596 {"Resist Heat"			,0x00000100L,	TV_POTION2, '!',/*261*/
597     0,	  30, 102,   1,   4,	0,   0,	 0,   0, {1,1}	,  1},
598 {"Resist Cold"			,0x00000200L,	TV_POTION2, '!',/*262*/
599     0,	  30, 103,   1,   4,	0,   0,	 0,   0, {1,1}	,  1},
600 {"Detect Invisible"		,0x00000400L,	TV_POTION2, '!',/*263*/
601     0,	  50, 104,   1,   4,	0,   0,	 0,   0, {1,1}	,  3},
602 {"Slow Poison"			,0x00000800L,	TV_POTION2, '!',/*264*/
603     0,	  25, 105,   1,   4,	0,   0,	 0,   0, {1,1}	,  1},
604 {"Neutralize Poison"		,0x00001000L,	TV_POTION2, '!',/*265*/
605     0,	  75, 106,   1,   4,	0,   0,	 0,   0, {1,1}	,  5},
606 {"Restore Mana"			,0x00002000L,	TV_POTION2, '!',/*266*/
607     0,	 350, 107,   1,   4,	0,   0,	 0,   0, {1,1}	, 25},
608 {"Infra-Vision"			,0x00004000L,	TV_POTION2, '!',/*267*/
609     0,	  20, 108,   1,   4,	0,   0,	 0,   0, {1,1}	,  3},
610 {"& Flask~ of Oil"		,0x00040000L,	TV_FLASK, '!',	/*268*/
611  7500,	   3,	64,   1,  10,	0,   0,	 0,   0, {2,6}	,  1},
612 {"Light"			,0x00000001L,	TV_WAND, '-',	/*269*/
613     0,	 200,	0,   1,  10,	0,   0,	 0,   0, {1,1}	,  2},
614 {"Lightning Bolts"		,0x00000002L,	TV_WAND, '-',	/*270*/
615     0,	 600,	1,   1,  10,	0,   0,	 0,   0, {1,1}	, 15},
616 {"Frost Bolts"			,0x00000004L,	TV_WAND, '-',	/*271*/
617     0,	 800,	2,   1,  10,	0,   0,	 0,   0, {1,1}	, 20},
618 {"Fire Bolts"			,0x00000008L,	TV_WAND, '-',	/*272*/
619     0,	1000,	3,   1,  10,	0,   0,	 0,   0, {1,1}	, 30},
620 {"Stone-to-Mud"			,0x00000010L,	TV_WAND, '-',	/*273*/
621     0,	 300,	4,   1,  10,	0,   0,	 0,   0, {1,1}	, 12},
622 {"Polymorph"			,0x00000020L,	TV_WAND, '-',	/*274*/
623     0,	 400,	5,   1,  10,	0,   0,	 0,   0, {1,1}	, 20},
624 {"Heal Monster"			,0x00000040L,	TV_WAND, '-',	/*275*/
625     0,	   0,	6,   1,  10,	0,   0,	 0,   0, {1,1}	,  2},
626 {"Haste Monster"		,0x00000080L,	TV_WAND, '-',	/*276*/
627     0,	   0,	7,   1,  10,	0,   0,	 0,   0, {1,1}	,  2},
628 {"Slow Monster"			,0x00000100L,	TV_WAND, '-',	/*277*/
629     0,	 500,	8,   1,  10,	0,   0,	 0,   0, {1,1}	,  2},
630 {"Confuse Monster"		,0x00000200L,	TV_WAND, '-',	/*278*/
631     0,	 400,	9,   1,  10,	0,   0,	 0,   0, {1,1}	,  2},
632 {"Sleep Monster"		,0x00000400L,	TV_WAND, '-',	/*279*/
633     0,	 500,	10,   1,  10,	0,   0,	 0,   0, {1,1}	,  7},
634 {"Drain Life"			,0x00000800L,	TV_WAND, '-',	/*280*/
635     0,	1200,	11,   1,  10,	0,   0,	 0,   0, {1,1}	, 50},
636 {"Trap/Door Destruction"	,0x00001000L,	TV_WAND, '-',	/*281*/
637     0,	 500,	12,   1,  10,	0,   0,	 0,   0, {1,1}	, 12},
638 {"Magic Missile"		,0x00002000L,	TV_WAND, '-',	/*282*/
639     0,	 200,	13,   1,  10,	0,   0,	 0,   0, {1,1}	,  2},
640 {"Wall Building"		,0x00004000L,	TV_WAND, '-',	/*283*/
641     0,	 400,	14,   1,  10,	0,   0,	 0,   0, {1,1}	, 25},
642 {"Clone Monster"		,0x00008000L,	TV_WAND, '-',	/*284*/
643     0,	   0,	15,   1,  10,	0,   0,	 0,   0, {1,1}	, 15},
644 {"Teleport Away"		,0x00010000L,	TV_WAND, '-',	/*285*/
645     0,	 350,	16,   1,  10,	0,   0,	 0,   0, {1,1}	, 20},
646 {"Disarming"			,0x00020000L,	TV_WAND, '-',	/*286*/
647     0,	 500,	17,   1,  10,	0,   0,	 0,   0, {1,1}	, 20},
648 {"Lightning Balls"		,0x00040000L,	TV_WAND, '-',	/*287*/
649     0,	1200,	18,   1,  10,	0,   0,	 0,   0, {1,1}	, 35},
650 {"Cold Balls"			,0x00080000L,	TV_WAND, '-',	/*288*/
651     0,	1500,	19,   1,  10,	0,   0,	 0,   0, {1,1}	, 40},
652 {"Fire Balls"			,0x00100000L,	TV_WAND, '-',	/*289*/
653     0,	1800,	20,   1,  10,	0,   0,	 0,   0, {1,1}	, 50},
654 {"Stinking Cloud"		,0x00200000L,	TV_WAND, '-',	/*290*/
655     0,	 400,	21,   1,  10,	0,   0,	 0,   0, {1,1}	,  5},
656 {"Acid Balls"			,0x00400000L,	TV_WAND, '-',	/*291*/
657     0,	1650,	22,   1,  10,	0,   0,	 0,   0, {1,1}	, 48},
658 {"Wonder"			,0x00800000L,	TV_WAND, '-',	/*292*/
659     0,	 250,	23,   1,  10,	0,   0,	 0,   0, {1,1}	,  2},
660 {"Light"			,0x00000001L,	TV_STAFF, '_',	/*293*/
661     0,	 250,	0,   1,  50,	0,   0,	 0,   0, {1,2}	,  5},
662 {"Door/Stair Location"		,0x00000002L,	TV_STAFF, '_',	/*294*/
663     0,	 350,	1,   1,  50,	0,   0,	 0,   0, {1,2}	, 10},
664 {"Trap Location"		,0x00000004L,	TV_STAFF, '_',	/*295*/
665     0,	 350,	2,   1,  50,	0,   0,	 0,   0, {1,2}	, 10},
666 {"Treasure Location"		,0x00000008L,	TV_STAFF, '_',	/*296*/
667     0,	 200,	3,   1,  50,	0,   0,	 0,   0, {1,2}	,  5},
668 {"Object Location"		,0x00000010L,	TV_STAFF, '_',	/*297*/
669     0,	 200,	4,   1,  50,	0,   0,	 0,   0, {1,2}	,  5},
670 {"Teleportation"		,0x00000020L,	TV_STAFF, '_',	/*298*/
671     0,	 800,	5,   1,  50,	0,   0,	 0,   0, {1,2}	, 20},
672 {"Earthquakes"			,0x00000040L,	TV_STAFF, '_',	/*299*/
673     0,	 350,	6,   1,  50,	0,   0,	 0,   0, {1,2}	, 40},
674 {"Summoning"			,0x00000080L,	TV_STAFF, '_',	/*300*/
675     0,	   0,	7,   1,  50,	0,   0,	 0,   0, {1,2}	, 10},
676 {"Summoning"			,0x00000080L,	TV_STAFF, '_',	/*301*/
677     0,	   0,	7,   1,  50,	0,   0,	 0,   0, {1,2}	, 50},
678 {"*Destruction*"		,0x00000200L,	TV_STAFF, '_',	/*302*/
679     0,	2500,	8,   1,  50,	0,   0,	 0,   0, {1,2}	, 50},
680 {"Starlight"			,0x00000400L,	TV_STAFF, '_',	/*303*/
681     0,	 400,	9,   1,  50,	0,   0,	 0,   0, {1,2}	, 20},
682 {"Haste Monsters"		,0x00000800L,	TV_STAFF, '_',	/*304*/
683     0,	   0,	10,   1,  50,	0,   0,	 0,   0, {1,2}	, 10},
684 {"Slow Monsters"		,0x00001000L,	TV_STAFF, '_',	/*305*/
685     0,	 800,	11,   1,  50,	0,   0,	 0,   0, {1,2}	, 10},
686 {"Sleep Monsters"		,0x00002000L,	TV_STAFF, '_',	/*306*/
687     0,	 700,	12,   1,  50,	0,   0,	 0,   0, {1,2}	, 10},
688 {"Cure Light Wounds"		,0x00004000L,	TV_STAFF, '_',	/*307*/
689     0,	 200,	13,   1,  50,	0,   0,	 0,   0, {1,2}	,  5},
690 {"Detect Invisible"		,0x00008000L,	TV_STAFF, '_',	/*308*/
691     0,	 200,	14,   1,  50,	0,   0,	 0,   0, {1,2}	,  5},
692 {"Speed"			,0x00010000L,	TV_STAFF, '_',	/*309*/
693     0,	1000,	15,   1,  50,	0,   0,	 0,   0, {1,2}	, 40},
694 {"Slowness"			,0x00020000L,	TV_STAFF, '_',	/*310*/
695     0,	   0,	16,   1,  50,	0,   0,	 0,   0, {1,2}	, 40},
696 {"Mass Polymorph"		,0x00040000L,	TV_STAFF, '_',	/*311*/
697     0,	 750,	17,   1,  50,	0,   0,	 0,   0, {1,2}	, 46},
698 {"Remove Curse"			,0x00080000L,	TV_STAFF, '_',	/*312*/
699     0,	 500,	18,   1,  50,	0,   0,	 0,   0, {1,2}	, 47},
700 {"Detect Evil"			,0x00100000L,	TV_STAFF, '_',	/*313*/
701     0,	 350,	19,   1,  50,	0,   0,	 0,   0, {1,2}	, 20},
702 {"Curing"			,0x00200000L,	TV_STAFF, '_',	/*314*/
703     0,	1000,	20,   1,  50,	0,   0,	 0,   0, {1,2}	, 25},
704 {"Dispel Evil"			,0x00400000L,	TV_STAFF, '_',	/*315*/
705     0,	1200,	21,   1,  50,	0,   0,	 0,   0, {1,2}	, 49},
706 {"Darkness"			,0x01000000L,	TV_STAFF, '_',	/*316*/
707     0,	   0,	22,   1,  50,	0,   0,	 0,   0, {1,2}	, 50},
708 {"Darkness"			,0x01000000L,	TV_STAFF, '_',	/*317*/
709     0,	   0,	22,   1,  50,	0,   0,	 0,   0, {1,2}	,  5},
710 {"[Beginners-Magick]"		,0x0000007FL,	TV_MAGIC_BOOK, '?',/*318*/
711     0,	  25,	64,   1,  30,   0,   0,	 0,   0, {1,1}	, 40},
712 {"[Magick I]"			,0x0000FF80L,	TV_MAGIC_BOOK, '?',/*319*/
713     0,	 100,	65,   1,  30,   0,   0,	 0,   0, {1,1}	, 40},
714 {"[Magick II]"			,0x00FF0000L,	TV_MAGIC_BOOK, '?',/*320*/
715     0,	 400,	66,   1,  30,   0,   0,	 0,   0, {1,1}	, 40},
716 {"[The Mages' Guide to Power]"	,0x7F000000L,	TV_MAGIC_BOOK, '?',/*321*/
717     0,	 800,	67,   1,  30,   0,   0,	 0,   0, {1,1}	, 40},
718 {"[Beginners Handbook]"		,0x000000FFL,	TV_PRAYER_BOOK, '?',/*322*/
719     0,	  25,	64,   1,  30,   0,   0,	 0,   0, {1,1}	, 40},
720 {"[Words of Wisdom]"		,0x0000FF00L,	TV_PRAYER_BOOK, '?',/*323*/
721     0,	 100,	65,   1,  30,   0,   0,	 0,   0, {1,1}	, 40},
722 {"[Chants and Blessings]"	,0x01FF0000L,	TV_PRAYER_BOOK, '?',/*324*/
723     0,	 400,	66,   1,  30,   0,   0,	 0,   0, {1,1}	, 40},
724 {"[Exorcisms and Dispellings]"	,0x7E000000L,	TV_PRAYER_BOOK, '?',/*325*/
725     0,	 800,	67,   1,  30,   0,   0,	 0,   0, {1,1}	, 40},
726 {"& Small Wooden Chest"		,0x13800000L,	 TV_CHEST, '&',	/*326*/
727     0,	  20,	1,   1, 250,	0,   0,	 0,   0, {2,3}	,  7},
728 {"& Large Wooden Chest"		,0x17800000L,	 TV_CHEST, '&',	/*327*/
729     0,	  60,	4,   1, 500,	0,   0,	 0,   0, {2,5}	, 15},
730 {"& Small Iron Chest"		,0x17800000L,	 TV_CHEST, '&',	/*328*/
731     0,	 100,	7,   1, 500,	0,   0,	 0,   0, {2,4}	, 25},
732 {"& Large Iron Chest"		,0x23800000L,	 TV_CHEST, '&',	/*329*/
733     0,	 150,	10,   1,1000,	0,   0,	 0,   0, {2,6}	, 35},
734 {"& Small Steel Chest"		,0x1B800000L,	 TV_CHEST, '&',	/*330*/
735     0,	 200,	13,   1, 500,	0,   0,	 0,   0, {2,4}	, 45},
736 {"& Large Steel Chest"		,0x33800000L,	 TV_CHEST, '&',	/*331*/
737     0,	 250,	16,   1,1000,	0,   0,	 0,   0, {2,6}	, 50},
738 {"& Rat Skeleton"		,0x00000000L,	 TV_MISC, 's',	/*332*/
739     0,	   0,	1,   1,  10,	0,   0,	 0,   0, {1,1}	,  1},
740 {"& Giant Centipede Skeleton"	,0x00000000L,	 TV_MISC, 's',	/*333*/
741     0,	   0,	2,   1,  25,	0,   0,	 0,   0, {1,1}	,  1},
742 {"some Filthy Rags"		,0x00000000L,	TV_SOFT_ARMOR, '~',/*334*/
743     0,	   0,	63,   1,  20,	0,   0,	 1,   0, {0,0}	,  0},
744 {"& empty bottle"		,0x00000000L,	 TV_MISC, '!',	/*335*/
745     0,	   0,	4,   1,   2,	0,   0,	 0,   0, {1,1}	,  0},
746 {"some shards of pottery"	,0x00000000L,	 TV_MISC, '~',	/*336*/
747     0,	   0,	5,   1,   5,	0,   0,	 0,   0, {1,1}	,  0},
748 {"& Human Skeleton"		,0x00000000L,	 TV_MISC, 's',	/*337*/
749     0,	   0,	7,   1,  60,	0,   0,	 0,   0, {1,1}	,  1},
750 {"& Dwarf Skeleton"		,0x00000000L,	 TV_MISC, 's',	/*338*/
751     0,	   0,	8,   1,  50,	0,   0,	 0,   0, {1,1}	,  1},
752 {"& Elf Skeleton"		,0x00000000L,	 TV_MISC, 's',	/*339*/
753     0,	   0,	9,   1,  40,	0,   0,	 0,   0, {1,1}	,  1},
754 {"& Gnome Skeleton"		,0x00000000L,	 TV_MISC, 's',	/*340*/
755     0,	   0,	10,   1,  25,	0,   0,	 0,   0, {1,1}	,  1},
756 {"& broken set of teeth"	,0x00000000L,	 TV_MISC, 's',	/*341*/
757     0,	   0,	11,   1,   3,	0,   0,	 0,   0, {1,1}	,  0},
758 {"& large broken bone"		,0x00000000L,	 TV_MISC, 's',	/*342*/
759     0,	   0,	12,   1,   2,	0,   0,	 0,   0, {1,1}	,  0},
760 {"& broken stick"		,0x00000000L,	 TV_MISC, '~',	/*343*/
761     0,	   0,	13,   1,   3,	0,   0,	 0,   0, {1,1}	,  0},
762 /* end of Dungeon items */
763 /* Store items, which are not also dungeon items, some of these can be
764    found above, except that the number is >1 below */
765 {"& Ration~ of Food"		,0x00000000L,	TV_FOOD, ',',	/*344*/
766  5000,	   3,	90,   5,  10,	0,   0,	 0,   0, {0,0}	,  0},
767 {"& Hard Biscuit~"		,0x00000000L,	TV_FOOD, ',',	/*345*/
768   500,	   1,	93,   5,   2,	0,   0,	 0,   0, {0,0}	,  0},
769 {"& Strip~ of Beef Jerky"	,0x00000000L,	TV_FOOD, ',',	/*346*/
770  1750,	   2,	94,   5,   4,	0,   0,	 0,   0, {0,0}	,  0},
771 {"& Pint~ of Fine Ale"		,0x00000000L,	TV_FOOD, ',',	/*347*/
772   500,	   1,	95,   3,  10,	0,   0,	 0,   0, {0,0}	,  0},
773 {"& Pint~ of Fine Wine"		,0x00000000L,	TV_FOOD, ',',	/*348*/
774   400,	   2,	96,   1,  10,	0,   0,	 0,   0, {0,0}	,  0},
775 {"& Pick"			,0x20000000L,	TV_DIGGING, '\\',/*349*/
776     1,	  50,	1,   1, 150,	0,   0,	 0,   0, {1,3}	,  0},
777 {"& Shovel"			,0x20000000L,	TV_DIGGING, '\\',/*350*/
778     0,	  15,	4,   1,  60,	0,   0,	 0,   0, {1,2}	,  0},
779 {"Identify"			,0x00000008L,	TV_SCROLL1, '?',/*351*/
780     0,	  50,  67,   2,   5,	0,   0,	 0,   0, {0,0}	,  0},
781 {"Light"			,0x00000020L,	TV_SCROLL1, '?',/*352*/
782     0,	  15,  69,   3,   5,	0,   0,	 0,   0, {0,0}	,  0},
783 {"Phase Door"			,0x00000080L,	TV_SCROLL1, '?',/*353*/
784     0,	  15,  71,   2,   5,	0,   0,	 0,   0, {0,0}	,  0},
785 {"Magic Mapping"		,0x00000800L,	TV_SCROLL1, '?',/*354*/
786     0,	  40,  75,   2,   5,	0,   0,	 0,   0, {0,0}	,  0},
787 {"Treasure Detection"		,0x00004000L,	TV_SCROLL1, '?',/*355*/
788     0,	  15,  78,   2,   5,	0,   0,	 0,   0, {0,0}	,  0},
789 {"Object Detection"		,0x00008000L,	TV_SCROLL1, '?',/*356*/
790     0,	  15,  79,   2,   5,	0,   0,	 0,   0, {0,0}	,  0},
791 {"Detect Invisible"		,0x00080000L,	TV_SCROLL1, '?',/*357*/
792     0,	  15,  83,   2,   5,	0,   0,	 0,   0, {0,0}	,  0},
793 {"Blessing"			,0x00000020L,	TV_SCROLL2, '?',/*358*/
794     0,	  15,  99,   2,   5,	0,   0,	 0,   0, {0,0}	,  0},
795 {"Word-of-Recall"		,0x00000100L,	TV_SCROLL2, '?',/*359*/
796     0,	 150, 102,   3,   5,	0,   0,	 0,   0, {0,0}	,  0},
797 {"Cure Light Wounds"		,0x10001000L,	TV_POTION1, '!',/*360*/
798    50,	  15,  79,   2,   4,	0,   0,	 0,   0, {1,1}	,  0},
799 {"Heroism"			,0x00000010L,	TV_POTION2, '!',/*361*/
800     0,	  35,  98,   2,   4,	0,   0,	 0,   0, {1,1}	,  0},
801 {"Boldness"			,0x00000040L,	TV_POTION2, '!',/*362*/
802     0,	  10, 100,   2,   4,	0,   0,	 0,   0, {1,1}	,  0},
803 {"Slow Poison"			,0x00000800L,	TV_POTION2, '!',/*363*/
804     0,	  25, 105,   2,   4,	0,   0,	 0,   0, {1,1}	,  0},
805 {"& Brass Lantern~"		,0x00000000L,	TV_LIGHT, '~',	/*364*/
806  7500,	  35,	0,   1,  50,	0,   0,	 0,   0, {1,1}	,  1},
807 {"& Wooden Torch~"		,0x00000000L,	TV_LIGHT, '~',	/*365*/
808  4000,	   2, 192,   5,  30,	0,   0,	 0,   0, {1,1}	,  1},
809 {"& Flask~ of Oil"		,0x00040000L,	TV_FLASK, '!',	/*366*/
810  7500,	   3,	64,   5,  10,	0,   0,	 0,   0, {2,6}	,  1},
811 /* end store items */
812 /* start doors */
813 /* Secret door must have same subval as closed door in	*/
814 /* TRAP_LISTB.	See CHANGE_TRAP. Must use & because of stone_to_mud. */
815 {"& open door"			,0x00000000L, TV_OPEN_DOOR, '\'',
816     0,	   0,	1,   1,   0,	0,   0,	 0,   0, {1,1}	,  0},
817 {"& closed door"		,0x00000000L, TV_CLOSED_DOOR, '+',
818     0,	   0,	19,   1,   0,	0,   0,	 0,   0, {1,1}	,  0},
819 #ifdef ATARI_ST
820 {"& secret door"		,0x00000000L, TV_SECRET_DOOR,
821    (unsigned char)240, /* 369 */
822 #else
823 {"& secret door"		,0x00000000L, TV_SECRET_DOOR, '#',/* 369 */
824 #endif
825     0,	   0,	19,   1,   0,	0,   0,	 0,   0, {1,1}	,  0},
826 /* end doors */
827 /* stairs */
828 {"an up staircase"		,0x00000000L, TV_UP_STAIR, '<',	/* 370 */
829     0,	   0,	1,   1,   0,	0,   0,	 0,   0, {1,1}	,  0},
830 {"a down staircase"		,0x00000000L, TV_DOWN_STAIR, '>',/* 371 */
831     0,	   0,	1,   1,   0,	0,   0,	 0,   0, {1,1}	,  0},
832 /* store door */
833 /* Stores are just special traps		*/
834 {"General Store"		,0x00000000L, TV_STORE_DOOR, '1',/* 372 */
835     0,	   0, 101,   1,   0,	0,   0,	 0,   0, {0,0}	,  0},
836 {"Armory"			,0x00000000L, TV_STORE_DOOR, '2',
837     0,	   0, 102,   1,   0,	0,   0,	 0,   0, {0,0}	,  0},
838 {"Weapon Smiths"		,0x00000000L, TV_STORE_DOOR, '3',
839     0,	   0, 103,   1,   0,	0,   0,	 0,   0, {0,0}	,  0},
840 {"Temple"			,0x00000000L, TV_STORE_DOOR, '4',
841     0,	   0, 104,   1,   0,	0,   0,	 0,   0, {0,0}	,  0},
842 {"Alchemy Shop"			,0x00000000L, TV_STORE_DOOR, '5',
843     0,	   0, 105,   1,   0,	0,   0,	 0,   0, {0,0}	,  0},
844 {"Magic Shop"			,0x00000000L, TV_STORE_DOOR, '6',/* 377 */
845     0,	   0, 106,   1,   0,	0,   0,	 0,   0, {0,0}	,  0},
846 /* end store door */
847 /* Traps are just Nasty treasures.				*/
848 /* Traps: Level represents the relative difficulty of disarming;	*/
849 /* and P1 represents the experienced gained when disarmed*/
850 {"an open pit"			,0x00000000L, TV_VIS_TRAP, ' ',	/* 378 */
851     1,	   0,	1,   1,   0,	0,   0,	 0,   0, {2,6}	,50},
852 {"an arrow trap"		,0x00000000L, TV_INVIS_TRAP, '^',
853     3,	   0,	2,   1,   0,	0,   0,	 0,   0, {1,8}	,90},
854 {"a covered pit"		,0x00000000L, TV_INVIS_TRAP, '^',
855     2,	   0,	3,   1,   0,	0,   0,	 0,   0, {2,6}	,60},
856 {"a trap door"			,0x00000000L, TV_INVIS_TRAP, '^',
857     5,	   0,	4,   1,   0,	0,   0,	 0,   0, {2,8}	,75},
858 {"a gas trap"			,0x00000000L, TV_INVIS_TRAP, '^',
859     3,	   0,	5,   1,   0,	0,   0,	 0,   0, {1,4}	,95},
860 {"a loose rock"			,0x00000000L, TV_INVIS_TRAP, ';',
861     0,	   0,	6,   1,   0,	0,   0,	 0,   0, {0,0}	,10},
862 {"a dart trap"			,0x00000000L, TV_INVIS_TRAP, '^',
863     5,	   0,	7,   1,   0,	0,   0,	 0,   0, {1,4}	,110},
864 {"a strange rune"		,0x00000000L, TV_INVIS_TRAP, '^',
865     5,	   0,	8,   1,   0,	0,   0,	 0,   0, {0,0}	,90},
866 {"some loose rock"		,0x00000000L, TV_INVIS_TRAP, '^',
867     5,	   0,	9,   1,   0,	0,   0,	 0,   0, {2,6}	,90},
868 {"a gas trap"			,0x00000000L, TV_INVIS_TRAP, '^',
869    10,	   0,	10,   1,   0,	0,   0,	 0,   0, {1,4}	,105},
870 {"a strange rune"		,0x00000000L, TV_INVIS_TRAP, '^',
871     5,	   0,	11,   1,   0,	0,   0,	 0,   0, {0,0}	,90},
872 {"a blackened spot"		,0x00000000L, TV_INVIS_TRAP, '^',
873    10,	   0,	12,   1,   0,	0,   0,	 0,   0, {4,6}	,110},
874 {"some corroded rock"		,0x00000000L, TV_INVIS_TRAP, '^',
875    10,	   0,	13,   1,   0,	0,   0,	 0,   0, {4,6}	,110},
876 {"a gas trap"			,0x00000000L, TV_INVIS_TRAP, '^',
877     5,	   0,	14,   1,   0,	0,   0,	 0,   0, {2,6}	,105},
878 {"a gas trap"			,0x00000000L, TV_INVIS_TRAP, '^',
879     5,	   0,	15,   1,   0,	0,   0,	 0,   0, {1,4}	,110},
880 {"a gas trap"			,0x00000000L, TV_INVIS_TRAP, '^',
881     5,	   0,	16,   1,   0,	0,   0,	 0,   0, {1,8}	,105},
882 {"a dart trap"			,0x00000000L, TV_INVIS_TRAP, '^',
883     5,	   0,	17,   1,   0,	0,   0,	 0,   0, {1,8}	,110},
884 {"a dart trap"			,0x00000000L, TV_INVIS_TRAP, '^',/* 395 */
885     5,	   0,	18,   1,   0,	0,   0,	 0,   0, {1,8}	,110},
886 /* rubble */
887 {"some rubble"			,0x00000000L, TV_RUBBLE, ':',	/* 396 */
888     0,	   0,	1,   1,   0,	0,   0,	 0,   0, {0,0}	,  0},
889 /* mush */
890 {"& Pint~ of Fine Grade Mush"	,0x00000000L, TV_FOOD, ',',	/* 397 */
891  1500,	   1,  97,   1,   1,   0,   0,   0,   0, {1,1}  ,  1},
892 /* Special trap	*/
893 {"a strange rune"		,0x00000000L, TV_VIS_TRAP, '^',	/* 398 */
894     0,	   0,	99,   1,   0,	0,   0,	 0,   0, {0,0}	, 10},
895 /* Gold list (All types of gold and gems are defined here)	*/
896 {"copper"			,0x00000000L, TV_GOLD, '$',	/* 399 */
897     0,	   3,	1,   1,   0,	0,   0,	 0,   0, {0,0}	  ,  1},
898 {"copper"			,0x00000000L, TV_GOLD, '$',
899     0,	   4,	2,   1,   0,	0,   0,	 0,   0, {0,0}	  ,  1},
900 {"copper"			,0x00000000L, TV_GOLD, '$',
901     0,	   5,	3,   1,   0,	0,   0,	 0,   0, {0,0}	  ,  1},
902 {"silver"			,0x00000000L, TV_GOLD, '$',
903     0,	   6,	4,   1,   0,	0,   0,	 0,   0, {0,0}	  ,  1},
904 {"silver"			,0x00000000L, TV_GOLD, '$',
905     0,	   7,	5,   1,   0,	0,   0,	 0,   0, {0,0}	  ,  1},
906 {"silver"			,0x00000000L, TV_GOLD, '$',
907     0,	   8,	6,   1,   0,	0,   0,	 0,   0, {0,0}	  ,  1},
908 {"garnets"			,0x00000000L, TV_GOLD, '*',
909     0,	   9,	7,   1,   0,	0,   0,	 0,   0, {0,0}	  ,  1},
910 {"garnets"			,0x00000000L, TV_GOLD, '*',
911     0,	  10,	8,   1,   0,	0,   0,	 0,   0, {0,0}	  ,  1},
912 {"gold"				,0x00000000L, TV_GOLD, '$',
913     0,	  12,	9,   1,   0,	0,   0,	 0,   0, {0,0}	  ,  1},
914 {"gold"				,0x00000000L, TV_GOLD, '$',
915     0,	  14,	10,   1,   0,	0,   0,	 0,   0, {0,0}	  ,  1},
916 {"gold"				,0x00000000L, TV_GOLD, '$',
917     0,	  16,	11,   1,   0,	0,   0,	 0,   0, {0,0}	  ,  1},
918 {"opals"			,0x00000000L, TV_GOLD, '*',
919     0,	  18,	12,   1,   0,	0,   0,	 0,   0, {0,0}	  ,  1},
920 {"sapphires"			,0x00000000L, TV_GOLD, '*',
921     0,	  20,	13,   1,   0,	0,   0,	 0,   0, {0,0}	  ,  1},
922 {"gold"				,0x00000000L, TV_GOLD, '$',
923     0,	  24,	14,   1,   0,	0,   0,	 0,   0, {0,0}	  ,  1},
924 {"rubies"			,0x00000000L, TV_GOLD, '*',
925     0,	  28,	15,   1,   0,	0,   0,	 0,   0, {0,0}	  ,  1},
926 {"diamonds"			,0x00000000L, TV_GOLD, '*',
927     0,	  32,	16,   1,   0,	0,   0,	 0,   0, {0,0}	  ,  1},
928 {"emeralds"			,0x00000000L, TV_GOLD, '*',
929     0,	  40,	17,   1,   0,	0,   0,	 0,   0, {0,0}	  ,  1},
930 {"mithril"			,0x00000000L, TV_GOLD, '$',	/* 416 */
931     0,	  80,	18,   1,   0,	0,   0,	 0,   0, {0,0}	  ,  1},
932 /* nothing, used as inventory place holder */
933 /* must be stackable, so that can be picked up by inven_carry */
934 {"nothing"			,0x00000000L,  TV_NOTHING, ' ',	/* 417 */
935    0,       0,  64,   0,   0,   0,   0,   0,   0, {0,0}    ,  0},
936 /* these next two are needed only for the names */
937 {"& ruined chest"		,0x00000000L,   TV_CHEST, '&',	/* 418 */
938    0,	   0,	0,   1, 250,	0,   0,	 0,   0, {0,0}	,  0},
939 {""				,0x00000000L,  TV_NOTHING, ' ',	/* 419 */
940    0,       0,   0,   0,   0,   0,   0,   0,   0, {0,0}  ,  0}
941 };
942 #endif
943 
944 char *special_names[SN_ARRAY_SIZE] = {
945 	CNIL,			"(R)",			"(RA)",
946 	"(RF)",			"(RC)",			"(RL)",
947 	"(HA)",			"(DF)",			"(SA)",
948 	"(SD)",			"(SE)",			"(SU)",
949 	"(FT)",			"(FB)",			"of Free Action",
950 	"of Slaying",		"of Clumsiness",	"of Weakness",
951 	"of Slow Descent",	"of Speed",		"of Stealth",
952 	"of Slowness",		"of Noise",		"of Great Mass",
953 	"of Intelligence",	"of Wisdom",		"of Infra-Vision",
954 	"of Might",		"of Lordliness",	"of the Magi",
955 	"of Beauty",		"of Seeing",		"of Regeneration",
956 	"of Stupidity",		"of Dullness",		"of Blindness",
957 	"of Timidness",		"of Teleportation",	"of Ugliness",
958 	"of Protection",	"of Irritation",	"of Vulnerability",
959 	"of Enveloping",	"of Fire",		"of Slay Evil",
960 	"of Dragon Slaying",	"(Empty)",		"(Locked)",
961 	"(Poison Needle)",	"(Gas Trap)",		"(Explosion Device)",
962 	"(Summoning Runes)",	"(Multiple Traps)",	"(Disarmed)",
963 	"(Unlocked)",		"of Slay Animal"
964 };
965 
966 /* Pairing things down for THINK C.  */
967 #ifndef RSRC_PART2
968 int16 sorted_objects[MAX_DUNGEON_OBJ];
969 
970 /* Identified objects flags					*/
971 int8u object_ident[OBJECT_IDENT_SIZE];
972 int16 t_level[MAX_OBJ_LEVEL+1];
973 inven_type t_list[MAX_TALLOC];
974 inven_type inventory[INVEN_ARRAY_SIZE];
975 #endif
976 
977 /* Treasure related values					*/
978 int16 inven_ctr = 0;		/* Total different obj's	*/
979 int16 inven_weight = 0;		/* Cur carried weight	*/
980 int16 equip_ctr = 0;		/* Cur equipment ctr	*/
981 int16 tcptr;			/* Cur treasure heap ptr	*/
982