/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | world.cpp | 217 …entities &oe, int low, int high, bool notspawned, const vec &pos, const vec &invradius, vector<int… in findents() 228 …nst ivec &br, int low, int high, bool notspawned, const vec &pos, const vec &invradius, vector<int… in findents() 243 vec invradius(1/radius.x, 1/radius.y, 1/radius.z); in findents() local
|
/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | world.cpp | 280 …entities &oe, int low, int high, bool notspawned, const vec &pos, const vec &invradius, vector<int… in findents() 291 …nst ivec &br, int low, int high, bool notspawned, const vec &pos, const vec &invradius, vector<int… in findents() 306 vec invradius(1/radius.x, 1/radius.y, 1/radius.z); in findents() local
|
H A D | renderlights.cpp | 4480 float invradius = 1.0f / l.radius, spotscale = invradius * cotan360(l.spot); in rendershadowmaps() local
|
/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | world.cpp | 208 …entities &oe, int low, int high, bool notspawned, const vec &pos, const vec &invradius, vector<int… in findents() 219 …nst ivec &br, int low, int high, bool notspawned, const vec &pos, const vec &invradius, vector<int… in findents() 234 vec invradius(1/radius.x, 1/radius.y, 1/radius.z); in findents() local
|
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/ |
H A D | brush.c | 1965 float invradius = 1.0f; /* Quite warnings */ in BKE_brush_sample_tex_3d() local 2078 float invradius = 1.0f; /* Quite warnings */ in BKE_brush_sample_masktex() local
|
/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | gl_rsurf.c | 167 float ndist, a, ratio, maxdist, maxdist2, maxdist3, invradius, sdtable[256], td, dist2; in R_StainNode() local
|
/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | gl_rsurf.c | 170 float ndist, a, ratio, maxdist, maxdist2, maxdist3, invradius, sdtable[256], td, dist2; in R_StainNode() local
|
/dports/games/darkplaces/darkplaces/ |
H A D | gl_rsurf.c | 170 float ndist, a, ratio, maxdist, maxdist2, maxdist3, invradius, sdtable[256], td, dist2; in R_StainNode() local
|
/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | world.cpp | 297 vec invradius(1/radius.x, 1/radius.y, 1/radius.z); in findents() local
|
H A D | renderlights.cpp | 3928 float invradius = 1.0f / l.radius, spotscale = invradius * cotan360(l.spot); in rendershadowmaps() local
|
/dports/games/tesseract/tesseract/src/engine/ |
H A D | world.cpp | 297 vec invradius(1/radius.x, 1/radius.y, 1/radius.z); in findents() local
|
H A D | renderlights.cpp | 3928 float invradius = 1.0f / l.radius, spotscale = invradius * cotan360(l.spot); in rendershadowmaps() local
|