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Searched defs:invradius (Results 1 – 12 of 12) sorted by relevance

/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Dworld.cpp217 …entities &oe, int low, int high, bool notspawned, const vec &pos, const vec &invradius, vector<int… in findents()
228 …nst ivec &br, int low, int high, bool notspawned, const vec &pos, const vec &invradius, vector<int… in findents()
243 vec invradius(1/radius.x, 1/radius.y, 1/radius.z); in findents() local
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Dworld.cpp280 …entities &oe, int low, int high, bool notspawned, const vec &pos, const vec &invradius, vector<int… in findents()
291 …nst ivec &br, int low, int high, bool notspawned, const vec &pos, const vec &invradius, vector<int… in findents()
306 vec invradius(1/radius.x, 1/radius.y, 1/radius.z); in findents() local
H A Drenderlights.cpp4480 float invradius = 1.0f / l.radius, spotscale = invradius * cotan360(l.spot); in rendershadowmaps() local
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Dworld.cpp208 …entities &oe, int low, int high, bool notspawned, const vec &pos, const vec &invradius, vector<int… in findents()
219 …nst ivec &br, int low, int high, bool notspawned, const vec &pos, const vec &invradius, vector<int… in findents()
234 vec invradius(1/radius.x, 1/radius.y, 1/radius.z); in findents() local
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/
H A Dbrush.c1965 float invradius = 1.0f; /* Quite warnings */ in BKE_brush_sample_tex_3d() local
2078 float invradius = 1.0f; /* Quite warnings */ in BKE_brush_sample_masktex() local
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dgl_rsurf.c167 float ndist, a, ratio, maxdist, maxdist2, maxdist3, invradius, sdtable[256], td, dist2; in R_StainNode() local
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dgl_rsurf.c170 float ndist, a, ratio, maxdist, maxdist2, maxdist3, invradius, sdtable[256], td, dist2; in R_StainNode() local
/dports/games/darkplaces/darkplaces/
H A Dgl_rsurf.c170 float ndist, a, ratio, maxdist, maxdist2, maxdist3, invradius, sdtable[256], td, dist2; in R_StainNode() local
/dports/games/tesseract-data/tesseract/src/engine/
H A Dworld.cpp297 vec invradius(1/radius.x, 1/radius.y, 1/radius.z); in findents() local
H A Drenderlights.cpp3928 float invradius = 1.0f / l.radius, spotscale = invradius * cotan360(l.spot); in rendershadowmaps() local
/dports/games/tesseract/tesseract/src/engine/
H A Dworld.cpp297 vec invradius(1/radius.x, 1/radius.y, 1/radius.z); in findents() local
H A Drenderlights.cpp3928 float invradius = 1.0f / l.radius, spotscale = invradius * cotan360(l.spot); in rendershadowmaps() local