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Searched defs:ioMem (Results 1 – 11 of 11) sorted by relevance

/dports/math/vtk9/VTK-9.1.0/Rendering/OpenGL2/
H A DvtkPixelBufferObject.cxx499 void* ioMem = glMapBufferRange(this->BufferTarget, 0, size, GL_MAP_WRITE_BIT); in Upload3D() local
657 void* ioMem = glMapBufferRange(this->BufferTarget, 0, this->Size, GL_MAP_READ_BIT); in Download3D() local
659 void* ioMem = glMapBuffer(this->BufferTarget, GL_READ_ONLY); in Download3D() local
/dports/math/vtk8/VTK-8.2.0/Rendering/OpenGL2/
H A DvtkPixelBufferObject.cxx550 void* ioMem = glMapBufferRange(this->BufferTarget, 0, size, GL_MAP_WRITE_BIT); in Upload3D() local
731 void* ioMem = glMapBufferRange(this->BufferTarget, 0, this->Size, GL_MAP_READ_BIT); in Download3D() local
733 void* ioMem = glMapBuffer(this->BufferTarget, GL_READ_ONLY); in Download3D() local
/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL2/
H A DvtkPixelBufferObject.cxx536 void* ioMem = glMapBuffer(this->BufferTarget, GL_WRITE_ONLY); in Upload3D() local
713 void* ioMem = glMapBuffer(this->BufferTarget, GL_READ_ONLY); in Download3D() local
/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL/
H A DvtkPixelBufferObject.cxx588 void* ioMem = vtkgl::MapBuffer(this->BufferTarget, vtkgl::WRITE_ONLY); in Upload3D() local
765 void* ioMem = vtkgl::MapBuffer(this->BufferTarget, vtkgl::READ_ONLY); in Download3D() local
/dports/games/libretro-beetle_gba/beetle-gba-libretro-8d1e421/mednafen/gba/
H A DGlobals.cpp55 uint8 *ioMem = NULL; variable
/dports/emulators/mednafen/mednafen/src/gba/
H A DGlobals.cpp57 uint8 *ioMem = NULL; variable
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/
H A DGlobals.cpp34 u8 *ioMem = 0; variable
/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/
H A DGlobals.cpp57 u8 *ioMem = NULL; variable
/dports/multimedia/libva-intel-media-driver/media-driver-intel-media-22.1.1/cmrtlib/linux/hardware/
H A Ddrm_device.h148 uint64_t ioMem[4] = {}; member
/dports/multimedia/cmrtlib/media-driver-intel-media-20.1.1/cmrtlib/linux/hardware/
H A Ddrm_device.h148 uint64_t ioMem[4] = {}; member
/dports/games/libretro-vbanext/vba-next-c24bf52/src/
H A Dgba.cpp80 uint8_t *ioMem = 0; variable