Searched defs:isAttacking (Results 1 – 11 of 11) sorted by relevance
423 bool cUnit::isAttacking() const in isAttacking() function in cUnit
261 bool ChessRules::isAttacking ( const Pos& attackingPos ) { in isAttacking() function in ChessRules
3126 int isAttacking() in isAttacking() function
162 void Normal::HeroesPreBattle( HeroBase & hero, bool isAttacking ) in HeroesPreBattle()
574 public boolean isAttacking(final IEntity defender) { in isAttacking() method in RPEntity
125 private volatile boolean isAttacking; field in RPEntity2DView
487 const bool isAttacking = (!cmdQue.empty() && (cmdQue.front()).GetID() == CMD_ATTACK); in Update() local
1289 …Man::getCreatureAspectUpdateTime(ActiveGroup *activeGroup, int16 creatureIndex, bool isAttacking) { in getCreatureAspectUpdateTime()
1292 …Man::getCreatureAspectUpdateTime(ActiveGroup *activeGroup, int16 creatureIndex, bool isAttacking) { in getCreatureAspectUpdateTime()
1998 public boolean isAttacking() { in isAttacking() method in RPEntity
1785 let isAttacking pos = abs_float pos.z2 < courtHt4 +. 101.0 function