/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/ |
H A D | ultima4.cpp | 205 bool Ultima4Engine::canLoadGameStateCurrently(bool isAutosave) { in canLoadGameStateCurrently() 209 bool Ultima4Engine::canSaveGameStateCurrently(bool isAutosave) { in canSaveGameStateCurrently() 214 Common::Error Ultima4Engine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState() 231 Common::Error Ultima4Engine::saveGameStream(Common::WriteStream *stream, bool isAutosave) { in saveGameStream()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/shared/early/ |
H A D | ultima_early.cpp | 147 bool UltimaEarlyEngine::canLoadGameStateCurrently(bool isAutosave) { in canLoadGameStateCurrently() 151 bool UltimaEarlyEngine::canSaveGameStateCurrently(bool isAutosave) { in canSaveGameStateCurrently()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/ |
H A D | nuvie.cpp | 253 bool NuvieEngine::canLoadGameStateCurrently(bool isAutosave) { in canLoadGameStateCurrently() 283 bool NuvieEngine::canSaveGameStateCurrently(bool isAutosave) { in canSaveGameStateCurrently() 323 Common::Error NuvieEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState()
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/dports/devel/RStudio/rstudio-2021.09.1-372/src/gwt/src/org/rstudio/studio/client/workbench/views/source/events/ |
H A D | SaveFileEvent.java | 32 public final boolean isAutosave() { return path_ == null; } in isAutosave() method in SaveFileEvent
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ |
H A D | tsage.cpp | 168 Common::Error TSageEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState()
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/ |
H A D | mads.cpp | 201 Common::Error MADSEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState()
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/dports/games/scummvm/scummvm-2.5.1/engines/saga2/ |
H A D | saga2.cpp | 194 Common::Error Saga2Engine::saveGameStream(Common::WriteStream *stream, bool isAutosave) { in saveGameStream() 204 Common::Error Saga2Engine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState()
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/dports/games/scummvm/scummvm-2.5.1/engines/pink/ |
H A D | saveload.cpp | 52 Common::Error PinkEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState()
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/zcode/ |
H A D | zcode.cpp | 132 Common::Error ZCode::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState()
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/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/ |
H A D | sherlock.cpp | 277 Common::Error SherlockEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState()
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/dports/games/scummvm/scummvm-2.5.1/engines/ |
H A D | savestate.cpp | 89 bool SaveStateDescriptor::isAutosave() const { in isAutosave() function in SaveStateDescriptor
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H A D | metaengine.cpp | 175 Common::String desc, bool isAutosave) { in appendExtendedSave() 182 Common::String desc, bool isAutosave, uint32 posoffset) { in appendExtendedSaveToStream()
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/dports/games/scummvm/scummvm-2.5.1/engines/lab/ |
H A D | lab.cpp | 212 Common::Error LabEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState()
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/dports/games/scummvm/scummvm-2.5.1/engines/cruise/ |
H A D | cruise.cpp | 208 Common::Error CruiseEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState()
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/dports/games/scummvm/scummvm-2.5.1/engines/groovie/ |
H A D | groovie.cpp | 392 Common::Error GroovieEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState()
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/dports/games/scummvm/scummvm-2.5.1/engines/petka/ |
H A D | saveload.cpp | 63 Common::Error PetkaEngine::saveGameState(int slot, const Common::String &desci, bool isAutosave) { in saveGameState()
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/dports/games/scummvm/scummvm-2.5.1/engines/toltecs/ |
H A D | saveload.cpp | 208 …:Error ToltecsEngine::saveGameState(int slot, const Common::String &description, bool isAutosave) { in saveGameState()
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/dports/games/scummvm/scummvm-2.5.1/engines/titanic/ |
H A D | titanic.cpp | 227 Common::Error TitanicEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState()
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/dports/games/scummvm/scummvm-2.5.1/engines/neverhood/ |
H A D | saveload.cpp | 139 …rror NeverhoodEngine::saveGameState(int slot, const Common::String &description, bool isAutosave) { in saveGameState()
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/dports/games/scummvm/scummvm-2.5.1/engines/illusions/ |
H A D | saveload.cpp | 137 …rror IllusionsEngine::saveGameState(int slot, const Common::String &description, bool isAutosave) { in saveGameState()
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/dports/devel/kf5-kdeclarative/kdeclarative-5.89.0/src/kdeclarative/ |
H A D | configpropertymap.cpp | 69 bool KDeclarative::ConfigPropertyMap::isAutosave() const in isAutosave() function in KDeclarative::KDeclarative::ConfigPropertyMap
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/files/ |
H A D | nuvie_io_file.cpp | 162 bool NuvieIOFileWrite::open(const Common::String &filename, bool isAutosave) { in open()
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/dports/games/scummvm/scummvm-2.5.1/engines/xeen/ |
H A D | xeen.cpp | 182 Common::Error XeenEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState()
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/dports/games/scummvm/scummvm-2.5.1/engines/hdb/ |
H A D | saveload.cpp | 39 Common::Error HDBGame::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState()
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/dports/games/scummvm/scummvm-2.5.1/engines/mutationofjb/ |
H A D | mutationofjb.cpp | 150 …n::Error MutationOfJBEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState()
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