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Searched defs:isAutosave (Results 1 – 25 of 88) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/
H A Dultima4.cpp205 bool Ultima4Engine::canLoadGameStateCurrently(bool isAutosave) { in canLoadGameStateCurrently()
209 bool Ultima4Engine::canSaveGameStateCurrently(bool isAutosave) { in canSaveGameStateCurrently()
214 Common::Error Ultima4Engine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState()
231 Common::Error Ultima4Engine::saveGameStream(Common::WriteStream *stream, bool isAutosave) { in saveGameStream()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/shared/early/
H A Dultima_early.cpp147 bool UltimaEarlyEngine::canLoadGameStateCurrently(bool isAutosave) { in canLoadGameStateCurrently()
151 bool UltimaEarlyEngine::canSaveGameStateCurrently(bool isAutosave) { in canSaveGameStateCurrently()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/
H A Dnuvie.cpp253 bool NuvieEngine::canLoadGameStateCurrently(bool isAutosave) { in canLoadGameStateCurrently()
283 bool NuvieEngine::canSaveGameStateCurrently(bool isAutosave) { in canSaveGameStateCurrently()
323 Common::Error NuvieEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState()
/dports/devel/RStudio/rstudio-2021.09.1-372/src/gwt/src/org/rstudio/studio/client/workbench/views/source/events/
H A DSaveFileEvent.java32 public final boolean isAutosave() { return path_ == null; } in isAutosave() method in SaveFileEvent
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/
H A Dtsage.cpp168 Common::Error TSageEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState()
/dports/games/scummvm/scummvm-2.5.1/engines/mads/
H A Dmads.cpp201 Common::Error MADSEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState()
/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dsaga2.cpp194 Common::Error Saga2Engine::saveGameStream(Common::WriteStream *stream, bool isAutosave) { in saveGameStream()
204 Common::Error Saga2Engine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState()
/dports/games/scummvm/scummvm-2.5.1/engines/pink/
H A Dsaveload.cpp52 Common::Error PinkEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState()
/dports/games/scummvm/scummvm-2.5.1/engines/glk/zcode/
H A Dzcode.cpp132 Common::Error ZCode::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState()
/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/
H A Dsherlock.cpp277 Common::Error SherlockEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState()
/dports/games/scummvm/scummvm-2.5.1/engines/
H A Dsavestate.cpp89 bool SaveStateDescriptor::isAutosave() const { in isAutosave() function in SaveStateDescriptor
H A Dmetaengine.cpp175 Common::String desc, bool isAutosave) { in appendExtendedSave()
182 Common::String desc, bool isAutosave, uint32 posoffset) { in appendExtendedSaveToStream()
/dports/games/scummvm/scummvm-2.5.1/engines/lab/
H A Dlab.cpp212 Common::Error LabEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState()
/dports/games/scummvm/scummvm-2.5.1/engines/cruise/
H A Dcruise.cpp208 Common::Error CruiseEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState()
/dports/games/scummvm/scummvm-2.5.1/engines/groovie/
H A Dgroovie.cpp392 Common::Error GroovieEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState()
/dports/games/scummvm/scummvm-2.5.1/engines/petka/
H A Dsaveload.cpp63 Common::Error PetkaEngine::saveGameState(int slot, const Common::String &desci, bool isAutosave) { in saveGameState()
/dports/games/scummvm/scummvm-2.5.1/engines/toltecs/
H A Dsaveload.cpp208 …:Error ToltecsEngine::saveGameState(int slot, const Common::String &description, bool isAutosave) { in saveGameState()
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/
H A Dtitanic.cpp227 Common::Error TitanicEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState()
/dports/games/scummvm/scummvm-2.5.1/engines/neverhood/
H A Dsaveload.cpp139 …rror NeverhoodEngine::saveGameState(int slot, const Common::String &description, bool isAutosave) { in saveGameState()
/dports/games/scummvm/scummvm-2.5.1/engines/illusions/
H A Dsaveload.cpp137 …rror IllusionsEngine::saveGameState(int slot, const Common::String &description, bool isAutosave) { in saveGameState()
/dports/devel/kf5-kdeclarative/kdeclarative-5.89.0/src/kdeclarative/
H A Dconfigpropertymap.cpp69 bool KDeclarative::ConfigPropertyMap::isAutosave() const in isAutosave() function in KDeclarative::KDeclarative::ConfigPropertyMap
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/files/
H A Dnuvie_io_file.cpp162 bool NuvieIOFileWrite::open(const Common::String &filename, bool isAutosave) { in open()
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/
H A Dxeen.cpp182 Common::Error XeenEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState()
/dports/games/scummvm/scummvm-2.5.1/engines/hdb/
H A Dsaveload.cpp39 Common::Error HDBGame::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState()
/dports/games/scummvm/scummvm-2.5.1/engines/mutationofjb/
H A Dmutationofjb.cpp150 …n::Error MutationOfJBEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState()

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