Searched defs:isCollision (Results 1 – 11 of 11) sorted by relevance
/dports/games/chapping/chapping-0.43-source/library/ |
H A D | collision.cpp | 6 static_t isCollision(const Actor *a,const SDL_Rect &r) in isCollision() function 17 static_t isCollision(const SDL_Rect &r,const SDL_Rect &p) in isCollision() function 25 static_t isCollision(const CircularActor *bigger,const CircularActor *smaller) in isCollision() function 27 static_t isCollision(const BoxActor *bigger,const BoxActor *smaller) in isCollision() function 29 static_t isCollision(const CircularActor *bigger,const BoxActor *smaller) in isCollision() function 31 static_t isCollision(const BoxActor *bigger,const CircularActor *smaller) in isCollision() function 123 static_t isCollision(const Vector &v,const Circle *c) in isCollision() function 131 static_t isCollision(const Vector &v,const Box*b) in isCollision() function 139 static_t isCollision(const Vector &v,const CircularActor *c) in isCollision() function 144 static_t isCollision(const Vector &v,const BoxActor *b) in isCollision() function [all …]
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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/ |
H A D | carphysicscomponent.cpp | 27 void CarPhysicsComponent::addImpulse(const MCVector3dF & impulse, bool isCollision) in addImpulse()
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/dports/misc/dartsim/dart-6.11.1/dart/collision/ |
H A D | CollisionResult.cpp | 106 bool CollisionResult::isCollision() const in isCollision() function in dart::collision::CollisionResult
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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Physics/ |
H A D | mcphysicscomponent.cc | 56 …hysicsComponent::addImpulse(const MCVector3dF & impulse, const MCVector3dF & pos, bool isCollision) in addImpulse()
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/dports/math/fcl05/fcl-0.5.0/include/fcl/ |
H A D | collision_data.h | 280 bool isCollision() const in isCollision() function
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/dports/misc/dartsim/dart-6.11.1/dart/collision/bullet/ |
H A D | BulletCollisionDetector.cpp | 169 static bool isCollision(btCollisionWorld* world) in isCollision() function
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/dports/games/scummvm/scummvm-2.5.1/engines/gnap/scenes/ |
H A D | arcade.cpp | 1699 bool isCollision = false; in run() local
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gnap/scenes/ |
H A D | arcade.cpp | 1681 bool isCollision = false; in run() local
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/dports/misc/dartsim/dart-6.11.1/dart/collision/fcl/ |
H A D | FCLCollisionDetector.cpp | 174 bool isCollision() const in isCollision() function
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sky/ |
H A D | logic.cpp | 726 bool Logic::isCollision(Compact *other) { in isCollision() function in Sky::Logic
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/dports/games/scummvm/scummvm-2.5.1/engines/sky/ |
H A D | logic.cpp | 726 bool Logic::isCollision(Compact *other) { in isCollision() function in Sky::Logic
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