/dports/games/criticalmass/CriticalMass-1.5/game/ |
H A D | ActionCallbacks.cpp | 46 void MotionLeftAction::performAction( Trigger &, bool isDown) in performAction() 63 void MotionRightAction::performAction( Trigger &, bool isDown) in performAction() 79 void MotionUpAction::performAction( Trigger &, bool isDown) in performAction() 95 void MotionDownAction::performAction( Trigger &, bool isDown) in performAction() 111 void WeaponFireAction::performAction( Trigger &, bool isDown) in performAction() 127 void SnapshotAction::performAction( Trigger &, bool isDown) in performAction() 135 void ConfirmAction::performAction( Trigger &, bool isDown) in performAction() 151 void ChangeContext::performAction( Trigger &, bool isDown) in performAction() 170 void CritterBoard::performAction( Trigger &, bool isDown) in performAction() 179 void PauseGame::performAction( Trigger &, bool isDown) in performAction() [all …]
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H A D | Selectable.cpp | 142 void EscapeSelectable::input( const Trigger &trigger, const bool &isDown, const Point2Di &/*offset*… in input() 341 void FloatSelectable::input( const Trigger &trigger, const bool &isDown, const Point2Di &offset) in input() 530 void EnumSelectable::input( const Trigger &trigger, const bool &isDown, const Point2Di &/*offset*/) in input() 657 void BoolSelectable::input( const Trigger &trigger, const bool &isDown, const Point2Di &/*offset*/) in input() 757 void LeaderBoardSelectable::input( const Trigger &trigger, const bool &isDown, const Point2Di &offs… in input() 1002 void ResolutionSelectable::input( const Trigger &trigger, const bool &isDown, const Point2Di &offse… in input() 1147 void TextSelectable::input( const Trigger &trigger, const bool &isDown, const Point2Di &/*offset*/) in input() 1317 void BindKeySelectable::input( const Trigger &trigger, const bool &isDown, const Point2Di &/*offset… in input()
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H A D | Input.cpp | 97 bool Input::tryGetTrigger( Trigger &trigger, bool &isDown) in tryGetTrigger() 196 bool isDown; in update() local
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H A D | TextInput.cpp | 35 void TextInput::input( const Trigger &trigger, const bool &isDown) in input()
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/dports/games/vvvvvv/VVVVVV-cb3640e5/desktop_version/src/ |
H A D | KeyPoll.cpp | 275 bool KeyPoll::isDown(SDL_Keycode key) in isDown() function in KeyPoll 285 bool KeyPoll::isDown(std::vector<SDL_GameControllerButton> buttons) in isDown() function in KeyPoll 297 bool KeyPoll::isDown(SDL_GameControllerButton button) in isDown() function in KeyPoll
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/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/src/unix/ |
H A D | uiactionx11.cpp | 206 bool wxUIActionSimulatorX11Impl::SendButtonEvent(int button, bool isDown) in SendButtonEvent() 250 bool wxUIActionSimulatorPlainX11Impl::DoX11Button(int xbutton, bool isDown) in DoX11Button() 291 bool isDown) in DoX11Key() 364 bool wxUIActionSimulatorXTestImpl::DoX11Button(int xbutton, bool isDown) in DoX11Button() 397 bool isDown) in DoX11Key() 463 bool wxUIActionSimulatorX11Impl::DoKey(int keycode, int modifiers, bool isDown) in DoKey()
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/dports/graphics/Coin/coin-Coin-4.0.0/src/events/ |
H A D | SoEvent.cpp | 248 SoEvent::setShiftDown(SbBool isDown) in setShiftDown() 271 SoEvent::setCtrlDown(SbBool isDown) in setCtrlDown() 294 SoEvent::setAltDown(SbBool isDown) in setAltDown()
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/dports/x11-toolkits/wxgtk30/wxWidgets-3.0.5.1/src/common/ |
H A D | uiactioncmn.cpp | 53 wxUIActionSimulator::Key(int keycode, int modifiers, bool isDown) in Key() 73 void wxUIActionSimulator::SimulateModifiers(int modifiers, bool isDown) in SimulateModifiers()
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/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/ext/wxWidgets/src/msw/ |
H A D | uiaction.cpp | 31 DWORD EventTypeForMouseButton(int button, bool isDown) in EventTypeForMouseButton() 85 wxUIActionSimulator::DoKey(int keycode, int WXUNUSED(modifiers), bool isDown) in DoKey()
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/dports/x11-toolkits/wxgtk30/wxWidgets-3.0.5.1/src/msw/ |
H A D | uiaction.cpp | 31 DWORD EventTypeForMouseButton(int button, bool isDown) in EventTypeForMouseButton() 85 wxUIActionSimulator::DoKey(int keycode, int WXUNUSED(modifiers), bool isDown) in DoKey()
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/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/ext/wxWidgets/src/common/ |
H A D | uiactioncmn.cpp | 53 wxUIActionSimulator::Key(int keycode, int modifiers, bool isDown) in Key() 73 void wxUIActionSimulator::SimulateModifiers(int modifiers, bool isDown) in SimulateModifiers()
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/dports/databases/sqlrelay/sqlrelay-1.7.0/doc/api/ruby/doc/js/ |
H A D | navigation.js | 75 this.startMoveTimeout = function(isDown) { argument 94 this.move = function(isDown) { argument
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/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/src/msw/ |
H A D | uiaction.cpp | 58 DWORD EventTypeForMouseButton(int button, bool isDown) in EventTypeForMouseButton() 112 wxUIActionSimulatorMSWImpl::DoKey(int keycode, int WXUNUSED(modifiers), bool isDown) in DoKey()
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/dports/x11-toolkits/wxgtk30/wxWidgets-3.0.5.1/src/unix/ |
H A D | uiactionx11.cpp | 29 void SendButtonEvent(int button, bool isDown) in SendButtonEvent() 110 bool wxUIActionSimulator::DoKey(int keycode, int modifiers, bool isDown) in DoKey()
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/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/ext/wxWidgets/src/unix/ |
H A D | uiactionx11.cpp | 29 void SendButtonEvent(int button, bool isDown) in SendButtonEvent() 110 bool wxUIActionSimulator::DoKey(int keycode, int modifiers, bool isDown) in DoKey()
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/dports/games/egl/egl-0.3.1_9/cgame/ |
H A D | cg_keys.c | 31 void CG_KeyEvent (keyNum_t keyNum, qBool isDown) in CG_KeyEvent()
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/dports/games/90secondportraits/90-Second-Portraits-1.01b/ |
H A D | Keyboard.lua | 15 function Keyboard.static:isDown(k) function
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H A D | Mouse.lua | 15 function Mouse.static:isDown(button) function
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/include/menu/widgets/ |
H A D | cvartogglewidget.h | 53 inline bool isDown() const { return state() == Down; } in isDown() function
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/dports/devel/sfml/SFML-2.5.1/src/SFML/Window/ |
H A D | Touch.cpp | 35 bool Touch::isDown(unsigned int finger) in isDown() function in sf::Touch
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ui/ |
H A D | buttoninputcontrol.cpp | 34 bool ButtonInputControl::isDown() const in isDown() function in ButtonInputControl
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/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/MegaDrone/src/main/cpp/ |
H A D | MegaDroneEngine.cpp | 45 void MegaDroneEngine::tap(bool isDown) { in tap()
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/dports/devel/love5/love-0.5-0/src/sdlkeyboard/ |
H A D | love_sdlkeyboard.cpp | 40 bool isDown(int key) in isDown() function
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/dports/games/egl/egl-0.3.1_9/cgame/ui/ |
H A D | ui_keys.c | 42 void UI_KeyDown (keyNum_t keyNum, qBool isDown) in UI_KeyDown()
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/dports/audio/wolf-shaper-lv2/wolf-shaper-0.1.8-33-ge84de58/plugins/wolf-shaper/Widgets/src/ |
H A D | RemoveDCSwitch.cpp | 15 … fMainRectColorTransition(0.150f, &fMainRectColor, Color(234, 151, 39, 255)) in NanoSwitch()
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