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Searched defs:isDown (Results 1 – 25 of 251) sorted by relevance

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/dports/games/criticalmass/CriticalMass-1.5/game/
H A DActionCallbacks.cpp46 void MotionLeftAction::performAction( Trigger &, bool isDown) in performAction()
63 void MotionRightAction::performAction( Trigger &, bool isDown) in performAction()
79 void MotionUpAction::performAction( Trigger &, bool isDown) in performAction()
95 void MotionDownAction::performAction( Trigger &, bool isDown) in performAction()
111 void WeaponFireAction::performAction( Trigger &, bool isDown) in performAction()
127 void SnapshotAction::performAction( Trigger &, bool isDown) in performAction()
135 void ConfirmAction::performAction( Trigger &, bool isDown) in performAction()
151 void ChangeContext::performAction( Trigger &, bool isDown) in performAction()
170 void CritterBoard::performAction( Trigger &, bool isDown) in performAction()
179 void PauseGame::performAction( Trigger &, bool isDown) in performAction()
[all …]
H A DSelectable.cpp142 void EscapeSelectable::input( const Trigger &trigger, const bool &isDown, const Point2Di &/*offset*… in input()
341 void FloatSelectable::input( const Trigger &trigger, const bool &isDown, const Point2Di &offset) in input()
530 void EnumSelectable::input( const Trigger &trigger, const bool &isDown, const Point2Di &/*offset*/) in input()
657 void BoolSelectable::input( const Trigger &trigger, const bool &isDown, const Point2Di &/*offset*/) in input()
757 void LeaderBoardSelectable::input( const Trigger &trigger, const bool &isDown, const Point2Di &offs… in input()
1002 void ResolutionSelectable::input( const Trigger &trigger, const bool &isDown, const Point2Di &offse… in input()
1147 void TextSelectable::input( const Trigger &trigger, const bool &isDown, const Point2Di &/*offset*/) in input()
1317 void BindKeySelectable::input( const Trigger &trigger, const bool &isDown, const Point2Di &/*offset… in input()
H A DInput.cpp97 bool Input::tryGetTrigger( Trigger &trigger, bool &isDown) in tryGetTrigger()
196 bool isDown; in update() local
H A DTextInput.cpp35 void TextInput::input( const Trigger &trigger, const bool &isDown) in input()
/dports/games/vvvvvv/VVVVVV-cb3640e5/desktop_version/src/
H A DKeyPoll.cpp275 bool KeyPoll::isDown(SDL_Keycode key) in isDown() function in KeyPoll
285 bool KeyPoll::isDown(std::vector<SDL_GameControllerButton> buttons) in isDown() function in KeyPoll
297 bool KeyPoll::isDown(SDL_GameControllerButton button) in isDown() function in KeyPoll
/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/src/unix/
H A Duiactionx11.cpp206 bool wxUIActionSimulatorX11Impl::SendButtonEvent(int button, bool isDown) in SendButtonEvent()
250 bool wxUIActionSimulatorPlainX11Impl::DoX11Button(int xbutton, bool isDown) in DoX11Button()
291 bool isDown) in DoX11Key()
364 bool wxUIActionSimulatorXTestImpl::DoX11Button(int xbutton, bool isDown) in DoX11Button()
397 bool isDown) in DoX11Key()
463 bool wxUIActionSimulatorX11Impl::DoKey(int keycode, int modifiers, bool isDown) in DoKey()
/dports/graphics/Coin/coin-Coin-4.0.0/src/events/
H A DSoEvent.cpp248 SoEvent::setShiftDown(SbBool isDown) in setShiftDown()
271 SoEvent::setCtrlDown(SbBool isDown) in setCtrlDown()
294 SoEvent::setAltDown(SbBool isDown) in setAltDown()
/dports/x11-toolkits/wxgtk30/wxWidgets-3.0.5.1/src/common/
H A Duiactioncmn.cpp53 wxUIActionSimulator::Key(int keycode, int modifiers, bool isDown) in Key()
73 void wxUIActionSimulator::SimulateModifiers(int modifiers, bool isDown) in SimulateModifiers()
/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/ext/wxWidgets/src/msw/
H A Duiaction.cpp31 DWORD EventTypeForMouseButton(int button, bool isDown) in EventTypeForMouseButton()
85 wxUIActionSimulator::DoKey(int keycode, int WXUNUSED(modifiers), bool isDown) in DoKey()
/dports/x11-toolkits/wxgtk30/wxWidgets-3.0.5.1/src/msw/
H A Duiaction.cpp31 DWORD EventTypeForMouseButton(int button, bool isDown) in EventTypeForMouseButton()
85 wxUIActionSimulator::DoKey(int keycode, int WXUNUSED(modifiers), bool isDown) in DoKey()
/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/ext/wxWidgets/src/common/
H A Duiactioncmn.cpp53 wxUIActionSimulator::Key(int keycode, int modifiers, bool isDown) in Key()
73 void wxUIActionSimulator::SimulateModifiers(int modifiers, bool isDown) in SimulateModifiers()
/dports/databases/sqlrelay/sqlrelay-1.7.0/doc/api/ruby/doc/js/
H A Dnavigation.js75 this.startMoveTimeout = function(isDown) { argument
94 this.move = function(isDown) { argument
/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/src/msw/
H A Duiaction.cpp58 DWORD EventTypeForMouseButton(int button, bool isDown) in EventTypeForMouseButton()
112 wxUIActionSimulatorMSWImpl::DoKey(int keycode, int WXUNUSED(modifiers), bool isDown) in DoKey()
/dports/x11-toolkits/wxgtk30/wxWidgets-3.0.5.1/src/unix/
H A Duiactionx11.cpp29 void SendButtonEvent(int button, bool isDown) in SendButtonEvent()
110 bool wxUIActionSimulator::DoKey(int keycode, int modifiers, bool isDown) in DoKey()
/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/ext/wxWidgets/src/unix/
H A Duiactionx11.cpp29 void SendButtonEvent(int button, bool isDown) in SendButtonEvent()
110 bool wxUIActionSimulator::DoKey(int keycode, int modifiers, bool isDown) in DoKey()
/dports/games/egl/egl-0.3.1_9/cgame/
H A Dcg_keys.c31 void CG_KeyEvent (keyNum_t keyNum, qBool isDown) in CG_KeyEvent()
/dports/games/90secondportraits/90-Second-Portraits-1.01b/
H A DKeyboard.lua15 function Keyboard.static:isDown(k) function
H A DMouse.lua15 function Mouse.static:isDown(button) function
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/include/menu/widgets/
H A Dcvartogglewidget.h53 inline bool isDown() const { return state() == Down; } in isDown() function
/dports/devel/sfml/SFML-2.5.1/src/SFML/Window/
H A DTouch.cpp35 bool Touch::isDown(unsigned int finger) in isDown() function in sf::Touch
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ui/
H A Dbuttoninputcontrol.cpp34 bool ButtonInputControl::isDown() const in isDown() function in ButtonInputControl
/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/MegaDrone/src/main/cpp/
H A DMegaDroneEngine.cpp45 void MegaDroneEngine::tap(bool isDown) { in tap()
/dports/devel/love5/love-0.5-0/src/sdlkeyboard/
H A Dlove_sdlkeyboard.cpp40 bool isDown(int key) in isDown() function
/dports/games/egl/egl-0.3.1_9/cgame/ui/
H A Dui_keys.c42 void UI_KeyDown (keyNum_t keyNum, qBool isDown) in UI_KeyDown()
/dports/audio/wolf-shaper-lv2/wolf-shaper-0.1.8-33-ge84de58/plugins/wolf-shaper/Widgets/src/
H A DRemoveDCSwitch.cpp15 fMainRectColorTransition(0.150f, &fMainRectColor, Color(234, 151, 39, 255)) in NanoSwitch()

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