1 /**************************************************************************** 2 ** 3 ** Copyright (C) 2008-2012 NVIDIA Corporation. 4 ** Copyright (C) 2019 The Qt Company Ltd. 5 ** Contact: https://www.qt.io/licensing/ 6 ** 7 ** This file is part of Qt Quick 3D. 8 ** 9 ** $QT_BEGIN_LICENSE:GPL$ 10 ** Commercial License Usage 11 ** Licensees holding valid commercial Qt licenses may use this file in 12 ** accordance with the commercial license agreement provided with the 13 ** Software or, alternatively, in accordance with the terms contained in 14 ** a written agreement between you and The Qt Company. For licensing terms 15 ** and conditions see https://www.qt.io/terms-conditions. For further 16 ** information use the contact form at https://www.qt.io/contact-us. 17 ** 18 ** GNU General Public License Usage 19 ** Alternatively, this file may be used under the terms of the GNU 20 ** General Public License version 3 or (at your option) any later version 21 ** approved by the KDE Free Qt Foundation. The licenses are as published by 22 ** the Free Software Foundation and appearing in the file LICENSE.GPL3 23 ** included in the packaging of this file. Please review the following 24 ** information to ensure the GNU General Public License requirements will 25 ** be met: https://www.gnu.org/licenses/gpl-3.0.html. 26 ** 27 ** $QT_END_LICENSE$ 28 ** 29 ****************************************************************************/ 30 31 #ifndef QSSG_RENDER_IMAGE_TEXTURE_DATA_H 32 #define QSSG_RENDER_IMAGE_TEXTURE_DATA_H 33 34 // 35 // W A R N I N G 36 // ------------- 37 // 38 // This file is not part of the Qt API. It exists purely as an 39 // implementation detail. This header file may change from version to 40 // version without notice, or even be removed. 41 // 42 // We mean it. 43 // 44 45 #include <QtQuick3DRender/private/qssgrendertexture2d_p.h> 46 47 QT_BEGIN_NAMESPACE 48 // forward declararion 49 class QSSGRenderPrefilterTexture; 50 51 enum class QSSGImageTextureFlagValue 52 { 53 HasTransparency = 1, 54 InvertUVCoords = 1 << 1, 55 PreMultiplied = 1 << 2, 56 }; 57 58 struct QSSGRenderImageTextureFlags : public QFlags<QSSGImageTextureFlagValue> 59 { hasTransparencyQSSGRenderImageTextureFlags60 bool hasTransparency() const { return this->operator&(QSSGImageTextureFlagValue::HasTransparency); } setHasTransparencyQSSGRenderImageTextureFlags61 void setHasTransparency(bool inValue) { setFlag(QSSGImageTextureFlagValue::HasTransparency, inValue); } 62 isInvertUVCoordsQSSGRenderImageTextureFlags63 bool isInvertUVCoords() const { return this->operator&(QSSGImageTextureFlagValue::InvertUVCoords); } setInvertUVCoordsQSSGRenderImageTextureFlags64 void setInvertUVCoords(bool inValue) { setFlag(QSSGImageTextureFlagValue::InvertUVCoords, inValue); } 65 isPreMultipliedQSSGRenderImageTextureFlags66 bool isPreMultiplied() const { return this->operator&(QSSGImageTextureFlagValue::PreMultiplied); } setPreMultipliedQSSGRenderImageTextureFlags67 void setPreMultiplied(bool inValue) { setFlag(QSSGImageTextureFlagValue::PreMultiplied, inValue); } 68 }; 69 70 struct QSSGRenderImageTextureData 71 { 72 QSSGRef<QSSGRenderTexture2D> m_texture; 73 QSSGRenderImageTextureFlags m_textureFlags; 74 QSSGRef<QSSGRenderPrefilterTexture> m_bsdfMipMap; 75 76 QSSGRenderImageTextureData(); 77 ~QSSGRenderImageTextureData(); 78 79 bool operator!=(const QSSGRenderImageTextureData &inOther) 80 { 81 return m_texture != inOther.m_texture || m_textureFlags != inOther.m_textureFlags || m_bsdfMipMap != inOther.m_bsdfMipMap; 82 } 83 }; 84 QT_END_NAMESPACE 85 86 #endif 87