/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/actions/ |
H A D | FootpathPlaceFromTrackAction.cpp | 139 auto isQueue = _constructFlags & PathConstructFlag::IsQueue; in ElementInsertQuery() local 208 auto isQueue = _constructFlags & PathConstructFlag::IsQueue; in ElementInsertExecute() local
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H A D | FootpathPlaceAction.cpp | 299 auto isQueue = _constructFlags & PathConstructFlag::IsQueue; in ElementInsertQuery() local 367 auto isQueue = _constructFlags & PathConstructFlag::IsQueue; in ElementInsertExecute() local
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/dports/games/openrct2/objects-1.2.2/objects/rct2tt/footpath_surface/rct2tt.footpath_surface.queue_rainbow/ |
H A D | object.json | 8 "isQueue": true boolean
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/dports/games/openrct2/objects-1.2.2/objects/rct2/footpath_surface/rct2.footpath_surface.queue_blue/ |
H A D | object.json | 8 "isQueue": true boolean
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/dports/games/openrct2/objects-1.2.2/objects/rct2tt/footpath_surface/rct2tt.footpath_surface.queue_circuitboard/ |
H A D | object.json | 8 "isQueue": true boolean
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/dports/games/openrct2/objects-1.2.2/objects/rct2tt/footpath_surface/rct2tt.footpath_surface.queue_pavement/ |
H A D | object.json | 8 "isQueue": true boolean
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/dports/games/openrct2/objects-1.2.2/objects/rct2/footpath_surface/rct2.footpath_surface.queue_yellow/ |
H A D | object.json | 8 "isQueue": true, boolean
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/dports/games/openrct2/objects-1.2.2/objects/rct2/footpath_surface/rct2.footpath_surface.queue_green/ |
H A D | object.json | 8 "isQueue": true, boolean
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/dports/games/openrct2/objects-1.2.2/objects/rct2/footpath_surface/rct2.footpath_surface.queue_red/ |
H A D | object.json | 8 "isQueue": true, boolean
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/dports/games/openrct2/objects-1.2.2/objects/rct1/footpath_surface/rct1.footpath_surface.queue_blue/ |
H A D | object.json | 8 "isQueue": true boolean
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/dports/games/openrct2/objects-1.2.2/objects/rct1/footpath_surface/rct1aa.footpath_surface.queue_green/ |
H A D | object.json | 8 "isQueue": true boolean
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/dports/games/openrct2/objects-1.2.2/objects/rct1/footpath_surface/rct1aa.footpath_surface.queue_red/ |
H A D | object.json | 8 "isQueue": true boolean
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/dports/games/openrct2/objects-1.2.2/objects/rct1/footpath_surface/rct1aa.footpath_surface.queue_yellow/ |
H A D | object.json | 8 "isQueue": true boolean
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/rct2/ |
H A D | RCT2.cpp | 210 …hMapping* GetFootpathSurfaceId(const ObjectEntryDescriptor& desc, bool ideallyLoaded, bool isQueue) in GetFootpathSurfaceId()
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/world/ |
H A D | Footpath.cpp | 1540 void PathElement::SetIsQueue(bool isQueue) in SetIsQueue() 2060 const CoordsXYZ& footpathPos, int32_t direction, TileElement* tileElement, bool isQueue) in footpath_remove_edges_towards_here() 2105 … footpath_remove_edges_towards(const CoordsXYRangedZ& footPathPos, int32_t direction, bool isQueue) in footpath_remove_edges_towards() 2308 …bool isQueue = tileElement->GetType() == TILE_ELEMENT_TYPE_PATH ? tileElement->AsPath()->IsQueue()… in footpath_remove_edges_at() local
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/ride/ |
H A D | TrackDesign.cpp | 655 static ObjectEntryIndex TrackDesignGetDefaultSurfaceIndex(bool isQueue) in TrackDesignGetDefaultSurfaceIndex() 691 static ObjectEntryIndex TrackDesignGetDefaultPathIndex(bool isQueue) in TrackDesignGetDefaultPathIndex() 1216 auto isQueue = scenery.IsQueue(); in TrackDesignPlaceSceneryElement() local
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/ |
H A D | EditorObjectSelectionSession.cpp | 624 auto isQueue = (ori.FootpathSurfaceInfo.Flags & FOOTPATH_ENTRY_FLAG_IS_QUEUE) != 0; in editor_check_object_group_at_least_one_surface_selected() local
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/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/src/ |
H A D | render_window_slots.cpp | 810 bool isQueue = false; in slotUpdateProgressAndStatus() local
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/rct12/ |
H A D | RCT12.cpp | 695 void RCT12PathElement::SetIsQueue(bool isQueue) in SetIsQueue()
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/dports/games/openrct2/OpenRCT2-0.3.5.1/distribution/ |
H A D | openrct2.d.ts | 633 isQueue: boolean; property
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