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Searched defs:isQueue (Results 1 – 20 of 20) sorted by relevance

/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/actions/
H A DFootpathPlaceFromTrackAction.cpp139 auto isQueue = _constructFlags & PathConstructFlag::IsQueue; in ElementInsertQuery() local
208 auto isQueue = _constructFlags & PathConstructFlag::IsQueue; in ElementInsertExecute() local
H A DFootpathPlaceAction.cpp299 auto isQueue = _constructFlags & PathConstructFlag::IsQueue; in ElementInsertQuery() local
367 auto isQueue = _constructFlags & PathConstructFlag::IsQueue; in ElementInsertExecute() local
/dports/games/openrct2/objects-1.2.2/objects/rct2tt/footpath_surface/rct2tt.footpath_surface.queue_rainbow/
H A Dobject.json8 "isQueue": true boolean
/dports/games/openrct2/objects-1.2.2/objects/rct2/footpath_surface/rct2.footpath_surface.queue_blue/
H A Dobject.json8 "isQueue": true boolean
/dports/games/openrct2/objects-1.2.2/objects/rct2tt/footpath_surface/rct2tt.footpath_surface.queue_circuitboard/
H A Dobject.json8 "isQueue": true boolean
/dports/games/openrct2/objects-1.2.2/objects/rct2tt/footpath_surface/rct2tt.footpath_surface.queue_pavement/
H A Dobject.json8 "isQueue": true boolean
/dports/games/openrct2/objects-1.2.2/objects/rct2/footpath_surface/rct2.footpath_surface.queue_yellow/
H A Dobject.json8 "isQueue": true, boolean
/dports/games/openrct2/objects-1.2.2/objects/rct2/footpath_surface/rct2.footpath_surface.queue_green/
H A Dobject.json8 "isQueue": true, boolean
/dports/games/openrct2/objects-1.2.2/objects/rct2/footpath_surface/rct2.footpath_surface.queue_red/
H A Dobject.json8 "isQueue": true, boolean
/dports/games/openrct2/objects-1.2.2/objects/rct1/footpath_surface/rct1.footpath_surface.queue_blue/
H A Dobject.json8 "isQueue": true boolean
/dports/games/openrct2/objects-1.2.2/objects/rct1/footpath_surface/rct1aa.footpath_surface.queue_green/
H A Dobject.json8 "isQueue": true boolean
/dports/games/openrct2/objects-1.2.2/objects/rct1/footpath_surface/rct1aa.footpath_surface.queue_red/
H A Dobject.json8 "isQueue": true boolean
/dports/games/openrct2/objects-1.2.2/objects/rct1/footpath_surface/rct1aa.footpath_surface.queue_yellow/
H A Dobject.json8 "isQueue": true boolean
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/rct2/
H A DRCT2.cpp210 …hMapping* GetFootpathSurfaceId(const ObjectEntryDescriptor& desc, bool ideallyLoaded, bool isQueue) in GetFootpathSurfaceId()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/world/
H A DFootpath.cpp1540 void PathElement::SetIsQueue(bool isQueue) in SetIsQueue()
2060 const CoordsXYZ& footpathPos, int32_t direction, TileElement* tileElement, bool isQueue) in footpath_remove_edges_towards_here()
2105 … footpath_remove_edges_towards(const CoordsXYRangedZ& footPathPos, int32_t direction, bool isQueue) in footpath_remove_edges_towards()
2308 …bool isQueue = tileElement->GetType() == TILE_ELEMENT_TYPE_PATH ? tileElement->AsPath()->IsQueue()… in footpath_remove_edges_at() local
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/ride/
H A DTrackDesign.cpp655 static ObjectEntryIndex TrackDesignGetDefaultSurfaceIndex(bool isQueue) in TrackDesignGetDefaultSurfaceIndex()
691 static ObjectEntryIndex TrackDesignGetDefaultPathIndex(bool isQueue) in TrackDesignGetDefaultPathIndex()
1216 auto isQueue = scenery.IsQueue(); in TrackDesignPlaceSceneryElement() local
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/
H A DEditorObjectSelectionSession.cpp624 auto isQueue = (ori.FootpathSurfaceInfo.Flags & FOOTPATH_ENTRY_FLAG_IS_QUEUE) != 0; in editor_check_object_group_at_least_one_surface_selected() local
/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/src/
H A Drender_window_slots.cpp810 bool isQueue = false; in slotUpdateProgressAndStatus() local
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/rct12/
H A DRCT12.cpp695 void RCT12PathElement::SetIsQueue(bool isQueue) in SetIsQueue()
/dports/games/openrct2/OpenRCT2-0.3.5.1/distribution/
H A Dopenrct2.d.ts633 isQueue: boolean; property