/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/objects/ |
H A D | objlava.cpp | 62 bool ObjLav2::isShadow( const uint8_t index ) in isShadow() function in ObjLav2 82 bool ObjLav3::isShadow( const uint8_t index ) in isShadow() function in ObjLav3 105 bool ObjLava::isShadow( const uint8_t index ) in isShadow() function in ObjLava
|
H A D | objxloc.cpp | 62 bool ObjXlc1::isShadow( const uint8_t index ) in isShadow() function in ObjXlc1 84 bool ObjXlc2::isShadow( const uint8_t index ) in isShadow() function in ObjXlc2 104 bool ObjXlc3::isShadow( const uint8_t index ) in isShadow() function in ObjXlc3
|
H A D | objtown.cpp | 78 bool ObjTown::isShadow( const uint8_t index ) in isShadow() function in ObjTown 83 bool ObjTwba::isShadow( const uint8_t /*index*/ ) in isShadow() function in ObjTwba
|
H A D | objwatr.cpp | 79 bool ObjWatr::isShadow( const uint8_t index ) in isShadow() function in ObjWatr 84 bool ObjWat2::isShadow( const uint8_t index ) in isShadow() function in ObjWat2
|
H A D | objgras.cpp | 63 bool ObjGras::isShadow( const uint8_t index ) in isShadow() function in ObjGras 84 bool ObjGra2::isShadow( const uint8_t index ) in isShadow() function in ObjGra2
|
H A D | objmult.cpp | 59 bool ObjMult::isShadow( const uint8_t index ) in isShadow() function in ObjMult 82 bool ObjMul2::isShadow( const uint8_t index ) in isShadow() function in ObjMul2
|
H A D | mounts.cpp | 90 bool ObjMnts1::isShadow( const uint8_t index ) in isShadow() function in ObjMnts1 95 bool ObjMnts2::isShadow( const uint8_t index ) in isShadow() function in ObjMnts2
|
H A D | trees.cpp | 48 bool ObjTree::isShadow( const uint8_t index ) in isShadow() function in ObjTree
|
H A D | objdirt.cpp | 57 bool ObjDirt::isShadow( const uint8_t index ) in isShadow() function in ObjDirt
|
H A D | objdsrt.cpp | 56 bool ObjDsrt::isShadow( const uint8_t index ) in isShadow() function in ObjDsrt
|
H A D | objsnow.cpp | 57 bool ObjSnow::isShadow( const uint8_t index ) in isShadow() function in ObjSnow
|
H A D | objcrck.cpp | 58 bool ObjCrck::isShadow( const uint8_t index ) in isShadow() function in ObjCrck
|
H A D | objswmp.cpp | 58 bool ObjSwmp::isShadow( const uint8_t index ) in isShadow() function in ObjSwmp
|
/dports/java/jgraph/jgraph-java-5.13.0.4/src/com/jgraph/io/svg/ |
H A D | SVGGraphConstants.java | 76 public static void setShadow(Map map, boolean isShadow) { in setShadow() 84 public static boolean isShadow(Map map) { in isShadow() method in SVGGraphConstants
|
/dports/graphics/libetonyek01/libetonyek-0.1.10/src/lib/contexts/ |
H A D | IWORKCoreImageFilterDescriptorElement.cpp | 20 …escriptorElement::IWORKCoreImageFilterDescriptorElement(IWORKXMLParserState &state, bool &isShadow) in IWORKCoreImageFilterDescriptorElement()
|
/dports/x11/idesk/idesk-0.7.5/src/ |
H A D | DesktopIconConfig.h | 73 virtual bool isShadow() { return shadowOn; } in isShadow() function 129 virtual bool isShadow() { return common->isShadow(); } in isShadow() function
|
H A D | DesktopConfig.h | 91 virtual bool isShadow() { return common->isShadow(); } in isShadow() function
|
/dports/x11-toolkits/qt5-quickcontrols/kde-qtquickcontrols-5.15.2p3/src/extras/Styles/Flat/ |
H A D | qquicktexthandle.cpp | 110 void QQuickTextHandle::paintBulb(QPainter *painter, const QColor &color, bool isShadow) in paintBulb()
|
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/ |
H A D | mcsurfaceobjectrendererlegacy.cc | 39 …bjectRendererLegacy::setBatch(MCRenderLayer::ObjectBatch & batch, MCCamera * camera, bool isShadow) in setBatch()
|
H A D | mcsurfaceparticlerendererlegacy.cc | 43 …ticleRendererLegacy::setBatch(MCRenderLayer::ObjectBatch & batch, MCCamera * camera, bool isShadow) in setBatch()
|
H A D | mcsurfaceobjectrenderer.cc | 56 …rfaceObjectRenderer::setBatch(MCRenderLayer::ObjectBatch & batch, MCCamera * camera, bool isShadow) in setBatch()
|
H A D | mcsurfaceparticlerenderer.cc | 60 …aceParticleRenderer::setBatch(MCRenderLayer::ObjectBatch & batch, MCCamera * camera, bool isShadow) in setBatch()
|
/dports/games/scourge/scourge/src/render/ |
H A D | 3dsshape.cpp | 355 void C3DSShape::createDisplayList( GLuint listName, bool isShadow ) { in createDisplayList() 361 void C3DSShape::drawShape( bool isShadow, float alpha ) { in drawShape()
|
/dports/games/kmahjongg/kmahjongg-21.12.3/src/ |
H A D | gameitem.cpp | 65 bool GameItem::isShadow(QPointF const position) const in isShadow() function in GameItem
|
/dports/games/meandmyshadow/meandmyshadow-0.5a/src/ |
H A D | Player.h | 225 inline bool isShadow(){ in isShadow() function
|