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Searched defs:isShadow (Results 1 – 25 of 171) sorted by relevance

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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/objects/
H A Dobjlava.cpp62 bool ObjLav2::isShadow( const uint8_t index ) in isShadow() function in ObjLav2
82 bool ObjLav3::isShadow( const uint8_t index ) in isShadow() function in ObjLav3
105 bool ObjLava::isShadow( const uint8_t index ) in isShadow() function in ObjLava
H A Dobjxloc.cpp62 bool ObjXlc1::isShadow( const uint8_t index ) in isShadow() function in ObjXlc1
84 bool ObjXlc2::isShadow( const uint8_t index ) in isShadow() function in ObjXlc2
104 bool ObjXlc3::isShadow( const uint8_t index ) in isShadow() function in ObjXlc3
H A Dobjtown.cpp78 bool ObjTown::isShadow( const uint8_t index ) in isShadow() function in ObjTown
83 bool ObjTwba::isShadow( const uint8_t /*index*/ ) in isShadow() function in ObjTwba
H A Dobjwatr.cpp79 bool ObjWatr::isShadow( const uint8_t index ) in isShadow() function in ObjWatr
84 bool ObjWat2::isShadow( const uint8_t index ) in isShadow() function in ObjWat2
H A Dobjgras.cpp63 bool ObjGras::isShadow( const uint8_t index ) in isShadow() function in ObjGras
84 bool ObjGra2::isShadow( const uint8_t index ) in isShadow() function in ObjGra2
H A Dobjmult.cpp59 bool ObjMult::isShadow( const uint8_t index ) in isShadow() function in ObjMult
82 bool ObjMul2::isShadow( const uint8_t index ) in isShadow() function in ObjMul2
H A Dmounts.cpp90 bool ObjMnts1::isShadow( const uint8_t index ) in isShadow() function in ObjMnts1
95 bool ObjMnts2::isShadow( const uint8_t index ) in isShadow() function in ObjMnts2
H A Dtrees.cpp48 bool ObjTree::isShadow( const uint8_t index ) in isShadow() function in ObjTree
H A Dobjdirt.cpp57 bool ObjDirt::isShadow( const uint8_t index ) in isShadow() function in ObjDirt
H A Dobjdsrt.cpp56 bool ObjDsrt::isShadow( const uint8_t index ) in isShadow() function in ObjDsrt
H A Dobjsnow.cpp57 bool ObjSnow::isShadow( const uint8_t index ) in isShadow() function in ObjSnow
H A Dobjcrck.cpp58 bool ObjCrck::isShadow( const uint8_t index ) in isShadow() function in ObjCrck
H A Dobjswmp.cpp58 bool ObjSwmp::isShadow( const uint8_t index ) in isShadow() function in ObjSwmp
/dports/java/jgraph/jgraph-java-5.13.0.4/src/com/jgraph/io/svg/
H A DSVGGraphConstants.java76 public static void setShadow(Map map, boolean isShadow) { in setShadow()
84 public static boolean isShadow(Map map) { in isShadow() method in SVGGraphConstants
/dports/graphics/libetonyek01/libetonyek-0.1.10/src/lib/contexts/
H A DIWORKCoreImageFilterDescriptorElement.cpp20 …escriptorElement::IWORKCoreImageFilterDescriptorElement(IWORKXMLParserState &state, bool &isShadow) in IWORKCoreImageFilterDescriptorElement()
/dports/x11/idesk/idesk-0.7.5/src/
H A DDesktopIconConfig.h73 virtual bool isShadow() { return shadowOn; } in isShadow() function
129 virtual bool isShadow() { return common->isShadow(); } in isShadow() function
H A DDesktopConfig.h91 virtual bool isShadow() { return common->isShadow(); } in isShadow() function
/dports/x11-toolkits/qt5-quickcontrols/kde-qtquickcontrols-5.15.2p3/src/extras/Styles/Flat/
H A Dqquicktexthandle.cpp110 void QQuickTextHandle::paintBulb(QPainter *painter, const QColor &color, bool isShadow) in paintBulb()
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/
H A Dmcsurfaceobjectrendererlegacy.cc39 …bjectRendererLegacy::setBatch(MCRenderLayer::ObjectBatch & batch, MCCamera * camera, bool isShadow) in setBatch()
H A Dmcsurfaceparticlerendererlegacy.cc43 …ticleRendererLegacy::setBatch(MCRenderLayer::ObjectBatch & batch, MCCamera * camera, bool isShadow) in setBatch()
H A Dmcsurfaceobjectrenderer.cc56 …rfaceObjectRenderer::setBatch(MCRenderLayer::ObjectBatch & batch, MCCamera * camera, bool isShadow) in setBatch()
H A Dmcsurfaceparticlerenderer.cc60 …aceParticleRenderer::setBatch(MCRenderLayer::ObjectBatch & batch, MCCamera * camera, bool isShadow) in setBatch()
/dports/games/scourge/scourge/src/render/
H A D3dsshape.cpp355 void C3DSShape::createDisplayList( GLuint listName, bool isShadow ) { in createDisplayList()
361 void C3DSShape::drawShape( bool isShadow, float alpha ) { in drawShape()
/dports/games/kmahjongg/kmahjongg-21.12.3/src/
H A Dgameitem.cpp65 bool GameItem::isShadow(QPointF const position) const in isShadow() function in GameItem
/dports/games/meandmyshadow/meandmyshadow-0.5a/src/
H A DPlayer.h225 inline bool isShadow(){ in isShadow() function

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