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Searched defs:isSoundPlaying (Results 1 – 25 of 25) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/nancy/
H A Dsound.cpp365 bool SoundManager::isSoundPlaying(uint16 channelID) const { in isSoundPlaying() function in Nancy::SoundManager
372 bool SoundManager::isSoundPlaying(const SoundDescription &description) const { in isSoundPlaying() function in Nancy::SoundManager
380 bool SoundManager::isSoundPlaying(const Common::String &chunkName) const { in isSoundPlaying() function in Nancy::SoundManager
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gnap/
H A Dsound.cpp71 bool SoundMan::isSoundPlaying(int resourceId) { in isSoundPlaying() function in Gnap::SoundMan
H A Dgnap.cpp709 bool GnapEngine::isSoundPlaying(int resourceId) { in isSoundPlaying() function in Gnap::GnapEngine
/dports/games/scummvm/scummvm-2.5.1/engines/gnap/
H A Dsound.cpp71 bool SoundMan::isSoundPlaying(int resourceId) { in isSoundPlaying() function in Gnap::SoundMan
H A Dgnap.cpp704 bool GnapEngine::isSoundPlaying(int resourceId) { in isSoundPlaying() function in Gnap::GnapEngine
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bbvs/
H A Dsound.cpp86 bool SoundMan::isSoundPlaying(uint index) { in isSoundPlaying() function in Bbvs::SoundMan
/dports/games/scummvm/scummvm-2.5.1/engines/bbvs/
H A Dsound.cpp86 bool SoundMan::isSoundPlaying(uint index) { in isSoundPlaying() function in Bbvs::SoundMan
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bbvs/minigames/
H A Dminigame.cpp74 bool Minigame::isSoundPlaying(uint index) { in isSoundPlaying() function in Bbvs::Minigame
/dports/games/scummvm/scummvm-2.5.1/engines/bbvs/minigames/
H A Dminigame.cpp74 bool Minigame::isSoundPlaying(uint index) { in isSoundPlaying() function in Bbvs::Minigame
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/
H A Dsound.cpp97 bool Sound::isSoundPlaying() const { in isSoundPlaying() function in Xeen::Sound
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/
H A Dsound.cpp97 bool Sound::isSoundPlaying() const { in isSoundPlaying() function in Xeen::Sound
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/neverhood/
H A Dentity.cpp139 bool Entity::isSoundPlaying(uint index) { in isSoundPlaying() function in Neverhood::Entity
/dports/games/scummvm/scummvm-2.5.1/engines/neverhood/
H A Dentity.cpp139 bool Entity::isSoundPlaying(uint index) { in isSoundPlaying() function in Neverhood::Entity
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword25/sfx/
H A Dsoundengine_script.cpp283 static int isSoundPlaying(lua_State *L) { in isSoundPlaying() function
H A Dsoundengine.cpp288 bool SoundEngine::isSoundPlaying(uint handle) { in isSoundPlaying() function in Sword25::SoundEngine
/dports/games/scummvm/scummvm-2.5.1/engines/sword25/sfx/
H A Dsoundengine.cpp303 bool SoundEngine::isSoundPlaying(uint handle) { in isSoundPlaying() function in Sword25::SoundEngine
H A Dsoundengine_script.cpp283 static int isSoundPlaying(lua_State *L) { in isSoundPlaying() function
/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/libsound/
H A Dsound_handler.cpp485 sound_handler::isSoundPlaying(int handle) const in isSoundPlaying() function in gnash::sound::sound_handler
/dports/java/java3d/java3d-1.5.2/j3d-core/src/classes/share/javax/media/j3d/
H A DGraphicsContext3D.java1443 public boolean isSoundPlaying(int index) { in isSoundPlaying() method in GraphicsContext3D
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwsound/
H A Dopenal_output.cpp1228 bool OpenAL_Output::isSoundPlaying(Sound *sound) in isSoundPlaying() function in MWSound::OpenAL_Output
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tucker/
H A Dtucker.cpp1927 bool TuckerEngine::isSoundPlaying(int index) { in isSoundPlaying() function in Tucker::TuckerEngine
/dports/games/scummvm/scummvm-2.5.1/engines/tucker/
H A Dtucker.cpp1922 bool TuckerEngine::isSoundPlaying(int index) { in isSoundPlaying() function in Tucker::TuckerEngine
/dports/games/libretro-scummvm/scummvm-7b1e929/video/
H A Dcoktel_decoder.cpp190 bool CoktelDecoder::isSoundPlaying() const { in isSoundPlaying() function in Video::CoktelDecoder
/dports/games/residualvm/residualvm-0.3.1/video/
H A Dcoktel_decoder.cpp190 bool CoktelDecoder::isSoundPlaying() const { in isSoundPlaying() function in Video::CoktelDecoder
/dports/games/scummvm/scummvm-2.5.1/video/
H A Dcoktel_decoder.cpp190 bool CoktelDecoder::isSoundPlaying() const { in isSoundPlaying() function in Video::CoktelDecoder