Searched defs:isWater (Results 1 – 13 of 13) sorted by relevance
39 bool isWater; variable
36 bool U1MapTile::isWater() const { in isWater() function in Ultima::Ultima1::Maps::U1MapTile
13 for (int isWater = 0; isWater < 2; isWater++) in shader_manager() local
114 function isWater(x, y) function
40 bool isWater = false; member
206 bool isWater (const cPosition& position) const { return staticMap->isWater (position); } in isWater() function
244 bool cStaticMap::isWater (const cPosition& position) const in isWater() function in cStaticMap
153 bool isWater() const { in isWater() function
120 bool isWater; // (Water = true) (Land = false) member
565 struct tile_descriptor neighbour, bool isWater) in viewport_surface_draw_tile_side_bottom()782 struct tile_descriptor neighbour, bool isWater) in viewport_surface_draw_tile_side_top()
213 bool Landscape::isWater (int type) in isWater() function in Landscape
306 static bool isWater(int x, int y) in isWater() function
1193 bool Maps::Tiles::isWater( void ) const in isWater() function in Maps::Tiles