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Searched defs:isWater (Results 1 – 13 of 13) sorted by relevance

/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/simulation/
H A Dcollisionface.h39 bool isWater; variable
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/maps/
H A Dmap_tile.cpp36 bool U1MapTile::isWater() const { in isWater() function in Ultima::Ultima1::Maps::U1MapTile
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/render/
H A Dshader_manager.cpp13 for (int isWater = 0; isWater < 2; isWater++) in shader_manager() local
/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/share/
H A Dprog_compatible.lua114 function isWater(x, y) function
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/world/
H A Dworld_regions.h40 bool isWater = false; member
/dports/games/maxr/maxr-0.2.9/src/game/data/map/
H A Dmap.h206 bool isWater (const cPosition& position) const { return staticMap->isWater (position); } in isWater() function
H A Dmap.cpp244 bool cStaticMap::isWater (const cPosition& position) const in isWater() function in cStaticMap
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/map/
H A Dtile.h153 bool isWater() const { in isWater() function
/dports/games/spring/spring_98.0/AI/Skirmish/RAI/
H A DGTerrainMap.h120 bool isWater; // (Water = true) (Land = false) member
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/paint/tile_element/
H A DPaint.Surface.cpp565 struct tile_descriptor neighbour, bool isWater) in viewport_surface_draw_tile_side_bottom()
782 struct tile_descriptor neighbour, bool isWater) in viewport_surface_draw_tile_side_top()
/dports/games/gl-117/gl-117-1.3.2-src/src/
H A Dland.cpp213 bool Landscape::isWater (int type) in isWater() function in Landscape
/dports/games/warzone2100/warzone2100/src/
H A Dterrain.cpp306 static bool isWater(int x, int y) in isWater() function
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/maps/
H A Dmaps_tiles.cpp1193 bool Maps::Tiles::isWater( void ) const in isWater() function in Maps::Tiles