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Searched defs:isWorkerThreadSignalCompleted (Results 1 – 2 of 2) sorted by relevance

/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/ai/
H A Dai_interface.cpp298 bool AiInterface::isWorkerThreadSignalCompleted(int frameIndex) { in isWorkerThreadSignalCompleted() function in Glest::Game::AiInterface
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/type_instances/
H A Dfaction.cpp695 bool Faction::isWorkerThreadSignalCompleted(int frameIndex) { in isWorkerThreadSignalCompleted() function in Glest::Game::Faction