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Searched defs:is_attacker (Results 1 – 5 of 5) sorted by relevance

/dports/games/wesnoth/wesnoth-1.14.17/src/gui/widgets/
H A Dunit_preview_pane.cpp336 …().get_resistances().damage_table(), [&type](const std::string& dt, bool is_attacker) { return typ… in set_displayed_type()
495 …et_hp_tooltip(u.get_base_resistances(), [&u](const std::string& dt, bool is_attacker) { return u.r… in set_displayed_unit()
/dports/games/wesnoth/wesnoth-1.14.17/src/actions/
H A Dattack.hpp52 bool is_attacker; /**< True if the unit is the attacker. */ member
/dports/games/wesnoth/wesnoth-1.14.17/src/units/
H A Dabilities.cpp874 bool special_affects_opponent(const config& special, bool is_attacker) in special_affects_opponent()
896 bool special_affects_self(const config& special, bool is_attacker) in special_affects_self()
/dports/games/abuse_sdl/abuse-0.8/src/
H A Dobjects.cpp444 int is_attacker = current_level->is_attacker(this); in can_hurt() local
H A Dlevel.cpp71 int level::is_attacker(game_object *who) in is_attacker() function in level