Searched defs:is_attacker (Results 1 – 5 of 5) sorted by relevance
336 …().get_resistances().damage_table(), [&type](const std::string& dt, bool is_attacker) { return typ… in set_displayed_type()495 …et_hp_tooltip(u.get_base_resistances(), [&u](const std::string& dt, bool is_attacker) { return u.r… in set_displayed_unit()
52 bool is_attacker; /**< True if the unit is the attacker. */ member
874 bool special_affects_opponent(const config& special, bool is_attacker) in special_affects_opponent()896 bool special_affects_self(const config& special, bool is_attacker) in special_affects_self()
444 int is_attacker = current_level->is_attacker(this); in can_hurt() local
71 int level::is_attacker(game_object *who) in is_attacker() function in level