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Searched defs:is_beam (Results 1 – 6 of 6) sorted by relevance

/dports/devel/distel/distel-4.1.1/src/
H A Ddistel.erl141 is_beam(Filename) -> function
/dports/science/frontistr/FrontISTR-c66bdc397de319ca59a0565b3f3b1a3b33f0c50c/hecmw1/src/common/
H A Dhecmw_io_hec.c1415 int is_beam = 0; in read_equation_data_line2() local
/dports/devel/godot2/godot-2.1.6-stable/platform/iphone/
H A Drasterizer_iphone.cpp2454 bool RasterizerIPhone::is_beam(const RID &p_beam) const { in is_beam() function in RasterizerIPhone
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/iphone/
H A Drasterizer_iphone.cpp2454 bool RasterizerIPhone::is_beam(const RID &p_beam) const { in is_beam() function in RasterizerIPhone
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/parse/
H A Dsexp.cpp18459 void sexp_beam_free_one_turret(ship_subsys *turret, bool is_beam, bool free) in sexp_beam_free_one_turret()
18497 void sexp_beam_or_turret_free_or_lock(int node, bool is_beam, bool free) in sexp_beam_or_turret_free_or_lock()
18516 void sexp_beam_or_turret_free_or_lock_all(int node, bool is_beam, bool free) in sexp_beam_or_turret_free_or_lock_all()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.cpp18590 …rType::GetDamage(float damage_applied, int in_damage_type_idx, float diff_dmg_scale, int is_beam) { in GetDamage()