Searched defs:is_monster (Results 1 – 9 of 9) sorted by relevance
/dports/games/exult/exult-snapshot-v1.7.0.20211128/ |
H A D | monsters.h | 83 bool is_monster() const override { in is_monster() function
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | actor.h | 44 bool is_monster() const { return !is_player(); } in is_monster() function
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H A D | beam.cc | 451 int zap_to_hit(zap_type z_type, int power, bool is_monster) in zap_to_hit() 467 dice_def zap_damage(zap_type z_type, int power, bool is_monster, bool random) in zap_damage() 492 int zap_ench_power(zap_type z_type, int pow, bool is_monster) in zap_ench_power() 509 void zappy(zap_type z_type, int power, bool is_monster, bolt &pbolt) in zappy()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | monster.h | 98 bool is_monster() const override { in is_monster() function
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | monster.h | 98 bool is_monster() const override { in is_monster() function
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/dports/games/freeorion/freeorion-0.4.10.2/universe/ |
H A D | ShipDesign.h | 177 void SetMonster(const bool is_monster) {m_is_monster = is_monster; } in SetMonster()
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/objs/ |
H A D | objs.h | 415 virtual bool is_monster() const { in is_monster() function
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/dports/games/edge/Edge-1.35-source/deh_edge/ |
H A D | things.cc | 306 bool is_monster = CheckIsMonster(info, mt_num, player, true); in HandleFlags() local
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/dports/games/7kaa/7kaa-2.15.4p1/include/ |
H A D | OUNITRES.h | 238 char is_monster; member
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