/dports/net/wayvnc/wayvnc-0.4.1/src/ |
H A D | keyboard.c | 271 bool is_pressed) in keyboard_apply_mods() 334 static void send_key(struct keyboard* self, xkb_keycode_t code, bool is_pressed) in send_key() 359 bool is_pressed, int level) in send_key_with_level() 381 bool is_pressed) in update_key_state() 395 void keyboard_feed(struct keyboard* self, xkb_keysym_t symbol, bool is_pressed) in keyboard_feed() 432 bool is_pressed) in keyboard_feed_code()
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/dports/games/kodi-addon-game.libretro.picodrive/game.libretro.picodrive-1.97.0.19-Matrix/depends/common/picodrive/platform/libpicofe/linux/ |
H A D | xenv.c | 185 static void x11h_update(int (*key_cb)(void *cb_arg, int kc, int is_pressed), in x11h_update() 399 int xenv_update(int (*key_cb)(void *cb_arg, int kc, int is_pressed), in xenv_update()
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/dports/misc/vxl/vxl-3.3.2/core/vgui/ |
H A D | vgui_event_condition.cxx | 23 bool is_pressed, in init() 61 vgui_event_condition::vgui_event_condition(vgui_key ascii_code, bool is_pressed) in vgui_event_condition()
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/dports/emulators/cannonball/cannonball-0.34/src/main/sdl2/ |
H A D | input.cpp | 128 bool Input::is_pressed(presses p) in is_pressed() function in Input 157 void Input::handle_key(const int key, const bool is_pressed) in handle_key() 340 void Input::handle_joy(const uint8_t button, const bool is_pressed) in handle_joy()
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/dports/x11-toolkits/redkite/redkite-1.3.1/include/impl/ |
H A D | RkButtonImpl.h | 53 bool is_pressed; variable
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/dports/audio/geonkick-lv2/geonkick-2.8.0/redkite/include/impl/ |
H A D | RkButtonImpl.h | 53 bool is_pressed; variable
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/dports/games/tecnoballz/tecnoballz-0.93.1/src/ |
H A D | handler_menu_events.cc | 164 is_pressed = false; in check_keys() local 223 is_pressed = check_keys (&kcode, &prev_kcode); in check() local
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/dports/textproc/stardict3/stardict-3.0.6/dict/src/win32/ |
H A D | win32_iskeyspressed.cpp | 62 bool win32_hotkeys::is_pressed() in is_pressed() function in win32_hotkeys
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/dports/x11/mate-applet-appmenu/vala-panel-appmenu-4e362c22ab3a23c98f13fb379c782786ee057cf6/subprojects/appmenu-gtk-module/tests/demos/ |
H A D | altmonitor.c | 43 gboolean is_pressed; member 87 gboolean is_pressed; in alt_monitor_event_filter() local
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/dports/x11/appmenu-registrar/vala-panel-appmenu-4e362c22ab3a23c98f13fb379c782786ee057cf6/subprojects/appmenu-gtk-module/tests/demos/ |
H A D | altmonitor.c | 43 gboolean is_pressed; member 87 gboolean is_pressed; in alt_monitor_event_filter() local
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/dports/x11/gtk-app-menu/vala-panel-appmenu-4e362c22ab3a23c98f13fb379c782786ee057cf6/subprojects/appmenu-gtk-module/tests/demos/ |
H A D | altmonitor.c | 43 gboolean is_pressed; member 87 gboolean is_pressed; in alt_monitor_event_filter() local
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/dports/x11/xfce4-appmenu-plugin/vala-panel-appmenu-4e362c22ab3a23c98f13fb379c782786ee057cf6/subprojects/appmenu-gtk-module/tests/demos/ |
H A D | altmonitor.c | 43 gboolean is_pressed; member 87 gboolean is_pressed; in alt_monitor_event_filter() local
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/dports/multimedia/obs-studio/obs-studio-27.1.3/libobs/ |
H A D | obs-nix.h | 31 bool (*is_pressed)(obs_hotkeys_platform_t *context, obs_key_t key); member
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/dports/audio/lsp-plugins-lv2/lsp-plugins-1.1.31/src/ui/tk/widgets/ |
H A D | LSPSwitch.cpp | 315 bool is_pressed = nState & S_PRESSED; in on_mouse_down() local 339 bool is_pressed = nState & S_PRESSED; in on_mouse_up() local 360 bool is_pressed = nState & S_PRESSED; in on_mouse_move() local
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/dports/audio/ardour6/Ardour-6.8.0/libs/surfaces/maschine2/ |
H A D | m2_button.h | 42 virtual bool is_pressed () const { return false; } in is_pressed() function 82 bool is_pressed () const { return _pressed; } in is_pressed() function
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/dports/x11-wm/wayfire/wayfire-0.7.0/plugins/decor/ |
H A D | deco-button.hpp | 81 bool is_pressed = false; member in wf::decor::button_t
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H A D | deco-button.cpp | 52 void button_t::set_pressed(bool is_pressed) in set_pressed()
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/dports/textproc/stardict3/stardict-3.0.6/dict/src/ |
H A D | gtk_iskeyspressed.cpp | 74 bool gtk_hotkeys::is_pressed(void) in is_pressed() function in gtk_hotkeys
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/dports/devel/godot/godot-3.2.3-stable/core/os/ |
H A D | input_event.cpp | 74 bool InputEvent::is_pressed() const { in is_pressed() function in InputEvent 235 bool InputEventKey::is_pressed() const { in is_pressed() function in InputEventKey 437 bool InputEventMouseButton::is_pressed() const { in is_pressed() function in InputEventMouseButton 737 bool InputEventJoypadMotion::is_pressed() const { in is_pressed() function in InputEventJoypadMotion 807 bool InputEventJoypadButton::is_pressed() const { in is_pressed() function in InputEventJoypadButton 899 bool InputEventScreenTouch::is_pressed() const { in is_pressed() function in InputEventScreenTouch 1042 bool InputEventAction::is_pressed() const { in is_pressed() function in InputEventAction
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/dports/devel/godot-tools/godot-3.2.3-stable/core/os/ |
H A D | input_event.cpp | 74 bool InputEvent::is_pressed() const { in is_pressed() function in InputEvent 235 bool InputEventKey::is_pressed() const { in is_pressed() function in InputEventKey 437 bool InputEventMouseButton::is_pressed() const { in is_pressed() function in InputEventMouseButton 737 bool InputEventJoypadMotion::is_pressed() const { in is_pressed() function in InputEventJoypadMotion 807 bool InputEventJoypadButton::is_pressed() const { in is_pressed() function in InputEventJoypadButton 899 bool InputEventScreenTouch::is_pressed() const { in is_pressed() function in InputEventScreenTouch 1042 bool InputEventAction::is_pressed() const { in is_pressed() function in InputEventAction
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/dports/x11/mlterm/mlterm-3.9.1/scrollbar/sample/ |
H A D | ui_sample_sb_view_win32.c | 180 static void draw_up_button(ui_sb_view_t *view, int is_pressed) { in draw_up_button() 184 static void draw_down_button(ui_sb_view_t *view, int is_pressed) { in draw_down_button()
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H A D | ui_transparent_sample_sb_view.c | 192 static void draw_up_button(ui_sb_view_t *view, int is_pressed) { in draw_up_button() 196 static void draw_down_button(ui_sb_view_t *view, int is_pressed) { in draw_down_button()
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H A D | ui_sample_sb_view.c | 177 static void draw_up_button(ui_sb_view_t *view, int is_pressed) { in draw_up_button() 181 static void draw_down_button(ui_sb_view_t *view, int is_pressed) { in draw_down_button()
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/dports/emulators/anese/ANESE-0.9.1/src/ui/SDL2/movies/fm2/ |
H A D | replay.cc | 116 #define is_pressed(c) ((c) != '.' && (c) != ' ') in step_frame() macro
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/dports/games/widelands/widelands-build21/src/graphic/ |
H A D | mouse_cursor.cc | 90 void MouseCursor::change_cursor(bool is_pressed) { in change_cursor()
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