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Searched defs:is_pressed (Results 1 – 25 of 88) sorted by relevance

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/dports/net/wayvnc/wayvnc-0.4.1/src/
H A Dkeyboard.c271 bool is_pressed) in keyboard_apply_mods()
334 static void send_key(struct keyboard* self, xkb_keycode_t code, bool is_pressed) in send_key()
359 bool is_pressed, int level) in send_key_with_level()
381 bool is_pressed) in update_key_state()
395 void keyboard_feed(struct keyboard* self, xkb_keysym_t symbol, bool is_pressed) in keyboard_feed()
432 bool is_pressed) in keyboard_feed_code()
/dports/games/kodi-addon-game.libretro.picodrive/game.libretro.picodrive-1.97.0.19-Matrix/depends/common/picodrive/platform/libpicofe/linux/
H A Dxenv.c185 static void x11h_update(int (*key_cb)(void *cb_arg, int kc, int is_pressed), in x11h_update()
399 int xenv_update(int (*key_cb)(void *cb_arg, int kc, int is_pressed), in xenv_update()
/dports/misc/vxl/vxl-3.3.2/core/vgui/
H A Dvgui_event_condition.cxx23 bool is_pressed, in init()
61 vgui_event_condition::vgui_event_condition(vgui_key ascii_code, bool is_pressed) in vgui_event_condition()
/dports/emulators/cannonball/cannonball-0.34/src/main/sdl2/
H A Dinput.cpp128 bool Input::is_pressed(presses p) in is_pressed() function in Input
157 void Input::handle_key(const int key, const bool is_pressed) in handle_key()
340 void Input::handle_joy(const uint8_t button, const bool is_pressed) in handle_joy()
/dports/x11-toolkits/redkite/redkite-1.3.1/include/impl/
H A DRkButtonImpl.h53 bool is_pressed; variable
/dports/audio/geonkick-lv2/geonkick-2.8.0/redkite/include/impl/
H A DRkButtonImpl.h53 bool is_pressed; variable
/dports/games/tecnoballz/tecnoballz-0.93.1/src/
H A Dhandler_menu_events.cc164 is_pressed = false; in check_keys() local
223 is_pressed = check_keys (&kcode, &prev_kcode); in check() local
/dports/textproc/stardict3/stardict-3.0.6/dict/src/win32/
H A Dwin32_iskeyspressed.cpp62 bool win32_hotkeys::is_pressed() in is_pressed() function in win32_hotkeys
/dports/x11/mate-applet-appmenu/vala-panel-appmenu-4e362c22ab3a23c98f13fb379c782786ee057cf6/subprojects/appmenu-gtk-module/tests/demos/
H A Daltmonitor.c43 gboolean is_pressed; member
87 gboolean is_pressed; in alt_monitor_event_filter() local
/dports/x11/appmenu-registrar/vala-panel-appmenu-4e362c22ab3a23c98f13fb379c782786ee057cf6/subprojects/appmenu-gtk-module/tests/demos/
H A Daltmonitor.c43 gboolean is_pressed; member
87 gboolean is_pressed; in alt_monitor_event_filter() local
/dports/x11/gtk-app-menu/vala-panel-appmenu-4e362c22ab3a23c98f13fb379c782786ee057cf6/subprojects/appmenu-gtk-module/tests/demos/
H A Daltmonitor.c43 gboolean is_pressed; member
87 gboolean is_pressed; in alt_monitor_event_filter() local
/dports/x11/xfce4-appmenu-plugin/vala-panel-appmenu-4e362c22ab3a23c98f13fb379c782786ee057cf6/subprojects/appmenu-gtk-module/tests/demos/
H A Daltmonitor.c43 gboolean is_pressed; member
87 gboolean is_pressed; in alt_monitor_event_filter() local
/dports/multimedia/obs-studio/obs-studio-27.1.3/libobs/
H A Dobs-nix.h31 bool (*is_pressed)(obs_hotkeys_platform_t *context, obs_key_t key); member
/dports/audio/lsp-plugins-lv2/lsp-plugins-1.1.31/src/ui/tk/widgets/
H A DLSPSwitch.cpp315 bool is_pressed = nState & S_PRESSED; in on_mouse_down() local
339 bool is_pressed = nState & S_PRESSED; in on_mouse_up() local
360 bool is_pressed = nState & S_PRESSED; in on_mouse_move() local
/dports/audio/ardour6/Ardour-6.8.0/libs/surfaces/maschine2/
H A Dm2_button.h42 virtual bool is_pressed () const { return false; } in is_pressed() function
82 bool is_pressed () const { return _pressed; } in is_pressed() function
/dports/x11-wm/wayfire/wayfire-0.7.0/plugins/decor/
H A Ddeco-button.hpp81 bool is_pressed = false; member in wf::decor::button_t
H A Ddeco-button.cpp52 void button_t::set_pressed(bool is_pressed) in set_pressed()
/dports/textproc/stardict3/stardict-3.0.6/dict/src/
H A Dgtk_iskeyspressed.cpp74 bool gtk_hotkeys::is_pressed(void) in is_pressed() function in gtk_hotkeys
/dports/devel/godot/godot-3.2.3-stable/core/os/
H A Dinput_event.cpp74 bool InputEvent::is_pressed() const { in is_pressed() function in InputEvent
235 bool InputEventKey::is_pressed() const { in is_pressed() function in InputEventKey
437 bool InputEventMouseButton::is_pressed() const { in is_pressed() function in InputEventMouseButton
737 bool InputEventJoypadMotion::is_pressed() const { in is_pressed() function in InputEventJoypadMotion
807 bool InputEventJoypadButton::is_pressed() const { in is_pressed() function in InputEventJoypadButton
899 bool InputEventScreenTouch::is_pressed() const { in is_pressed() function in InputEventScreenTouch
1042 bool InputEventAction::is_pressed() const { in is_pressed() function in InputEventAction
/dports/devel/godot-tools/godot-3.2.3-stable/core/os/
H A Dinput_event.cpp74 bool InputEvent::is_pressed() const { in is_pressed() function in InputEvent
235 bool InputEventKey::is_pressed() const { in is_pressed() function in InputEventKey
437 bool InputEventMouseButton::is_pressed() const { in is_pressed() function in InputEventMouseButton
737 bool InputEventJoypadMotion::is_pressed() const { in is_pressed() function in InputEventJoypadMotion
807 bool InputEventJoypadButton::is_pressed() const { in is_pressed() function in InputEventJoypadButton
899 bool InputEventScreenTouch::is_pressed() const { in is_pressed() function in InputEventScreenTouch
1042 bool InputEventAction::is_pressed() const { in is_pressed() function in InputEventAction
/dports/x11/mlterm/mlterm-3.9.1/scrollbar/sample/
H A Dui_sample_sb_view_win32.c180 static void draw_up_button(ui_sb_view_t *view, int is_pressed) { in draw_up_button()
184 static void draw_down_button(ui_sb_view_t *view, int is_pressed) { in draw_down_button()
H A Dui_transparent_sample_sb_view.c192 static void draw_up_button(ui_sb_view_t *view, int is_pressed) { in draw_up_button()
196 static void draw_down_button(ui_sb_view_t *view, int is_pressed) { in draw_down_button()
H A Dui_sample_sb_view.c177 static void draw_up_button(ui_sb_view_t *view, int is_pressed) { in draw_up_button()
181 static void draw_down_button(ui_sb_view_t *view, int is_pressed) { in draw_down_button()
/dports/emulators/anese/ANESE-0.9.1/src/ui/SDL2/movies/fm2/
H A Dreplay.cc116 #define is_pressed(c) ((c) != '.' && (c) != ' ') in step_frame() macro
/dports/games/widelands/widelands-build21/src/graphic/
H A Dmouse_cursor.cc90 void MouseCursor::change_cursor(bool is_pressed) { in change_cursor()

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