Searched defs:is_road (Results 1 – 11 of 11) sorted by relevance
/dports/games/julius/julius-1.7.0/src/map/ |
H A D | road_aqueduct.c | 121 int is_road = map_terrain_is(grid_offset, TERRAIN_ROAD) ? 1 : 0; in is_road_tile_for_aqueduct() local
|
H A D | road_access.c | 249 int is_road = terrain_is_road_like(grid_offset); in get_adjacent_road_tile_for_roaming() local
|
H A D | tiles.c | 666 static void set_aqueduct_image(int grid_offset, int is_road, const terrain_image *img) in set_aqueduct_image() 919 int is_road = map_terrain_is(grid_offset, TERRAIN_ROAD); in set_aqueduct() local
|
/dports/games/augustus/augustus-3.1.0/src/map/ |
H A D | road_aqueduct.c | 125 int is_road = map_terrain_is(grid_offset, TERRAIN_ROAD) ? 1 : 0; in is_road_tile_for_aqueduct() local
|
H A D | tiles.c | 677 static void set_aqueduct_image(int grid_offset, int is_road, const terrain_image *img) in set_aqueduct_image() 930 int is_road = map_terrain_is(grid_offset, TERRAIN_ROAD); in set_aqueduct() local
|
H A D | road_access.c | 488 int is_road = terrain_is_road_like(grid_offset); in get_adjacent_road_tile_for_roaming() local
|
/dports/games/abstreet/abstreet-0.2.9-49-g74aca40c0/convert_osm/src/ |
H A D | extract.rs | 371 fn is_road(tags: &mut Tags, opts: &Options) -> bool { in is_road() function
|
/dports/misc/vxl/vxl-3.3.2/contrib/brl/bpro/core/pyscripts/ |
H A D | volm_adaptor.py | 330 …op_img(crop_img, crop_cam, ortho_img, ortho_cam, osm_bin_file, band="r", is_road=True, is_region=F… argument
|
/dports/emulators/mess/mame-mame0226/src/mame/video/ |
H A D | tatsumi.cpp | 1188 …_t* scrollx, const uint16_t* scrolly, const uint16_t layer_page_size, bool is_road, int hi_priorit… in draw_bg()
|
/dports/emulators/mame/mame-mame0226/src/mame/video/ |
H A D | tatsumi.cpp | 1188 …_t* scrollx, const uint16_t* scrolly, const uint16_t layer_page_size, bool is_road, int hi_priorit… in draw_bg()
|
/dports/games/trigger-rally/trigger-rally-0.6.6.1/src/include/ |
H A D | render.h | 438 bool is_road = true; in load() local
|