Home
last modified time | relevance | path

Searched defs:is_shape_set_as_trigger (Results 1 – 8 of 8) sorted by relevance

/dports/devel/godot2/godot-2.1.6-stable/scene/2d/
H A Dcollision_object_2d.cpp318 bool CollisionObject2D::is_shape_set_as_trigger(int p_shape_idx) const { in is_shape_set_as_trigger() function in CollisionObject2D
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/
H A Dcollision_object_2d.cpp318 bool CollisionObject2D::is_shape_set_as_trigger(int p_shape_idx) const { in is_shape_set_as_trigger() function in CollisionObject2D
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics/
H A Dcollision_object_sw.h134 _FORCE_INLINE_ bool is_shape_set_as_trigger(int p_idx) const { return shapes[p_idx].trigger; } in is_shape_set_as_trigger() function
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dcollision_object.cpp310 bool CollisionObject::is_shape_set_as_trigger(int p_shape_idx) const { in is_shape_set_as_trigger() function in CollisionObject
/dports/devel/godot2/godot-2.1.6-stable/servers/physics/
H A Dcollision_object_sw.h134 _FORCE_INLINE_ bool is_shape_set_as_trigger(int p_idx) const { return shapes[p_idx].trigger; } in is_shape_set_as_trigger() function
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dcollision_object.cpp310 bool CollisionObject::is_shape_set_as_trigger(int p_shape_idx) const { in is_shape_set_as_trigger() function in CollisionObject
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics_2d/
H A Dcollision_object_2d_sw.h121 _FORCE_INLINE_ bool is_shape_set_as_trigger(int p_idx) const { return shapes[p_idx].trigger; } in is_shape_set_as_trigger() function
/dports/devel/godot2/godot-2.1.6-stable/servers/physics_2d/
H A Dcollision_object_2d_sw.h121 _FORCE_INLINE_ bool is_shape_set_as_trigger(int p_idx) const { return shapes[p_idx].trigger; } in is_shape_set_as_trigger() function