/dports/devel/godot2-tools/godot-2.1.6-stable/platform/winrt/ |
H A D | gl_context_egl.h | 65 bool is_using_vsync() const { return vsync; } in is_using_vsync() function
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/dports/devel/godot2/godot-2.1.6-stable/platform/winrt/ |
H A D | gl_context_egl.h | 65 bool is_using_vsync() const { return vsync; } in is_using_vsync() function
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/dports/devel/godot2/godot-2.1.6-stable/platform/haiku/ |
H A D | context_gl_haiku.cpp | 78 bool ContextGL_Haiku::is_using_vsync() const { in is_using_vsync() function in ContextGL_Haiku
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/haiku/ |
H A D | context_gl_haiku.cpp | 78 bool ContextGL_Haiku::is_using_vsync() const { in is_using_vsync() function in ContextGL_Haiku
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/dports/devel/godot-tools/godot-3.2.3-stable/platform/uwp/ |
H A D | context_egl_uwp.h | 75 bool is_using_vsync() const { return vsync; } in is_using_vsync() function
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/dports/devel/godot/godot-3.2.3-stable/platform/uwp/ |
H A D | context_egl_uwp.h | 75 bool is_using_vsync() const { return vsync; } in is_using_vsync() function
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/windows/ |
H A D | context_gl_win.cpp | 103 bool ContextGL_Win::is_using_vsync() const { in is_using_vsync() function in ContextGL_Win
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/dports/devel/godot2/godot-2.1.6-stable/platform/windows/ |
H A D | context_gl_win.cpp | 103 bool ContextGL_Win::is_using_vsync() const { in is_using_vsync() function in ContextGL_Win
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/dports/devel/godot-tools/godot-3.2.3-stable/platform/windows/ |
H A D | context_gl_windows.cpp | 122 bool ContextGL_Windows::is_using_vsync() const { in is_using_vsync() function in ContextGL_Windows
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/dports/devel/godot/godot-3.2.3-stable/platform/windows/ |
H A D | context_gl_windows.cpp | 122 bool ContextGL_Windows::is_using_vsync() const { in is_using_vsync() function in ContextGL_Windows
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/dports/devel/godot2/godot-2.1.6-stable/platform/x11/ |
H A D | context_gl_x11.cpp | 200 bool ContextGL_X11::is_using_vsync() const { in is_using_vsync() function in ContextGL_X11
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/x11/ |
H A D | context_gl_x11.cpp | 200 bool ContextGL_X11::is_using_vsync() const { in is_using_vsync() function in ContextGL_X11
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/dports/devel/godot-tools/godot-3.2.3-stable/platform/x11/ |
H A D | context_gl_x11.cpp | 255 bool ContextGL_X11::is_using_vsync() const { in is_using_vsync() function in ContextGL_X11
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/dports/devel/godot/godot-3.2.3-stable/platform/x11/ |
H A D | context_gl_x11.cpp | 255 bool ContextGL_X11::is_using_vsync() const { in is_using_vsync() function in ContextGL_X11
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