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Searched defs:is_using_vsync (Results 1 – 14 of 14) sorted by relevance

/dports/devel/godot2-tools/godot-2.1.6-stable/platform/winrt/
H A Dgl_context_egl.h65 bool is_using_vsync() const { return vsync; } in is_using_vsync() function
/dports/devel/godot2/godot-2.1.6-stable/platform/winrt/
H A Dgl_context_egl.h65 bool is_using_vsync() const { return vsync; } in is_using_vsync() function
/dports/devel/godot2/godot-2.1.6-stable/platform/haiku/
H A Dcontext_gl_haiku.cpp78 bool ContextGL_Haiku::is_using_vsync() const { in is_using_vsync() function in ContextGL_Haiku
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/haiku/
H A Dcontext_gl_haiku.cpp78 bool ContextGL_Haiku::is_using_vsync() const { in is_using_vsync() function in ContextGL_Haiku
/dports/devel/godot-tools/godot-3.2.3-stable/platform/uwp/
H A Dcontext_egl_uwp.h75 bool is_using_vsync() const { return vsync; } in is_using_vsync() function
/dports/devel/godot/godot-3.2.3-stable/platform/uwp/
H A Dcontext_egl_uwp.h75 bool is_using_vsync() const { return vsync; } in is_using_vsync() function
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/windows/
H A Dcontext_gl_win.cpp103 bool ContextGL_Win::is_using_vsync() const { in is_using_vsync() function in ContextGL_Win
/dports/devel/godot2/godot-2.1.6-stable/platform/windows/
H A Dcontext_gl_win.cpp103 bool ContextGL_Win::is_using_vsync() const { in is_using_vsync() function in ContextGL_Win
/dports/devel/godot-tools/godot-3.2.3-stable/platform/windows/
H A Dcontext_gl_windows.cpp122 bool ContextGL_Windows::is_using_vsync() const { in is_using_vsync() function in ContextGL_Windows
/dports/devel/godot/godot-3.2.3-stable/platform/windows/
H A Dcontext_gl_windows.cpp122 bool ContextGL_Windows::is_using_vsync() const { in is_using_vsync() function in ContextGL_Windows
/dports/devel/godot2/godot-2.1.6-stable/platform/x11/
H A Dcontext_gl_x11.cpp200 bool ContextGL_X11::is_using_vsync() const { in is_using_vsync() function in ContextGL_X11
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/x11/
H A Dcontext_gl_x11.cpp200 bool ContextGL_X11::is_using_vsync() const { in is_using_vsync() function in ContextGL_X11
/dports/devel/godot-tools/godot-3.2.3-stable/platform/x11/
H A Dcontext_gl_x11.cpp255 bool ContextGL_X11::is_using_vsync() const { in is_using_vsync() function in ContextGL_X11
/dports/devel/godot/godot-3.2.3-stable/platform/x11/
H A Dcontext_gl_x11.cpp255 bool ContextGL_X11::is_using_vsync() const { in is_using_vsync() function in ContextGL_X11