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Searched defs:is_weapon (Results 1 – 15 of 15) sorted by relevance

/dports/games/edge/Edge-1.35-source/src/
H A Dw_sprite.h63 bool is_weapon; variable
H A Dr_shader.cc278 struct mobj_s *mod_pos, bool is_weapon) in Corner()
482 struct mobj_s *mod_pos, bool is_weapon) in Corner()
H A Dr_md2.cc631 bool is_weapon; member
850 void MD2_RenderModel(md2_model_c *md, const image_c *skin_img, bool is_weapon, in MD2_RenderModel()
H A Dr_image.cc628 const image_c *W_ImageCreateSprite(const char *name, int lump, bool is_weapon) in W_ImageCreateSprite()
H A Dr_colormap.cc818 struct mobj_s *mod_pos, bool is_weapon) in Corner()
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Ditem-prop.h240 static inline bool is_weapon(const item_def &item) in is_weapon() function
H A Dplayer-equip.cc1241 const bool is_weapon = get_item_slot(item) == EQ_WEAPON; in unwield_item() local
/dports/games/atanks/atanks-6.5/src/
H A Dexplosion.cpp35 double xv_, double yv_, int32_t type, bool is_weapon) : in EXPLOSION()
152 bool is_weapon) : in EXPLOSION()
H A Dphysobj.cpp26 PHYSICAL_OBJECT::PHYSICAL_OBJECT(bool is_weapon) : in PHYSICAL_OBJECT()
/dports/games/edge/Edge-1.35-source/ddf/
H A Dstates.cc313 bool is_weapon) in DDF_StateReadState()
529 int index, bool is_last, bool is_weapon, in DDF_MainParseState()
/dports/japanese/rogue_s/rogue_s/
H A Dinvent.c619 inv_armor_weapon(is_weapon) in inv_armor_weapon() argument
/dports/games/zangband/zangband/src/
H A Dload.c168 static bool is_weapon(const object_type *o_ptr) in is_weapon() function
/dports/games/slump/slump-0.003.02/
H A Dslump.c7753 boolean is_weapon(short thingid) in is_weapon() function
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/
H A Daicode.cpp1150 …_compensate_for_retail_turning(vec3d* vel_limit, vec3d* acc_limit, float rotdamp, bool is_weapon) { in ai_compensate_for_retail_turning()
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Ddefines.h2781 #define is_weapon(tval) (((tval) == TV_SWORD) || ((tval) == TV_BLUNT) || ((tval) == TV_AXE) || ((tv… macro