Searched defs:is_weapon (Results 1 – 15 of 15) sorted by relevance
/dports/games/edge/Edge-1.35-source/src/ |
H A D | w_sprite.h | 63 bool is_weapon; variable
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H A D | r_shader.cc | 278 struct mobj_s *mod_pos, bool is_weapon) in Corner() 482 struct mobj_s *mod_pos, bool is_weapon) in Corner()
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H A D | r_md2.cc | 631 bool is_weapon; member 850 void MD2_RenderModel(md2_model_c *md, const image_c *skin_img, bool is_weapon, in MD2_RenderModel()
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H A D | r_image.cc | 628 const image_c *W_ImageCreateSprite(const char *name, int lump, bool is_weapon) in W_ImageCreateSprite()
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H A D | r_colormap.cc | 818 struct mobj_s *mod_pos, bool is_weapon) in Corner()
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | item-prop.h | 240 static inline bool is_weapon(const item_def &item) in is_weapon() function
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H A D | player-equip.cc | 1241 const bool is_weapon = get_item_slot(item) == EQ_WEAPON; in unwield_item() local
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/dports/games/atanks/atanks-6.5/src/ |
H A D | explosion.cpp | 35 double xv_, double yv_, int32_t type, bool is_weapon) : in EXPLOSION() 152 bool is_weapon) : in EXPLOSION()
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H A D | physobj.cpp | 26 PHYSICAL_OBJECT::PHYSICAL_OBJECT(bool is_weapon) : in PHYSICAL_OBJECT()
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/dports/games/edge/Edge-1.35-source/ddf/ |
H A D | states.cc | 313 bool is_weapon) in DDF_StateReadState() 529 int index, bool is_last, bool is_weapon, in DDF_MainParseState()
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/dports/japanese/rogue_s/rogue_s/ |
H A D | invent.c | 619 inv_armor_weapon(is_weapon) in inv_armor_weapon() argument
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/dports/games/zangband/zangband/src/ |
H A D | load.c | 168 static bool is_weapon(const object_type *o_ptr) in is_weapon() function
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/dports/games/slump/slump-0.003.02/ |
H A D | slump.c | 7753 boolean is_weapon(short thingid) in is_weapon() function
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/ |
H A D | aicode.cpp | 1150 …_compensate_for_retail_turning(vec3d* vel_limit, vec3d* acc_limit, float rotdamp, bool is_weapon) { in ai_compensate_for_retail_turning()
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/dports/games/tomenet/tomenet-4.6.0/src/common/ |
H A D | defines.h | 2781 #define is_weapon(tval) (((tval) == TV_SWORD) || ((tval) == TV_BLUNT) || ((tval) == TV_AXE) || ((tv… macro
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