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Searched defs:joy_button (Results 1 – 24 of 24) sorted by relevance

/dports/games/quakeforge/quakeforge-0.7.2/include/QF/
H A Djoystick.h47 struct joy_button { struct
54 extern struct joy_button joy_buttons[JOY_MAX_BUTTONS]; argument
/dports/emulators/joytran/joytran-0.9.5.2/src/
H A Djoy_devices.h27 struct joy_button { struct
28 int joy_id;
29 int button;
30 int keysym;
31 int type; };
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/gtk3/
H A Djoy-osx.h97 struct joy_button { struct
105 typedef struct joy_button joy_button_t; argument
/dports/emulators/vice/vice-3.5/src/arch/gtk3/
H A Djoy-osx.h97 struct joy_button { struct
105 typedef struct joy_button joy_button_t; argument
/dports/games/devilutionX/devilutionX-1.2.1/SourceX/controls/devices/
H A Djoystick.cpp211 const int joy_button = ToSdlJoyButton(button); in IsPressed() local
/dports/emulators/cannonball/cannonball-0.34/src/main/sdl2/
H A Dinput.hpp55 int16_t joy_button; member in Input
/dports/emulators/quasi88/quasi88-0.6.4/src/X11/
H A Djoy-linux.c92 static JOY_BUTTON joy_button[10]; /* �Ѳ��Τ��ä� Joystick �Υܥ��� */ variable
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/
H A Djoystick.c301 int joy_button = (Joystick(player_nr) & JOY_BUTTON); in JoystickButton() local
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/
H A Djoystick.c301 int joy_button = (Joystick(player_nr) & JOY_BUTTON); in JoystickButton() local
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/
H A Djoystick.c301 int joy_button = (Joystick(player_nr) & JOY_BUTTON); in JoystickButton() local
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/
H A Djoystick.c301 int joy_button = (Joystick(player_nr) & JOY_BUTTON); in JoystickButton() local
/dports/emulators/gngeo/gngeo-gngeo_0.8/src/
H A Demu.h127 Uint8 *joy_button[2]; variable
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/iphone/
H A Dos_iphone.cpp348 void OSIPhone::joy_button(int p_device, int p_button, bool p_pressed) { in joy_button() function in OSIPhone
/dports/devel/godot2/godot-2.1.6-stable/platform/iphone/
H A Dos_iphone.cpp348 void OSIPhone::joy_button(int p_device, int p_button, bool p_pressed) { in joy_button() function in OSIPhone
/dports/devel/godot/godot-3.2.3-stable/platform/iphone/
H A Dos_iphone.cpp339 void OSIPhone::joy_button(int p_device, int p_button, bool p_pressed) { in joy_button() function in OSIPhone
/dports/devel/godot-tools/godot-3.2.3-stable/platform/iphone/
H A Dos_iphone.cpp339 void OSIPhone::joy_button(int p_device, int p_button, bool p_pressed) { in joy_button() function in OSIPhone
/dports/devel/godot2/godot-2.1.6-stable/core/os/
H A Dinput_event.h274 InputEventJoystickButton joy_button; member
/dports/devel/godot2-tools/godot-2.1.6-stable/core/os/
H A Dinput_event.h274 InputEventJoystickButton joy_button; member
/dports/devel/godot2/godot-2.1.6-stable/main/
H A Dinput_default.cpp767 uint32_t InputDefault::joy_button(uint32_t p_last_id, int p_device, int p_button, bool p_pressed) { in joy_button() function in InputDefault
/dports/devel/godot2-tools/godot-2.1.6-stable/main/
H A Dinput_default.cpp767 uint32_t InputDefault::joy_button(uint32_t p_last_id, int p_device, int p_button, bool p_pressed) { in joy_button() function in InputDefault
/dports/games/sdlroids/sdlroids-1.3.4/
H A Dsdl.c136 static int *joy_button; variable
/dports/devel/godot-tools/godot-3.2.3-stable/main/
H A Dinput_default.cpp734 void InputDefault::joy_button(int p_device, int p_button, bool p_pressed) { in joy_button() function in InputDefault
/dports/devel/godot/godot-3.2.3-stable/main/
H A Dinput_default.cpp734 void InputDefault::joy_button(int p_device, int p_button, bool p_pressed) { in joy_button() function in InputDefault
/dports/games/garden-of-coloured-lights/garden-1.0.9/src/
H A Dconfig.h638 int joy_button[4]; member