1DEFS = @network_flag@ @sdlnet_flag@ @arch_flag@ @warp_flag@ @audio_flag@ @inst_flag@ @hi_inst_flag@ @locdir_flag@ @DEFS@
2
3lbreakout2res.o: win32.ico
4	@echo "1 VERSIONINFO" > $(PACKAGE).rc
5	@echo "FILEVERSION `echo $(VERSION) | $(AWK) 'ORS=""; { subs = gsub(/\./,","); print $0; for (ndx=subs; ndx < 3; ndx++) print ",0"; }'`" >> $(PACKAGE).rc
6	@echo "PRODUCTVERSION `echo $(VERSION) | $(AWK) 'ORS=""; { subs = gsub(/\./,","); print $0; for (ndx=subs; ndx < 3; ndx++) print ",0"; }'`" >> $(PACKAGE).rc
7	@echo "FILEFLAGSMASK 0" >> $(PACKAGE).rc
8	@echo "FILEOS 0x40000" >> $(PACKAGE).rc
9	@echo "FILETYPE 1" >> $(PACKAGE).rc
10	@echo "{" >> $(PACKAGE).rc
11	@echo "  BLOCK \"StringFileInfo\"" >> $(PACKAGE).rc
12	@echo "  {" >> $(PACKAGE).rc
13	@echo "    BLOCK \"040904E4\"" >> $(PACKAGE).rc
14	@echo "    {" >> $(PACKAGE).rc
15	@echo "      VALUE \"CompanyName\", \"LGames - Michael Speck\"" >> $(PACKAGE).rc
16	@echo "      VALUE \"FileDescription\", \"@appname@\"" >> $(PACKAGE).rc
17	@echo "      VALUE \"FileVersion\", \"$(VERSION)\"" >> $(PACKAGE).rc
18	@echo "      VALUE \"InternalName\", \"$(PACKAGE)\"" >> $(PACKAGE).rc
19	@echo "      VALUE \"LegalCopyright\", \"GNU Public License\"" >> $(PACKAGE).rc
20	@echo "      VALUE \"OriginalFilename\", \"$(PACKAGE)$(EXEEXT)\"" >> $(PACKAGE).rc
21	@echo "      VALUE \"ProductName\", \"@appname@\"" >> $(PACKAGE).rc
22	@echo "      VALUE \"ProductVersion\", \"$(VERSION)\"" >> $(PACKAGE).rc
23	@echo "    }" >> $(PACKAGE).rc
24	@echo "  }" >> $(PACKAGE).rc
25	@echo "}" >> $(PACKAGE).rc
26	@echo "0 ICON win32.ico" >> $(PACKAGE).rc
27	@windres -o $@ -i $(PACKAGE).rc
28
29bin_PROGRAMS = lbreakout2
30lbreakout2_SOURCES = credit.c shine.c extras.c balls.c shrapnells.c  \
31shots.c event.c paddle.c frame.c misc.c bricks.c player.c \
32file.c config.c setselect.c \
33item.c menu.c manager.c value.c chart.c \
34editor.c help.c hint.c theme.c client.c client_recv.c \
35client_data.c client_handlers.c game.c comm.c slot.c \
36display.c main.c win32.ico
37lbreakout2_DEPENDENCIES = @win32_deps@
38lbreakout2_LDADD = @win32_deps@ ../common/libcommon.a ../gui/libGui.a ../game/libgame.a @mixer_flag@ @sdlnet_lib_flag@
39
40EXTRA_DIST = credit.h shine.h extras.h balls.h shrapnells.h  \
41shots.h event.h paddle.h frame.h misc.h bricks.h player.h \
42file.h config.h lbreakout.h setselect.h \
43item.h menu.h manager.h value.h chart.h \
44editor.h help.h hint.h theme.h client.h client_data.h \
45client_handlers.h game.h comm.h slot.h \
46display.h empty.hscr
47
48SUBDIRS = gfx sounds levels gui_theme
49
50install-data-local:
51	$(mkinstalldirs) $(DESTDIR)$(inst_dir)
52	$(mkinstalldirs) $(DESTDIR)$(hi_dir)
53	if ! test -f $(DESTDIR)$(hi_dir)/lbreakout2.hscr; then \
54	  $(INSTALL_DATA) -m 666 empty.hscr $(DESTDIR)$(hi_dir)/lbreakout2.hscr; \
55	fi;
56
57uninstall-local:
58	rm -rf $(DESTDIR)$(inst_dir)
59	rm -f $(DESTDIR)$(hi_dir)/lbreakout2.hscr
60	rm -rf $(DESTDIR)$(doc_dir)/lbreakout2
61
62win32-install-script:
63	@$(STRIP) $(PACKAGE)$(EXEEXT)
64	@echo "Source: \"`pwd -W`\\$(PACKAGE)$(EXEEXT)\"; DestDir: \"{app}\"; CopyMode: alwaysoverwrite" >> @win32_inst_script@
65	@list='$(SUBDIRS)'; for subdir in $$list; do \
66	  (cd $$subdir  \
67          && $(MAKE) $(AM_MAKEFLAGS) win32-install-script); \
68        done
69