Searched defs:lead_target_pos (Results 1 – 4 of 4) sorted by relevance
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/playerman/ |
H A D | player.h | 105 vec3d lead_target_pos; // (x,y,z) of the lead target indicator variable
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/playerman/ |
H A D | player.h | 109 vec3d lead_target_pos; // (x,y,z) of the lead target indicator variable
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudtarget.cpp | 3631 void hud_calculate_lead_pos(vec3d *lead_target_pos, vec3d *target_pos, object *targetp, weapon_info… in hud_calculate_lead_pos() 3861 …d HudGaugeLeadIndicator::renderIndicator(int frame_offset, object *targetp, vec3d *lead_target_pos) in renderIndicator() 3895 vec3d lead_target_pos; in renderLeadCurrentTarget() local 4029 vec3d lead_target_pos; in renderLeadQuick() local 4120 void HudGaugeLeadSight::renderSight(int frame_offset, vec3d *target_pos, vec3d *lead_target_pos) in renderSight() 4185 vec3d lead_target_pos; in render() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudtarget.cpp | 3676 void hud_calculate_lead_pos(vec3d *lead_target_pos, vec3d *target_pos, object *targetp, weapon_info… in hud_calculate_lead_pos() 3894 …d HudGaugeLeadIndicator::renderIndicator(int frame_offset, object *targetp, vec3d *lead_target_pos) in renderIndicator() 3928 vec3d lead_target_pos; in renderLeadCurrentTarget() local 4060 vec3d lead_target_pos; in renderLeadQuick() local 4151 void HudGaugeLeadSight::renderSight(int frame_offset, vec3d *target_pos, vec3d *lead_target_pos) in renderSight() 4216 vec3d lead_target_pos; in render() local
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