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Searched defs:leg_id (Results 1 – 14 of 14) sorted by relevance

/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/gym/pybullet_envs/minitaur/envs/
H A Dminitaur_derpy.py91 def _ResetPoseForLeg(self, leg_id, add_constraint): argument
H A Dminitaur_rainbow_dash.py91 def _ResetPoseForLeg(self, leg_id, add_constraint): argument
H A Dminitaur.py345 def _ResetPoseForLeg(self, leg_id, add_constraint): argument
/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/gym/pybullet_envs/minitaur/robots/
H A Dminitaur.py527 def _ResetPoseForLeg(self, leg_id, add_constraint): argument
645 def _EndEffectorIK(self, leg_id, position, position_in_world_frame): argument
670 def ComputeMotorAnglesFromFootWorldPosition(self, leg_id, argument
686 def ComputeMotorAnglesFromFootLocalPosition(self, leg_id, argument
702 def ComputeJacobian(self, leg_id): argument
711 def MapContactForceToJointTorques(self, leg_id, contact_force): argument
H A Dlaikago_interface.proto28 uint32 leg_id = 1; field
82 uint32 leg_id = 1; field
H A Dlaikago.py150 def ComputeJacobian(self, leg_id): argument
/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/gym/pybullet_envs/minitaur/envs_v2/utilities/
H A Dminitaur_pose_utils.py123 def swing_extend_to_motor_angles(leg_id, swing, extension, noise_stdev=0): argument
/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/gym/pybullet_envs/minitaur/agents/baseline_controller/
H A Dminitaur_raibert_controller.py142 def get_stance_foot_offset_for_turning(leg_id, steering_signal): argument
/dports/net/viamillipede/viamillipede-0.7/
H A Dcfg.h34 …unsigned long leg_id; // leg_id= ( streampos % leg_size ) is the main sequencer for the whole se… member
/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/gym/pybullet_envs/bullet/
H A Dminitaur.py179 def _ResetPoseForLeg(self, leg_id, add_constraint): argument
/dports/games/allacrost/allacrost-1.0.2/src/common/global/
H A Dglobal.cpp821 uint32 leg_id = 0; in _SaveCharacter() local
/dports/games/valyriatear/ValyriaTear-1.1.0/src/common/global/actors/
H A Dglobal_character.cpp588 …uint32_t leg_id = GetEquippedArmor(GLOBAL_OBJECT_LEG_ARMOR) ? GetEquippedArmor(GLOBAL_OBJECT_LEG_A… in SaveCharacter() local
/dports/net/freeswitch/freeswitch-1.10.3.-release/libs/sofia-sip/libsofia-sip-ua/nta/
H A Dnta.c395 sip_call_id_t *leg_id; /**< Call ID */ member
/dports/net/sofia-sip/sofia-sip-1.13.4/libsofia-sip-ua/nta/
H A Dnta.c397 sip_call_id_t *leg_id; /**< Call ID */ member