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Searched defs:levitating (Results 1 – 9 of 9) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dmonster_human.cpp920 bool levitating = isLevitating(myStats); in humanMoveBodyparts() local
H A Dmonster_vampire.cpp544 bool levitating = isLevitating(myStats); in vampireMoveBodyparts() local
H A Dacthudweapon.cpp424 bool levitating = isLevitating(stats[clientnum]); in actHudWeapon() local
3038 bool levitating = isLevitating(stats[clientnum]); in actHudShield() local
H A Dcollision.cpp520 bool levitating = false; in barony_clear() local
1446 bool levitating = false; in checkObstacle() local
H A Dpaths.cpp205 bool levitating = false; in generatePath() local
H A Dactplayer.cpp232 bool levitating = isLevitating(stats[PLAYER_NUM]); in isPlayerSwimming() local
1011 bool levitating = false; in actPlayer() local
H A Dactmonster.cpp1737 bool levitating = isLevitating(myStats); in actMonster() local
H A Dentity.cpp12103 bool levitating = false; in isLevitating() local
/dports/games/barony/Barony-3.3.7/src/magic/
H A DcastSpell.cpp448 bool levitating = false; in castSpell() local