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Searched defs:lightDiffuse (Results 1 – 16 of 16) sorted by relevance

/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL/
H A DvtkLightingHelper.cxx80 GLfloat lightDiffuse[4]; in PrepareForRendering() local
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/
H A DShaderUniforms.h87 float lightDiffuse[4][4]; member
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/
H A DShaderUniforms.h87 float lightDiffuse[4][4]; member
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/
H A DShaderUniforms.h87 float lightDiffuse[4][4]; member
/dports/x11-toolkits/fox14/fox-1.4.35/tests/
H A Dgltest.cpp455 const GLfloat lightDiffuse[]={.9f,.9f,.9f,1.}; in drawScene() local
/dports/math/mathmod/mathmod-11.1/ui_modules/
H A Dmathmod.h168 float lightDiffuse[4] = {0.8f, 0.8f, 0.8f, 1.0}; variable
/dports/x11-toolkits/fox16/fox-1.6.57/tests/
H A Dgltest.cpp500 const GLfloat lightDiffuse[]={.9f,.9f,.9f,1.}; in drawScene() local
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/Shader/
H A DVertexPipeline.cpp322 Float4 lightDiffuse = *Pointer<Float4>(data + OFFSET(DrawData,ff.lightDiffuse[i])); in pipeline() local
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/src/Shader/
H A DVertexPipeline.cpp322 Float4 lightDiffuse = *Pointer<Float4>(data + OFFSET(DrawData,ff.lightDiffuse[i])); in pipeline() local
/dports/x11-toolkits/fox17/fox-1.7.77/tests/
H A Dgltest.cpp725 const GLfloat lightDiffuse[]={.9f,.9f,.9f,1.}; in drawScene() local
/dports/games/connectfive/connectFive/
H A Dconnect.cpp577 GLfloat lightDiffuse[] = { 0.8, 0.8, 0.8, 1.0 }; in setupOpenGL() local
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/Renderer/
H A DVertexProcessor.hpp160 float4 lightDiffuse[8]; member
H A DVertexProcessor.cpp287 void VertexProcessor::setLightDiffuse(unsigned int light, const Color<float> &lightDiffuse) in setLightDiffuse()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/src/Renderer/
H A DVertexProcessor.hpp160 float4 lightDiffuse[8]; member
H A DVertexProcessor.cpp287 void VertexProcessor::setLightDiffuse(unsigned int light, const Color<float> &lightDiffuse) in setLightDiffuse()
/dports/games/py-fife/fifengine-0.4.2/engine/core/video/opengl/
H A Drenderbackendopengl.cpp532 GLfloat lightDiffuse[] = {red, green, blue, 1.0f}; in setLighting() local