/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL/ |
H A D | vtkLightingHelper.cxx | 80 GLfloat lightDiffuse[4]; in PrepareForRendering() local
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/ |
H A D | ShaderUniforms.h | 87 float lightDiffuse[4][4]; member
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | ShaderUniforms.h | 87 float lightDiffuse[4][4]; member
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | ShaderUniforms.h | 87 float lightDiffuse[4][4]; member
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/dports/x11-toolkits/fox14/fox-1.4.35/tests/ |
H A D | gltest.cpp | 455 const GLfloat lightDiffuse[]={.9f,.9f,.9f,1.}; in drawScene() local
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/dports/math/mathmod/mathmod-11.1/ui_modules/ |
H A D | mathmod.h | 168 float lightDiffuse[4] = {0.8f, 0.8f, 0.8f, 1.0}; variable
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/dports/x11-toolkits/fox16/fox-1.6.57/tests/ |
H A D | gltest.cpp | 500 const GLfloat lightDiffuse[]={.9f,.9f,.9f,1.}; in drawScene() local
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/Shader/ |
H A D | VertexPipeline.cpp | 322 Float4 lightDiffuse = *Pointer<Float4>(data + OFFSET(DrawData,ff.lightDiffuse[i])); in pipeline() local
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/src/Shader/ |
H A D | VertexPipeline.cpp | 322 Float4 lightDiffuse = *Pointer<Float4>(data + OFFSET(DrawData,ff.lightDiffuse[i])); in pipeline() local
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/dports/x11-toolkits/fox17/fox-1.7.77/tests/ |
H A D | gltest.cpp | 725 const GLfloat lightDiffuse[]={.9f,.9f,.9f,1.}; in drawScene() local
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/dports/games/connectfive/connectFive/ |
H A D | connect.cpp | 577 GLfloat lightDiffuse[] = { 0.8, 0.8, 0.8, 1.0 }; in setupOpenGL() local
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/Renderer/ |
H A D | VertexProcessor.hpp | 160 float4 lightDiffuse[8]; member
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H A D | VertexProcessor.cpp | 287 void VertexProcessor::setLightDiffuse(unsigned int light, const Color<float> &lightDiffuse) in setLightDiffuse()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/src/Renderer/ |
H A D | VertexProcessor.hpp | 160 float4 lightDiffuse[8]; member
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H A D | VertexProcessor.cpp | 287 void VertexProcessor::setLightDiffuse(unsigned int light, const Color<float> &lightDiffuse) in setLightDiffuse()
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/dports/games/py-fife/fifengine-0.4.2/engine/core/video/opengl/ |
H A D | renderbackendopengl.cpp | 532 GLfloat lightDiffuse[] = {red, green, blue, 1.0f}; in setLighting() local
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