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Searched defs:lightId (Results 1 – 25 of 29) sorted by relevance

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/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/materialeditor/
H A DMaterialPreviewView.cpp130 void MaterialPreviewView::OnLightShaderChange( int lightId, idStr shaderName ) { in OnLightShaderChange()
135 void MaterialPreviewView::OnLightColorChange( int lightId, idVec3 &color ) { in OnLightColorChange()
140 void MaterialPreviewView::OnLightRadiusChange( int lightId, float radius ) { in OnLightRadiusChange()
145 void MaterialPreviewView::OnLightAllowMoveChange( int lightId, bool move ) { in OnLightAllowMoveChange()
155 void MaterialPreviewView::OnDeleteLight( int lightId ) { in OnDeleteLight()
360 int lightId; in addLight() local
389 void idGLDrawableView::deleteLight( const int lightId ) { in deleteLight()
604 void idGLDrawableView::setLightShader( const int lightId, const idStr shaderName ) { in setLightShader()
611 void idGLDrawableView::setLightColor( const int lightId, const idVec3 &value ) { in setLightColor()
619 void idGLDrawableView::setLightRadius( const int lightId, const float radius ) { in setLightRadius()
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H A DMaterialPreviewPropView.cpp258 int lightId = 0; in OnPropertyChangeNotification() local
339 int lightId = item->GetCtrlID(); in OnPropertyButtonClick() local
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAStreamWriter/include/
H A DCOLLADASWLight.h258 : Light ( streamWriter, lightId, AMBIENT, lightName, intensity ) in Light() argument
285 : Light ( streamWriter, lightId, DIRECTIONAL, lightName, intensity ) in Light() argument
312 : Light ( streamWriter, lightId, POINT, lightName, intensity ) in Light() argument
339 : Light ( streamWriter, lightId, POINT, lightName, intensity ) in Light() argument
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/dae2ma/src/
H A DDAE2MALightImporter.cpp90 const COLLADAFW::UniqueId& lightId = light->getUniqueId (); in importLight() local
146 const COLLADAFW::UniqueId& lightId = light->getUniqueId (); in createLight() local
213 MayaNode* LightImporter::findMayaLightNode ( const COLLADAFW::UniqueId& lightId ) in findMayaLightNode()
376 const COLLADAFW::UniqueId& lightId = it->first; in connectLightObjects() local
/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL/
H A DvtkOpenGLLightMonitor.h76 vtkOpenGLLightMonitor(int lightId) : LightId(lightId), UpTime(0) in vtkOpenGLLightMonitor()
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAStreamWriter/src/
H A DCOLLADASWLight.cpp21 const String& lightId, in Light()
/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/src/
H A Dlight.h64 static QString Name(const QString &name, int lightId) in Name()
H A Dinitparameters.cpp1570 void InitLightParams(int lightId, std::shared_ptr<cParameterContainer> par) in InitLightParams()
/dports/misc/usd/USD-21.11/pxr/imaging/hdx/
H A DshadowTask.cpp119 for (size_t lightId = 0; lightId < glfLights.size(); ++lightId) { in Sync() local
H A DsimpleLightTask.cpp304 for (size_t lightId = 0; lightId < _numLights; ++lightId) { in Sync() local
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAMax/src/
H A DCOLLADAMaxLightExporter.cpp181 String lightId = getLightId(*exportNode); in exportLight() local
H A DCOLLADAMaxVisualSceneExporter.cpp231 …String lightId = LightExporter::getLightId(*mDocumentExporter->getExportedObjectExportNode(ObjectI… in doExport() local
/dports/math/vtk9/VTK-9.1.0/IO/Import/
H A DvtkGLTFImporter.cxx620 const auto lightId = node.ExtensionMetaData.KHRLightsPunctualMetaData.Light; in ImportLights() local
/dports/games/residualvm/residualvm-0.3.1/engines/grim/
H A Dgfx_tinygl.cpp839 void GfxTinyGL::setupLight(Light *light, int lightId) { in setupLight()
885 void GfxTinyGL::turnOffLight(int lightId) { in turnOffLight()
H A Dgfx_opengl.cpp962 void GfxOpenGL::setupLight(Light *light, int lightId) { in setupLight()
1011 void GfxOpenGL::turnOffLight(int lightId) { in turnOffLight()
H A Dgfx_opengl_shaders.cpp1100 void GfxOpenGLS::setupLight(Grim::Light *light, int lightId) { in setupLight()
1142 void GfxOpenGLS::turnOffLight(int lightId) { in turnOffLight()
/dports/games/scummvm/scummvm-2.5.1/engines/grim/
H A Dgfx_tinygl.cpp833 void GfxTinyGL::setupLight(Light *light, int lightId) { in setupLight()
879 void GfxTinyGL::turnOffLight(int lightId) { in turnOffLight()
H A Dgfx_opengl.cpp1006 void GfxOpenGL::setupLight(Light *light, int lightId) { in setupLight()
1055 void GfxOpenGL::turnOffLight(int lightId) { in turnOffLight()
H A Dgfx_opengl_shaders.cpp1086 void GfxOpenGLS::setupLight(Grim::Light *light, int lightId) { in setupLight()
1128 void GfxOpenGLS::turnOffLight(int lightId) { in turnOffLight()
/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DRenderWorld.h206 int lightId; member
/dports/graphics/magnum-plugins/magnum-plugins-2019.10/src/MagnumPlugins/OpenGexImporter/
H A DOpenGexImporter.cpp465 const UnsignedInt lightId = structureId(_d->lights, *light); in doObject3D() local
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dactors.h148 int16_t lightId, lightmaxrange; // 4b member
/dports/graphics/nanort/nanort-b1feea8/examples/bidir_path_tracer/
H A Dmain.cc738 int lightId = ids_[sampleId]; in sample() local
1055 int lightId = lights.sample(mesh, rng, &rayOrg, &norm, &pdfPos); in lightSubpath() local
/dports/devel/upp/upp/bazaar/plugin/assimp/code/Collada/
H A DColladaExporter.cpp447 const std::string lightId = XMLIDEncode(light->mName.C_Str()); in WriteLight() local
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Collada/
H A DColladaExporter.cpp442 const std::string lightId = GetObjectUniqueId(AiObjectType::Light, pIndex); in WriteLight() local

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