Searched defs:lightManager (Results 1 – 9 of 9) sorted by relevance
263 …void configureStateSetSunOverride(LightManager* lightManager, const osg::Light* light, osg::StateS… in configureStateSetSunOverride()432 if (LightManager* lightManager = dynamic_cast<LightManager*>(path[i])) in findLightManager() local442 …ctUniform(const std::vector<osg::ref_ptr<osg::Light>>& lights, LightManager* lightManager) : mLig… in LightStateAttributePerObjectUniform()653 LightManager* lightManager = static_cast<LightManager*>(node); in META_Object() local663 …LightManagerCullCallback(LightManager* lightManager) : mLightManager(lightManager), mLastFrameNumb… in LightManagerCullCallback()729 LightManagerStateAttribute(LightManager* lightManager) in LightManagerStateAttribute()
46 private final G2DLightManager lightManager; field in G2DDrawingTools
49 private final JoGLLightManager lightManager; field in JoGLDrawingTools
178 osg::ref_ptr<SceneUtil::LightManager> lightManager = new SceneUtil::LightManager(ffp); in CharacterPreview() local
1170 auto* lightManager = static_cast<SceneUtil::LightManager*>(getLightRoot()); in processChangedSettings() local
212 inline LightManager *lightManager() const noexcept { return m_lightManager; } in lightManager() function
846 GroundLightManager* lightManager = GroundLightManager::instance(); in generateLightingTileObjects() local
1417 void CSceneManager::setLightManager(ILightManager* lightManager) in setLightManager()
1617 void CSceneManager::setLightManager(ILightManager* lightManager) in setLightManager()