Searched defs:light_colour (Results 1 – 9 of 9) sorted by relevance
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | status.h | 58 int light_colour; member
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H A D | duration-data.h | 108 int light_colour; ///< Base colour for status light. member
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/dports/games/warzone2100/warzone2100/src/ |
H A D | lighting.cpp | 242 static void colourTile(SDWORD xIndex, SDWORD yIndex, PIELIGHT light_colour, double fraction) in colourTile()
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/dports/science/molscript/MolScript-280abee/code/ |
H A D | opengl.c | 213 GLfloat light_colour[4]; in set_light_properties() local
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/dports/graphics/povray37/povray-3.7.0.10/source/backend/render/ |
H A D | trace.cpp | 2374 …ay& lightsourceray, const Vector3d& layer_normal, RGBColour& colour, const RGBColour& light_colour, in ComputeDiffuseColour() 2454 …onst Vector3d& eye, const Vector3d& layer_normal, RGBColour& colour, const RGBColour& light_colour, in ComputePhongColour() 2498 … const RGBColour& light_colour, const RGBColour& layer_pigment_colour) in ComputeSpecularColour()
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/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/render/ |
H A D | trace.cpp | 2430 …3d& eyeDirection, const Vector3d& layer_normal, MathColour& colour, const MathColour& light_colour, in ComputeDiffuseColour() 2509 …3d& eyeDirection, const Vector3d& layer_normal, MathColour& colour, const MathColour& light_colour, in ComputePhongColour() 2550 … const MathColour& light_colour, const MathColour& layer_pigment_colour, double relativeIor) in ComputeSpecularColour()
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/dports/multimedia/aegisub/aegisub-3.2.2/src/ |
H A D | audio_display.cpp | 65 wxColour light_colour; ///< Light unfocused colour from the colour scheme member in __anoncd9d52310111::UIColours
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/vt/ |
H A D | tr_types.h | 262 tr5_colour_t light_colour; // Present in TR4 and TR5 only member
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/Importer/StepFile/ |
H A D | StepReaderGen.h | 4326 Lazy< colour > light_colour; in light_source() member
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