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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dp_lights.h49 typedef struct light_s { struct
50 thinker_t thinker;
51 Sector *sector;
52 lighttype_t type;
53 float value1;
54 float value2;
55 …\todo Type LITEGLOW uses this as a third light value. As such, it has been left as 0 - 255 for now.
56 int tics2;
57 int count;
/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/
H A Dr_light.h29 typedef struct light_s { struct
30 vec3_t origin;
31 vec4_t color;
32 float radius;
H A Dr_model_brush.h106 int light_s, light_t; /**< gl lightmap coordinates */ member
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/
H A Dmesh.h88 typedef struct light_s struct
90 float pos[4]; // world position
91 float colour[4]; // RGBA value
93 float inner;
94 float outer;
95 float length;
96 float cutoff;
98 float falloff;
100 enum LightType light_type;
/dports/games/edge/Edge-1.35-source/src/
H A Dp_spec.h41 typedef struct light_s struct
44 const lightdef_c *type;
46 sector_t *sector;
49 int count;
52 int minlight;
53 int maxlight;
56 int direction;
59 int fade_count;
/dports/games/ufoai/ufoai-2.5-source/src/tools/ufo2map/
H A Dlightmap.cpp282 typedef struct light_s { struct
283 struct light_s* next; /**< next light in the chain */ argument
284 emittype_t type; /**< light type */
286 float intensity; /**< brightness */
287 vec3_t origin; /**< the origin of the light */
288 vec3_t color; /**< the color (RGB) of the light */
289 vec3_t normal; /**< spotlight direction */
290 float stopdot; /**< spotlights cone */
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3map2/
H A Dq3map2.h1240 typedef struct light_s struct
1242 struct light_s *next; argument
1244 int type;
1246 shaderInfo_t *si;
1248 vec3_t origin;
1252 float photons;
1253 int style;
1254 vec3_t color;
1255 float radiusByDist; /* for spotlights */
1262 vec3_t mins, maxs; /* ydnar: pvs envelope */
[all …]
/dports/games/netradiant/netradiant-20150621-src/tools/quake3/q3map2/
H A Dq3map2.h1306 typedef struct light_s struct
1308 struct light_s *next; argument
1310 int type;
1312 shaderInfo_t *si;
1314 vec3_t origin;
1318 float photons;
1319 int style;
1320 vec3_t color;
1321 float radiusByDist; /* for spotlights */
1329 vec3_t mins, maxs; /* ydnar: pvs envelope */
[all …]
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_defs.h499 typedef struct light_s struct
501 UINT16 type; // light,... (cfr #define in hwr_light.c)
503 float light_xoffset;
504 float light_yoffset; // y offset to adjust corona's height
506 UINT32 corona_color; // color of the light for static lighting
507 float corona_radius; // radius of the coronas
509 UINT32 dynamic_color; // color of the light for dynamic lighting
510 float dynamic_radius; // radius of the light ball
511 float dynamic_sqrradius; // radius^2 of the light ball
/dports/games/tuxpaint/tuxpaint-0.9.26/magic/src/
H A Dlight.c42 static float light_h, light_s, light_v; variable
/dports/games/alienarena/alienarena-7.66/source/ref_gl/
H A Dr_surf.c2146 void BSP_BuildPolygonFromSurface(msurface_t *fa, float xscale, float yscale, int light_s, int light… in BSP_BuildPolygonFromSurface()
2252 void BSP_CreateSurfaceLightmap (msurface_t *surf, int smax, int tmax, int *light_s, int *light_t) in BSP_CreateSurfaceLightmap()
H A Dr_model.c1388 int light_s, light_t; in Mod_LoadFaces() local
/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/
H A Dr_surf.c2146 void BSP_BuildPolygonFromSurface(msurface_t *fa, float xscale, float yscale, int light_s, int light… in BSP_BuildPolygonFromSurface()
2252 void BSP_CreateSurfaceLightmap (msurface_t *surf, int smax, int tmax, int *light_s, int *light_t) in BSP_CreateSurfaceLightmap()
H A Dr_model.c1388 int light_s, light_t; in Mod_LoadFaces() local
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/
H A Dgl_model.h108 int light_s, light_t; // gl lightmap coordinates member
/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/
H A Dgl_model.h108 int light_s, light_t; // gl lightmap coordinates member
/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/
H A Dgl_model.h108 int light_s, light_t; // gl lightmap coordinates member
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/
H A Dgl_model.h108 int light_s, light_t; // gl lightmap coordinates member
/dports/math/cgal/CGAL-5.3/include/CGAL/
H A DDelaunay_triangulation.h527 Full_cell_handle light_s = *simps.begin(); in remove() local
H A DRegular_triangulation.h656 Full_cell_handle light_s = *simps.begin(); in remove() local
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dgl_model.h99 int light_s, light_t; // gl lightmap coordinates member
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dgl_model.h108 int light_s, light_t; // gl lightmap coordinates member
/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/
H A Dgl_model.h112 int light_s, light_t; // gl lightmap coordinates member
/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/
H A Dgl_model.h143 int light_s, light_t; // gl lightmap coordinates member
/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/
H A Dgl_model.h114 int light_s, light_t; /* gl lightmap coordinates */ member

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