/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | p_lights.h | 49 typedef struct light_s { struct 50 thinker_t thinker; 51 Sector *sector; 52 lighttype_t type; 53 float value1; 54 float value2; 55 …\todo Type LITEGLOW uses this as a third light value. As such, it has been left as 0 - 255 for now. 56 int tics2; 57 int count;
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/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/ |
H A D | r_light.h | 29 typedef struct light_s { struct 30 vec3_t origin; 31 vec4_t color; 32 float radius;
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H A D | r_model_brush.h | 106 int light_s, light_t; /**< gl lightmap coordinates */ member
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/ |
H A D | mesh.h | 88 typedef struct light_s struct 90 float pos[4]; // world position 91 float colour[4]; // RGBA value 93 float inner; 94 float outer; 95 float length; 96 float cutoff; 98 float falloff; 100 enum LightType light_type;
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/dports/games/edge/Edge-1.35-source/src/ |
H A D | p_spec.h | 41 typedef struct light_s struct 44 const lightdef_c *type; 46 sector_t *sector; 49 int count; 52 int minlight; 53 int maxlight; 56 int direction; 59 int fade_count;
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/dports/games/ufoai/ufoai-2.5-source/src/tools/ufo2map/ |
H A D | lightmap.cpp | 282 typedef struct light_s { struct 283 struct light_s* next; /**< next light in the chain */ argument 284 emittype_t type; /**< light type */ 286 float intensity; /**< brightness */ 287 vec3_t origin; /**< the origin of the light */ 288 vec3_t color; /**< the color (RGB) of the light */ 289 vec3_t normal; /**< spotlight direction */ 290 float stopdot; /**< spotlights cone */
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3map2/ |
H A D | q3map2.h | 1240 typedef struct light_s struct 1242 struct light_s *next; argument 1244 int type; 1246 shaderInfo_t *si; 1248 vec3_t origin; 1252 float photons; 1253 int style; 1254 vec3_t color; 1255 float radiusByDist; /* for spotlights */ 1262 vec3_t mins, maxs; /* ydnar: pvs envelope */ [all …]
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/dports/games/netradiant/netradiant-20150621-src/tools/quake3/q3map2/ |
H A D | q3map2.h | 1306 typedef struct light_s struct 1308 struct light_s *next; argument 1310 int type; 1312 shaderInfo_t *si; 1314 vec3_t origin; 1318 float photons; 1319 int style; 1320 vec3_t color; 1321 float radiusByDist; /* for spotlights */ 1329 vec3_t mins, maxs; /* ydnar: pvs envelope */ [all …]
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | r_defs.h | 499 typedef struct light_s struct 501 UINT16 type; // light,... (cfr #define in hwr_light.c) 503 float light_xoffset; 504 float light_yoffset; // y offset to adjust corona's height 506 UINT32 corona_color; // color of the light for static lighting 507 float corona_radius; // radius of the coronas 509 UINT32 dynamic_color; // color of the light for dynamic lighting 510 float dynamic_radius; // radius of the light ball 511 float dynamic_sqrradius; // radius^2 of the light ball
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/dports/games/tuxpaint/tuxpaint-0.9.26/magic/src/ |
H A D | light.c | 42 static float light_h, light_s, light_v; variable
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/dports/games/alienarena/alienarena-7.66/source/ref_gl/ |
H A D | r_surf.c | 2146 void BSP_BuildPolygonFromSurface(msurface_t *fa, float xscale, float yscale, int light_s, int light… in BSP_BuildPolygonFromSurface() 2252 void BSP_CreateSurfaceLightmap (msurface_t *surf, int smax, int tmax, int *light_s, int *light_t) in BSP_CreateSurfaceLightmap()
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H A D | r_model.c | 1388 int light_s, light_t; in Mod_LoadFaces() local
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/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/ |
H A D | r_surf.c | 2146 void BSP_BuildPolygonFromSurface(msurface_t *fa, float xscale, float yscale, int light_s, int light… in BSP_BuildPolygonFromSurface() 2252 void BSP_CreateSurfaceLightmap (msurface_t *surf, int smax, int tmax, int *light_s, int *light_t) in BSP_CreateSurfaceLightmap()
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H A D | r_model.c | 1388 int light_s, light_t; in Mod_LoadFaces() local
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_model.h | 108 int light_s, light_t; // gl lightmap coordinates member
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_model.h | 108 int light_s, light_t; // gl lightmap coordinates member
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_model.h | 108 int light_s, light_t; // gl lightmap coordinates member
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_model.h | 108 int light_s, light_t; // gl lightmap coordinates member
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/dports/math/cgal/CGAL-5.3/include/CGAL/ |
H A D | Delaunay_triangulation.h | 527 Full_cell_handle light_s = *simps.begin(); in remove() local
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H A D | Regular_triangulation.h | 656 Full_cell_handle light_s = *simps.begin(); in remove() local
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | gl_model.h | 99 int light_s, light_t; // gl lightmap coordinates member
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | gl_model.h | 108 int light_s, light_t; // gl lightmap coordinates member
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/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/ |
H A D | gl_model.h | 112 int light_s, light_t; // gl lightmap coordinates member
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/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/ |
H A D | gl_model.h | 143 int light_s, light_t; // gl lightmap coordinates member
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/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/ |
H A D | gl_model.h | 114 int light_s, light_t; /* gl lightmap coordinates */ member
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