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Searched defs:lighting_enabled (Results 1 – 6 of 6) sorted by relevance

/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/GLUP/shaders/GLUPGLSL/
H A Dstate.h13 bool lighting_enabled; in layout() local
/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/GLUP/shaders/GLUPES/
H A Dfragment_shader_state.h11 bool lighting_enabled; member
/dports/science/py-pymol/pymol-open-source-2.4.0/layer0/
H A DShaderPrg.cpp380 int CShaderPrg::SetLightingEnabled(int lighting_enabled){ in SetLightingEnabled()
/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/
H A Dr_state.h152 bool lighting_enabled; member
/dports/games/residualvm/residualvm-0.3.1/graphics/tinygl/
H A Dzgl.h269 int lighting_enabled; member
/dports/games/scummvm/scummvm-2.5.1/graphics/tinygl/
H A Dzgl.h271 int lighting_enabled; member