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Searched defs:lightpos (Results 51 – 66 of 66) sorted by relevance

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/dports/cad/impact/Impact/src/j3d/
H A DCanvas3DGL.java270 float[] lightpos = {-1,1,1,0}; in reshape() local
/dports/games/foobillard/foobillard-3.0a/src/
H A Dball.c1544 …, myvec cam_pos, GLfloat cam_FOV, int win_width, int spheretexbind, VMvect * lightpos, int lightnr… in draw_balls()
H A Dbillard3d.c231 VMvect lightpos[10]; variable
/dports/games/tesseract-data/tesseract/src/engine/
H A Drenderva.cpp647 int calcbbsidemask(const ivec &bbmin, const ivec &bbmax, const vec &lightpos, float lightradius, fl… in calcbbsidemask()
756 int cullfrustumsides(const vec &lightpos, float lightradius, float size, float border) in cullfrustumsides()
H A Drenderlights.cpp2642 static LocalShaderParam lightpos("lightpos"), lightcolor("lightcolor"), spotparams("spotparams"), s… variable
/dports/games/tesseract/tesseract/src/engine/
H A Drenderva.cpp647 int calcbbsidemask(const ivec &bbmin, const ivec &bbmax, const vec &lightpos, float lightradius, fl… in calcbbsidemask()
756 int cullfrustumsides(const vec &lightpos, float lightradius, float size, float border) in cullfrustumsides()
H A Drenderlights.cpp2642 static LocalShaderParam lightpos("lightpos"), lightcolor("lightcolor"), spotparams("spotparams"), s… variable
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dpolymer.cpp5984 float lightpos[3]; in polymer_planeinlight() local
6056 float radius, ang, horizang, lightpos[3]; in polymer_processspotlight() local
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Drenderva.cpp799 int calcbbsidemask(const ivec &bbmin, const ivec &bbmax, const vec &lightpos, float lightradius, fl… in calcbbsidemask()
908 int cullfrustumsides(const vec &lightpos, float lightradius, float size, float border) in cullfrustumsides()
H A Drenderlights.cpp2917 static LocalShaderParam lightpos("lightpos"), lightcolor("lightcolor"), spotparams("spotparams"), s… variable
/dports/games/tenebrae/tenebrae_0/
H A Dglquake.h1259 vec3_t lightpos, vieworg; //Object space light position member
1307 vec3_t lightpos, vieworg; //Object space light position member
/dports/databases/grass7/grass-7.8.6/include/
H A Dgis.h495 float lightpos[4]; /* east, north, height, 1.0 for local 0.0 infin */ member
/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/
H A Dcircuit.c323 GLfloat lightpos[4]; member
/dports/games/sdl_jewels/SDL_jewels-1.1.1/
H A Dgljewel.c118 static GLfloat lightpos[4] = {-2.0, 4.0, 4.0, 0.0}; variable
/dports/science/afni/afni-AFNI_21.3.16/src/SUMA/
H A DSUMA_SVmanip.c625 float a[3], lightpos[3]; in SUMA_Alloc_SurfaceViewer_Struct() local
/dports/science/smoldyn/smoldyn-2.67/source/Smoldyn/
H A Dsmoldyn.h997 double lightpos[MAXLIGHTS][4]; // light positions [lt][d] member

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