/dports/cad/impact/Impact/src/j3d/ |
H A D | Canvas3DGL.java | 270 float[] lightpos = {-1,1,1,0}; in reshape() local
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/dports/games/foobillard/foobillard-3.0a/src/ |
H A D | ball.c | 1544 …, myvec cam_pos, GLfloat cam_FOV, int win_width, int spheretexbind, VMvect * lightpos, int lightnr… in draw_balls()
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H A D | billard3d.c | 231 VMvect lightpos[10]; variable
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | renderva.cpp | 647 int calcbbsidemask(const ivec &bbmin, const ivec &bbmax, const vec &lightpos, float lightradius, fl… in calcbbsidemask() 756 int cullfrustumsides(const vec &lightpos, float lightradius, float size, float border) in cullfrustumsides()
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H A D | renderlights.cpp | 2642 static LocalShaderParam lightpos("lightpos"), lightcolor("lightcolor"), spotparams("spotparams"), s… variable
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | renderva.cpp | 647 int calcbbsidemask(const ivec &bbmin, const ivec &bbmax, const vec &lightpos, float lightradius, fl… in calcbbsidemask() 756 int cullfrustumsides(const vec &lightpos, float lightradius, float size, float border) in cullfrustumsides()
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H A D | renderlights.cpp | 2642 static LocalShaderParam lightpos("lightpos"), lightcolor("lightcolor"), spotparams("spotparams"), s… variable
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | polymer.cpp | 5984 float lightpos[3]; in polymer_planeinlight() local 6056 float radius, ang, horizang, lightpos[3]; in polymer_processspotlight() local
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | renderva.cpp | 799 int calcbbsidemask(const ivec &bbmin, const ivec &bbmax, const vec &lightpos, float lightradius, fl… in calcbbsidemask() 908 int cullfrustumsides(const vec &lightpos, float lightradius, float size, float border) in cullfrustumsides()
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H A D | renderlights.cpp | 2917 static LocalShaderParam lightpos("lightpos"), lightcolor("lightcolor"), spotparams("spotparams"), s… variable
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/dports/games/tenebrae/tenebrae_0/ |
H A D | glquake.h | 1259 vec3_t lightpos, vieworg; //Object space light position member 1307 vec3_t lightpos, vieworg; //Object space light position member
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/dports/databases/grass7/grass-7.8.6/include/ |
H A D | gis.h | 495 float lightpos[4]; /* east, north, height, 1.0 for local 0.0 infin */ member
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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/ |
H A D | circuit.c | 323 GLfloat lightpos[4]; member
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/dports/games/sdl_jewels/SDL_jewels-1.1.1/ |
H A D | gljewel.c | 118 static GLfloat lightpos[4] = {-2.0, 4.0, 4.0, 0.0}; variable
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/dports/science/afni/afni-AFNI_21.3.16/src/SUMA/ |
H A D | SUMA_SVmanip.c | 625 float a[3], lightpos[3]; in SUMA_Alloc_SurfaceViewer_Struct() local
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/dports/science/smoldyn/smoldyn-2.67/source/Smoldyn/ |
H A D | smoldyn.h | 997 double lightpos[MAXLIGHTS][4]; // light positions [lt][d] member
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